#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h" #include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h" asm Z2SeqMgr::Z2SeqMgr(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802AEEA0.s" } asm void Z2SeqMgr::bgmStart(u32, u32, s32) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802AF010.s" } asm void Z2SeqMgr::bgmStop(u32, s32) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802AF408.s" } asm void Z2SeqMgr::subBgmStart(u32) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802AF49C.s" } asm void Z2SeqMgr::subBgmStop(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802AF884.s" } asm void Z2SeqMgr::subBgmStopInner(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802AF9D0.s" } asm void Z2SeqMgr::bgmStreamPrepare(u32) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802AFB94.s" } asm int Z2SeqMgr::bgmStreamCheckReady(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802AFDEC.s" } asm void Z2SeqMgr::bgmStreamPlay(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802AFE18.s" } asm void Z2SeqMgr::bgmStreamStop(u32) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802AFEDC.s" } asm void Z2SeqMgr::changeBgmStatus(s32) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802AFF8C.s" } asm void Z2SeqMgr::changeSubBgmStatus(s32) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B1DF4.s" } asm void Z2SeqMgr::onVariantBgmJumpEnd(bool) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B299C.s" } asm void Z2SeqMgr::changeFishingBgm(s32) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B2A88.s" } asm void Z2SeqMgr::talkInBgm(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B2CA4.s" } asm void Z2SeqMgr::talkOutBgm(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B2D64.s" } asm void Z2SeqMgr::menuInBgm(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B2DAC.s" } asm void Z2SeqMgr::menuOutBgm(void) { nofralloc #include "Z2AudioLib/Z2SeqMgr/asm/func_802B2DF4.s" }