#ifndef D_A_B_DR_H #define D_A_B_DR_H #include "f_op/f_op_actor_mng.h" #include "Z2AudioLib/Z2Creature.h" #include "d/d_cc_d.h" #include "d/d_msg_flow.h" #include "d/d_bg_s_acch.h" #include "m_Do/m_Do_hostIO.h" /** * @ingroup actors-enemies * @class daB_DR_c * @brief Argorok * * @details City in the Sky dungeon boss. * */ class daB_DR_c : public fopEn_enemy_c { public: /* 805BAF80 */ int ctrlJoint(J3DJoint*, J3DModel*); /* 805BB120 */ static int JointCallBack(J3DJoint*, int); /* 805BB16C */ int draw(); /* 805BB408 */ void setBck(int, u8, f32, f32); /* 805BB4B4 */ void setActionMode(int, int); /* 805BB4CC */ void mGlider_WindPosSet(); /* 805BB540 */ void mBoot_c_tranceSet(bool); /* 805BB64C */ void mStatusONOFF(int); /* 805BB6E8 */ void setSe(); /* 805BBFC0 */ void setDeathLightEffect(); /* 805BC0B8 */ void chkPartCreate(bool); /* 805BC248 */ void mHabatakiAnmSet(int); /* 805BC57C */ void mGlider_AniSet(bool); /* 805BC8B4 */ void mGliderAtAniSet(); /* 805BCA10 */ void tail_hit_check(); /* 805BCAD4 */ void week_hit_check(); /* 805BCBD0 */ void mTimerClr(); /* 805BCBF4 */ void mCountClr(); /* 805BCC18 */ void mAllClr(); /* 805BCC4C */ void mHeadAngleSet(); /* 805BCD7C */ bool flapMove(bool); /* 805BCEA4 */ bool revolutionMove(); /* 805BD05C */ bool mPlayerHighCheck(); /* 805BD15C */ bool mBgFallGroundCheck(); /* 805BD3E4 */ void normalHoverMove(); /* 805BD5FC */ void executeWait(); /* 805BD98C */ void executeFlyWait(); /* 805BDBC4 */ void executeTailHit(); /* 805BE9B4 */ void executeWeekHit(); /* 805BF4C8 */ void mBreathSet(); /* 805BF768 */ bool mBreathHighSet(bool); /* 805BFA6C */ bool mFeintBreath(); /* 805BFD88 */ void executeBreathAttack(); /* 805C062C */ void executeWindAttack(); /* 805C0CAC */ bool mGliderMoveSub(f32); /* 805C0EF8 */ void executeGliderAttack(); /* 805C1E0C */ void executePillarSearch(); /* 805C24BC */ void executePillarWait(); /* 805C2BE8 */ bool startDemoCheck(); /* 805C2CD0 */ void executeDamageDemo(); /* 805C3558 */ void executeMiddleDemo(); /* 805C36A4 */ void executeDead(); /* 805C382C */ void executeBullet(); /* 805C39D8 */ void executeParts(); /* 805C3CB0 */ void action(); /* 805C40E0 */ void action_fire(); /* 805C4130 */ void action_parts(); /* 805C41A4 */ void mtx_set(); /* 805C4684 */ void parts_mtx_set(); /* 805C46E0 */ void cc_set(); /* 805C4E14 */ void down_cc_set(); /* 805C4FB4 */ void demo_skip(int); /* 805C50BC */ static int DemoSkipCallBack(void*, int); /* 805C50F0 */ int execute(); /* 805C55B0 */ int _delete(); /* 805C56A4 */ int CreateHeap(); /* 805C5974 */ int create(); /* 805C62B0 */ daB_DR_c(); MtxP getMtx() { return mpModelMorf->getModel()->getAnmMtx(15); } void onTarget() { mTarget = true; } bool isBack() { return arg0; } private: /* 0x05AC */ request_of_phase_process_class mPhase; /* 0x05B4 */ mDoExt_McaMorfSO* mpModelMorf; /* 0x05B8 */ J3DModel* mpPartModel; /* 0x05BC */ mDoExt_brkAnm* mpCoreBrk; /* 0x05C0 */ Z2CreatureEnemy mSound; /* 0x0664 */ Z2CreatureEnemy mSound2; /* 0x0708 */ int mActionMode; /* 0x070C */ int mMoveMode; /* 0x0710 */ int mAnm; /* 0x0714 */ u8 field_0x714[0x0718 - 0x0714]; /* 0x0718 */ int field_0x718; /* 0x071C */ u32 mShadowKey; /* 0x0720 */ f32 mTargetHeight; /* 0x0724 */ f32 field_0x724; /* 0x0728 */ f32 field_0x728; /* 0x072C */ f32 field_0x72c; /* 0x0730 */ f32 field_0x730; /* 0x0734 */ f32 field_0x734; /* 0x0738 */ f32 field_0x738; /* 0x073C */ f32 field_0x73c; /* 0x0740 */ f32 field_0x740; /* 0x0744 */ f32 field_0x744; /* 0x0748 */ f32 field_0x748; /* 0x074C */ s16 field_0x74c; /* 