#ifndef D_A_E_ST_H #define D_A_E_ST_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-enemies * @class e_st_class * @brief Skulltula * * @details * */ class e_st_class : public fopEn_enemy_c { /* 807A5CF4 */ e_st_class(); private: /* 0x5ac */ u8 field_0x5ac[0x1068 - 0x5ac]; }; STATIC_ASSERT(sizeof(e_st_class) == 0x1068); class daE_ST_HIO_c { /* 8079DDEC */ daE_ST_HIO_c(); /* 807A61FC */ ~daE_ST_HIO_c(); }; struct st_foot { /* 807A5F5C */ ~st_foot(); /* 807A5F98 */ st_foot(); }; #endif /* D_A_E_ST_H */