#ifndef D_CC_D_CC_UTY_H #define D_CC_D_CC_UTY_H #include "d/com/d_com_inf_game.h" #include "dolphin/types.h" #include "f_op/f_op_actor_mng.h" struct dCcU_AtInfo { /* 0x00 */ cCcD_Obj* mpCollider; /* 0x04 */ fopAc_ac_c* mpActor; /* 0x08 */ Z2Creature* mpSound; /* 0x0C */ u8 field_0xc[2]; /* 0x0E */ s16 mHitDirection; /* 0x10 */ u8 field_0x10[4]; /* 0x14 */ u32 mHitBit; /* 0x18 */ u32 field_0x18; /* 0x1C */ u16 mAttackPower; /* 0x1E */ u8 mPowerType; /* 0x1F */ s8 mHitStatus; // maybe inaccurate name /* 0x20 */ u8 mHitType; }; #endif /* D_CC_D_CC_UTY_H */