0x074E */ s16 field_0x74e; /* 0x0750 */ s16 field_0x750; /* 0x0752 */ s16 field_0x752; /* 0x0754 */ s16 field_0x754; /* 0x0756 */ s16 field_0x756; /* 0x0758 */ csXyz mHeadAngle; /* 0x0760 */ cXyz field_0x760; /* 0x076C */ cXyz mBoot_c_trance; /* 0x0778 */ cXyz field_0x778; /* 0x0784 */ cXyz field_0x784; /* 0x0790 */ cXyz field_0x790; /* 0x079C */ cXyz mGlider_WindPos; /* 0x07A8 */ cXyz field_0x7a8; /* 0x07B4 */ cXyz field_0x7b4; /* 0x07C0 */ int mTimer[4]; /* 0x07D0 */ u8 field_0x7d0; /* 0x07D1 */ u8 field_0x7d1; /* 0x07D2 */ u8 mBreakPartsNo; /* 0x07D3 */ u8 field_0x7d3; /* 0x07D4 */ u8 field_0x7d4; /* 0x07D5 */ u8 field_0x7d5; /* 0x07D6 */ u8 field_0x7d6; /* 0x07D7 */ u8 field_0x7d7; /* 0x07D8 */ u8 field_0x7d8; /* 0x07D9 */ u8 mTarget; /* 0x07DA */ u8 field_0x7da; /* 0x07DB */ u8 field_0x7db; /* 0x07DC */ u8 field_0x7dc; /* 0x07E0 */ int field_0x7e0; /* 0x07E4 */ u8 mCount[4]; /* 0x07E8 */ u8 field_0x7e8; /* 0x07E9 */ u8 field_0x7e9; /* 0x07EA */ u8 arg0; /* 0x07EB */ u8 mPartNo; /* 0x07EC */ u8 bitSw; /* 0x07ED */ u8 bitSw2; /* 0x07EE */ u8 bitSw3; /* 0x07F0 */ dBgS_AcchCir mAcchCir; /* 0x0830 */ dBgS_ObjAcch mAcch; /* 0x0A08 */ dCcD_Stts mColliderStts; /* 0x0A44 */ dCcD_Cyl mWeekCc; /* 0x0B80 */ dCcD_Sph mFootAtCc[2]; /* 0x0DF0 */ dCcD_Sph field_0xdf0; /* 0x0F28 */ dCcD_Sph mBreathAtCc; /* 0x1060 */ dCcD_Sph mWindAtCc; /* 0x1198 */ dCcD_Sph mWindAtCc2; /* 0x12D0 */ dCcD_Sph mWindAtCc3; /* 0x1408 */ dCcD_Sph mTailCc; /* 0x1540 */ dCcD_Cyl mPillarCc; /* 0x167C */ dCcD_Sph mDownSphCc[9]; /* 0x2174 */ dCcD_Cyl mDownCc[5]; /* 0x27A0 */ u8 field_0x27A0[0x27A8 - 0x27A0]; /* 0x27A8 */ Z2CreatureEnemy* field_0x27a8; /* 0x27AC */ u8 field_0x27AC[0x27BE - 0x27AC]; /* 0x27BE */ u8 field_0x27be; /* 0x27BF */ u8 field_0x27bf[0x27C4 - 0x27BF]; /* 0x27C4 */ cXyz mDemoCamEye; /* 0x27D0 */ cXyz mDemoCamCenter; /* 0x27DC */ u32 field_0x27dc[4]; /* 0x27EC */ u32 field_0x27ec[4]; /* 0x27FC */ u32 field_0x27fc[4]; /* 0x280C */ u32 field_0x280c; /* 0x2810 */ u8 mInitHIO; /* 0x2814 */ dMsgFlow_c mMsgFlow; }; STATIC_ASSERT(sizeof(daB_DR_c) == 0x2860); class daB_DR_HIO_c : public JORReflexible { public: /* 805BAE6C */ daB_DR_HIO_c(); /* 805C6B94 */ virtual ~daB_DR_HIO_c() {} void genMessage(JORMContext*); /* 0x04 */ s8 field_0x4; /* 0x08 */ f32 model_size; /* 0x0C */ f32 fall_accel; /* 0x10 */ f32 fall_accel_max; /* 0x14 */ f32 wind_large_attack_lockon_range; /* 0x18 */ f32 unk_0x18; /* 0x1C */ f32 wind_small_attack_power; /* 0x20 */ f32 wind_attack_power; /* 0x24 */ f32 glide_wind_power; /* 0x28 */ f32 breath_attack_threshold; /* 0x2C */ f32 unk_0x2c; /* 0x30 */ f32 breath_move_speed_max; /* 0x34 */ f32 breath_move_speed_min; /* 0x38 */ s16 tail_hit_chance_time; /* 0x3A */ s16 center_wind_time; /* 0x3C */ s16 breath_continue_time; /* 0x3E */ s16 breath_continue_no_armor_time; /* 0x40 */ s16 breath_feint1_time; /* 0x42 */ s16 breath_feint2_time; /* 0x44 */ s16 breath_feint3_time; /* 0x46 */ s16 no_attack_time; /* 0x48 */ s16 unk_0x48; /* 0x4A */ s16 no_attack_no_armor_time; /* 0x4C */ s16 unk_0x4c; /* 0x4E */ s16 back_hit_chance_time; /* 0x50 */ s16 after_breath_chance_time; /* 0x52 */ s16 neck_search_speed; /* 0x54 */ s16 neck_search2_speed; /* 0x56 */ s16 neck_search_speed_max; /* 0x58 */ s16 body_search_speed; /* 0x5A */ s16 body_search2_speed; /* 0x5C */ s16 body_search_speed_max; /* 0x5E */ s16 body_search_feint_speed_max; /* 0x60 */ s16 feint_angle; /* 0x62 */ s16 unk_0x62; /* 0x64 */ u8 display_range; /* 0x65 */ u8 breath_feint2_OFF; }; #endif /* D_A_B_DR_H */