#ifndef F_F_OP_SCENE_MNG_H_ #define F_F_OP_SCENE_MNG_H_ #include "f_op/f_op_actor_mng.h" #include "f_op/f_op_scene_pause.h" scene_class* fopScnM_SearchByID(unsigned int id); int fopScnM_ChangeReq(scene_class*, s16, s16, u16); unsigned int fopScnM_DeleteReq(scene_class*); int fopScnM_CreateReq(s16, s16, u16, u32); u32 fopScnM_ReRequest(s16, u32); void fopScnM_Management(void); void fopScnM_Init(void); inline u32 fpcM_LayerID(const void* pProc) { return fpcBs_Is_JustOfType(g_fpcNd_type, ((base_process_class*)pProc)->mSubType) != FALSE ? ((scene_class*)pProc)->field_0xc8 : 0xFFFFFFFF; } inline u32 fopScnM_GetID(void* proc) { return fpcM_GetID(proc); } inline int fopScnM_LayerID(void* proc) { return fpcM_LayerID(proc); } #endif