#include "SComponent/c_bg_w.h" void cBgW_BgId::Regist(int a1) { mId = a1; } void cBgW_BgId::Release() { mId = 0x100; } unsigned int cBgW_BgId::ChkUsed() const { unsigned int temp = mId - 0x100; return temp >> 0x1f; } extern "C" { bool cBgW_CheckBGround(float a1) { return a1 >= lbl_804550E8; } bool cBgW_CheckBRoof(float a1) { return a1 < lbl_804550EC; } bool cBgW_CheckBWall(float a1) { if (!cBgW_CheckBGround(a1) && !cBgW_CheckBRoof(a1)) return true; return false; } } // extern "C"