#ifndef D_A_OBJ_LV4SAND_H #define D_A_OBJ_LV4SAND_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjLv4Sand_c * @brief Arbiter's Grounds Sand (Stallord Arena) * * @details * */ class daObjLv4Sand_c : public fopAc_ac_c { public: /* 80C69A98 */ void initBaseMtx(); /* 80C69AD4 */ void setBaseMtx(); /* 80C69B50 */ void Create(); /* 80C69C28 */ void CreateHeap(); /* 80C69D8C */ void create1st(); /* 80C69E10 */ void Execute(f32 (**)[3][4]); /* 80C69F18 */ void action(); /* 80C69FBC */ void mode_init_wait(); /* 80C69FC8 */ void mode_wait(); /* 80C6A01C */ void mode_init_move(); /* 80C6A034 */ void mode_move(); /* 80C6A09C */ void mode_init_dead(); /* 80C6A0A8 */ void mode_dead(); /* 80C6A0AC */ void eventStart(); /* 80C6A0D0 */ void Draw(); /* 80C6A18C */ void Delete(); /* 80C6A30C */ ~daObjLv4Sand_c(); private: /* 0x568 */ u8 field_0x568[0x5c8 - 0x568]; }; STATIC_ASSERT(sizeof(daObjLv4Sand_c) == 0x5c8); #endif /* D_A_OBJ_LV4SAND_H */