#ifndef D_A_OBJ_GANONWALL2_H #define D_A_OBJ_GANONWALL2_H #include "d/d_bg_s_movebg_actor.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjGWall2_c * @brief Ganon Wall 2 * * @details * */ class daObjGWall2_c : public dBgS_MoveBgActor { public: /* 80BF57D8 */ void initBaseMtx(); /* 80BF5814 */ void setBaseMtx(); /* 80BF5878 */ int Create(); /* 80BF5950 */ int CreateHeap(); /* 80BF5AB4 */ int create1st(); /* 80BF5B74 */ int Execute(f32 (**)[3][4]); /* 80BF5C0C */ int Draw(); /* 80BF6004 */ int Delete(); u32 getEventBit1() { return fopAcM_GetParamBit(this, 0, 10); } private: /* 0x5A0 */ request_of_phase_process_class mPhaseReq; /* 0x5A8 */ J3DModel* mpModel; /* 0x5AC */ mDoExt_btkAnm* mpBtkAnm; /* 0x5B0 */ u16 mMatIdx; /* 0x5B2 */ cXyz mSePos; }; STATIC_ASSERT(sizeof(daObjGWall2_c) == 0x5c0); #endif /* D_A_OBJ_GANONWALL2_H */