#ifndef D_A_SKIP_2D_H #define D_A_SKIP_2D_H #include "d/d_com_inf_game.h" class dMeterButton_c; /** * @ingroup actors-unsorted * @class daSkip2D_c * @brief ??? * * @details * */ class daSkip2D_c : public fopAc_ac_c { public: daSkip2D_c() { initiate(); } /* 80D4D498 */ int createHeap(); /* 80D4D4F4 */ int create(); /* 80D4D588 */ int destroy(); /* 80D4D590 */ int draw(); /* 80D4D5D0 */ int execute(); /* 80D4D5D8 */ void initiate(); /* 80D4D674 */ virtual ~daSkip2D_c() {} /* 0x56C */ u32 field_0x56c; /* 0x570 */ dMeterButton_c* mpButton; /* 0x574 */ u8 field_0x574; }; // Size: 0x578 #endif /* D_A_SKIP_2D_H */