#ifndef D_A_OBJ_LV7BSGATE_H #define D_A_OBJ_LV7BSGATE_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daLv7BsGate_c * @brief City in the Sky Boss Door * * @details * */ class daLv7BsGate_c : public fopAc_ac_c { public: /* 80C84930 */ void setBaseMtx(); /* 80C849CC */ void CreateHeap(); /* 80C84A4C */ void create(); /* 80C84BCC */ void Execute(f32 (**)[3][4]); /* 80C84C1C */ void moveGate(); /* 80C84D24 */ void init_modeWait(); /* 80C84D30 */ void modeWait(); /* 80C84D34 */ void init_modeOpen(); /* 80C84D40 */ void modeOpen(); /* 80C84E94 */ void init_modeClose(); /* 80C84EA0 */ void modeClose(); /* 80C84FF4 */ void Draw(); /* 80C85098 */ void Delete(); private: /* 0x568 */ u8 field_0x568[0x5bc - 0x568]; }; STATIC_ASSERT(sizeof(daLv7BsGate_c) == 0x5bc); class daLv7BsGate_HIO_c { public: /* 80C848AC */ daLv7BsGate_HIO_c(); /* 80C85164 */ ~daLv7BsGate_HIO_c(); }; #endif /* D_A_OBJ_LV7BSGATE_H */