#ifndef D_A_OBJ_TOBYHOUSE_H #define D_A_OBJ_TOBYHOUSE_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjTobyHouse_c * @brief Fyer's House * * @details * */ class daObjTobyHouse_c : public fopAc_ac_c { public: /* 80D15F0C */ void initBaseMtx(); /* 80D15F48 */ void setBaseMtx(); /* 80D15FE0 */ void Create(); /* 80D161A4 */ void CreateHeap(); /* 80D163F0 */ void create1st(); /* 80D164C0 */ void Execute(f32 (**)[3][4]); /* 80D16560 */ void action(); /* 80D1661C */ void actionWait(); /* 80D166E0 */ void actionOrderEvent(); /* 80D167BC */ void actionEvent(); /* 80D16860 */ void actionDead(); /* 80D16864 */ void demoProc(); /* 80D171C0 */ void sceneChange(); /* 80D17230 */ void Draw(); /* 80D17374 */ void checkLODModel(); /* 80D174F8 */ void Delete(); private: /* 0x568 */ u8 field_0x568[0x600 - 0x568]; }; STATIC_ASSERT(sizeof(daObjTobyHouse_c) == 0x600); #endif /* D_A_OBJ_TOBYHOUSE_H */