#ifndef D_A_B_OH2_H #define D_A_B_OH2_H #include "f_op/f_op_actor_mng.h" #include "Z2AudioLib/Z2Creature.h" /** * @ingroup actors-enemies * @class b_oh2_class * @brief Morpheel (tentacle) * * @details Lakebed Temple dungeon boss. This is the tentacle part of the boss. * */ class b_oh2_class : public fopEn_enemy_c { public: /* 0x5AC */ request_of_phase_process_class mPhase; /* 0x5B4 */ mDoExt_McaMorfSO* mpMorf; /* 0x5B8 */ mDoExt_invisibleModel mInvisModel; /* 0x5C0 */ mDoExt_btkAnm* mpBtk; /* 0x5C4 */ mDoExt_brkAnm* mpBrk; /* 0x5C8 */ int field_0x5c8; /* 0x5CC */ s16 field_0x5cc; /* 0x5CE */ s16 field_0x5ce; /* 0x5D0 */ u8 field_0x5d0; /* 0x5D2 */ s16 field_0x5d2[4]; /* 0x5DA */ s16 field_0x5da; /* 0x5DC */ s16 field_0x5dc; /* 0x5E0 */ f32 field_0x5e0; /* 0x5E4 */ f32 field_0x5e4; /* 0x5E8 */ f32 field_0x5e8[30]; /* 0x660 */ cXyz field_0x660[31]; /* 0x7D4 */ csXyz field_0x7d4[31]; /* 0x88E */ u8 field_0x88e[0x898 - 0x88e]; /* 0x898 */ Z2CreatureEnemy mZ2Enemy; /* 0x93C */ u8 field_0x93c[0x948 - 0x93C]; }; STATIC_ASSERT(sizeof(b_oh2_class) == 0x948); #endif /* D_A_B_OH2_H */