#ifndef D_A_OBJ_LV6BEMOS_H #define D_A_OBJ_LV6BEMOS_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjL6Bm_c * @brief Temple of Time Beamos (Unused) * * @details * */ class daObjL6Bm_c : public fopAc_ac_c { public: /* 80C7CE24 */ void initBaseMtx(); /* 80C7CE60 */ void setBaseMtx(); /* 80C7CED4 */ void Create(); /* 80C7CFD0 */ void CreateHeap(); /* 80C7D2F8 */ void create1st(); /* 80C7D3A4 */ void Execute(f32 (**)[3][4]); /* 80C7D4F4 */ void action(); /* 80C7D598 */ void actionWait(); /* 80C7D6CC */ void actionFindPlayer(); /* 80C7D894 */ void actionAttack(); /* 80C7D898 */ void Draw(); /* 80C7DABC */ void Delete(); private: /* 0x568 */ u8 field_0x568[0x918 - 0x568]; }; STATIC_ASSERT(sizeof(daObjL6Bm_c) == 0x918); #endif /* D_A_OBJ_LV6BEMOS_H */