#ifndef D_A_E_IS_H #define D_A_E_IS_H #include "f_op/f_op_actor_mng.h" #include "d/d_bg_s_acch.h" #include "d/d_cc_d.h" #include "d/d_cc_uty.h" /** * @ingroup actors-enemies * @class e_is_class * @brief Armos Titan * * @details Armos Titans are enemies from early, unreleased versions of the game. * */ class e_is_class { public: /* 0x000 */ fopEn_enemy_c enemy; /* 0x5AC */ request_of_phase_process_class phase; /* 0x5B4 */ u8 field_0x5b4; /* 0x5B8 */ u32 swbit; /* 0x5BC */ u32 swbit2; /* 0x5C0 */ u32 swbit3; /* 0x5C4 */ u32 field_0x5c4; /* 0x5C8 */ mDoExt_McaMorfSO* model_morf; /* 0x5CC */ Z2CreatureEnemy sound; /* 0x670 */ int anm; /* 0x674 */ f32 field_0x674; /* 0x678 */ f32 poweron_color_strength_target; /* 0x67C */ f32 poweron_color_strength; /* 0x680 */ f32 core_color_strength_target; /* 0x684 */ f32 core_color_strength; /* 0x688 */ s8 field_0x688; /* 0x68C */ u32 shadowId; /* 0x690 */ s16 lifetime; /* 0x692 */ s16 action; /* 0x694 */ s16 mode; /* 0x696 */ u8 field_0x696[0x6A6 - 0x696]; /* 0x6A6 */ s16 angle_to_player; /* 0x6A8 */ f32 player_distance; /* 0x6AC */ f32 field_0x6ac; /* 0x6B0 */ s16 timers[4]; /* 0x6B8 */ s16 body_hit_invulnerability_timer; /* 0x6BA */ s16 core_hit_invulnerability_timer; /* 0x6BC */ s8 field_0x6bc; /* 0x6BD */ s8 field_0x6bd; /* 0x6C0 */ int swbit4; /* 0x6C4 */ dBgS_AcchCir acchcir; /* 0x704 */ dBgS_ObjAcch acch; /* 0x8DC */ dCcD_Stts ccStts; /* 0x918 */ dCcD_Sph at_sph; /* 0xA50 */ dCcD_Sph core_sph; /* 0xB88 */ dCcD_Cyl cc_cyl; /* 0xCC4 */ dCcU_AtInfo atInfo; /* 0xCE8 */ s8 field_0xce8; /* 0xCE9 */ u8 field_0xCE9[0xCF4 - 0xCE9]; /* 0xCF4 */ u8 hioInit; }; STATIC_ASSERT(sizeof(e_is_class) == 0xcf8); class daE_IS_HIO_c : public JORReflexible { public: /* 806F5A4C */ daE_IS_HIO_c(); /* 806F7AC4 */ virtual ~daE_IS_HIO_c() {} void genMessage(JORMContext*); /* 0x04 */ s8 id; /* 0x08 */ f32 base_size; /* 0x0C */ f32 normal_speed; /* 0x10 */ f32 attack_init_range; /* 0x14 */ f32 search_dist; /* 0x18 */ f32 hit_width; }; #endif /* D_A_E_IS_H */