#ifndef D_KANKYO_D_KANKYO_H #define D_KANKYO_D_KANKYO_H #include "JSystem/J3DGraphBase/J3DStruct.h" #include "d/d_kankyo_wether.h" #include "f_pc/f_pc_base.h" #include "m_Do/m_Do_ext.h" class JPABaseEmitter; class cBgS_PolyInfo; class color_RGB_class; struct LIGHT_INFLUENCE { /* 0x00 */ cXyz mPosition; /* 0x0C */ GXColorS10 mColor; /* 0x14 */ f32 mPow; /* 0x18 */ f32 mFluctuation; /* 0x1C */ int mIndex; }; struct WIND_INFLUENCE { /* 0x00 */ cXyz position; /* 0x0C */ cXyz mDirection; /* 0x18 */ f32 mRadius; /* 0x1C */ f32 mStrength; /* 0x20 */ f32 field_0x20; /* 0x24 */ int field_0x24; /* 0x28 */ u8 mConstant; /* 0x29 */ u8 field_0x29; }; struct WIND_INF_ENTITY { /* 0x00 */ u8 mInUse; /* 0x04 */ f32 mMinRadius; /* 0x08 */ f32 mSpeed; /* 0x0C */ f32 mStrengthMaxVel; /* 0x10 */ WIND_INFLUENCE mInfluence; }; // Size: 0x3C struct EFLIGHT_PROC { /* 0x00 */ u8 mState; /* 0x01 */ u8 mFrame; /* 0x04 */ int mLightType; /* 0x08 */ LIGHT_INFLUENCE field_0x8; }; struct SND_INFLUENCE { /* 0x00 */ cXyz position; /* 0x0C */ int field_0xc; /* 0x10 */ int timer; /* 0x14 */ fpc_ProcID actor_id; }; struct DALKMIST_INFLUENCE { /* 0x00 */ cXyz mPos; /* 0x0C */ f32 field_0xc; /* 0x10 */ s8 mIndex; }; struct DUNGEON_LIGHT { /* 0x00 */ cXyz mPosition; /* 0x0C */ GXColor mColor; /* 0x10 */ f32 mRefDistance; /* 0x14 */ f32 field_0x14; /* 0x18 */ f32 mCutoffAngle; /* 0x1C */ f32 mAngleX; /* 0x20 */ f32 mAngleY; /* 0x24 */ u8 mAngleAttenuation; /* 0x25 */ u8 mDistAttenuation; /* 0x26 */ u8 field_0x26[6]; /* 0x2C */ LIGHT_INFLUENCE mInfluence; }; // Size: 0x4C struct BOSS_LIGHT { /* 0x00 */ cXyz mPos; /* 0x0C */ GXColor mColor; /* 0x10 */ f32 mRefDistance; /* 0x14 */ f32 field_0x14; /* 0x18 */ f32 mCutoffAngle; /* 0x1C */ f32 mAngleX; /* 0x20 */ f32 mAngleY; /* 0x24 */ u8 mAngleAttenuation; /* 0x25 */ u8 mDistAttenuation; /* 0x26 */ u8 field_0x26; }; // Size: 0x28 struct GB_WIND_INFLUENCE { /* 0x00 */ cXyz vec; /* 0x0C */ cXyz* vec_override; /* 0x10 */ f32 pow; }; struct EF_THUNDER { /* 0x00 */ u8 mStatus; /* 0x01 */ u8 mState; /* 0x02 */ u8 field_0x2; /* 0x04 */ int mMode; /* 0x08 */ f32 mFlashTimer; /* 0x0C */ f32 field_0xc; /* 0x10 */ f32 field_0x10; /* 0x14 */ f32 field_0x14; /* 0x18 */ f32 field_0x18; /* 0x1C */ f32 field_0x1c; /* 0x20 */ u8 field_0x20[4]; /* 0x24 */ LIGHT_INFLUENCE mLightInfluence; }; struct GB_MAPLE_COL_CHANGE { /* 0x00 */ J3DLightObj light_obj; }; // Size: 0x74 struct NAVYCHAN { /* 0x0 */ u8 field_0x0[0x4 - 0x0]; /* 0x4 */ cXyz field_0x4; }; struct LightStatus { /* 0x00 */ Vec position; /* 0x0C */ Vec field_0xc; /* 0x18 */ GXColor color; /* 0x1C */ int field_0x1c; /* 0x20 */ f32 field_0x20; /* 0x24 */ f32 field_0x24; /* 0x28 */ f32 field_0x28; /* 0x2C */ f32 field_0x2c; /* 0x30 */ f32 field_0x30; /* 0x34 */ f32 field_0x34; /* 0x38 */ Vec mLightDir; /* 0x44 */ f32 mCutoff; /* 0x48 */ GXSpotFn mSpotFn; /* 0x4C */ f32 mRefDist; /* 0x50 */ f32 mRefBrightness; /* 0x54 */ GXDistAttnFn mDistFn; /* 0x58 */ u32 field_0x58[2][6]; //? /* 0x88 */ f32 field_0x88; /* 0x8C */ f32 field_0x8c; /* 0x90 */ f32 field_0x90; /* 0x94 */ f32 field_0x94; /* 0x98 */ u32 field_0x98[2][8]; //? /* 0xD8 */ f32 field_0xd8; /* 0xDC */ f32 field_0xdc; /* 0xE0 */ f32 field_0xe0; /* 0xE4 */ f32 field_0xe4; }; // Size: 0xE8 class dKy_tevstr_c { public: // Supposedly exists but didn't work. Might be too big to inline. // See dPa_modelEcallBack::model_c::set. // inline dKy_tevstr_c& operator=(const dKy_tevstr_c& b); /* 0x000 */ J3DLightObj mLightObj; /* 0x074 */ J3DLightObj mLights[6]; /* 0x32C */ cXyz field_0x32c; // some light pos, unsure how it differs /* 0x338 */ cXyz mLightPosWorld; /* 0x344 */ f32 field_0x344; /* 0x348 */ GXColorS10 AmbCol; /* 0x350 */ GXColorS10 FogCol; /* 0x358 */ GXColorS10 TevColor; /* 0x360 */ GXColor TevKColor; /* 0x364 */ GXColor mLightInf; /* 0x368 */ f32 mFogStartZ; /* 0x36C */ f32 mFogEndZ; /* 0x370 */ f32 pat_ratio; /* 0x374 */ f32 field_0x374; /* 0x378 */ u16 Material_id; // Used for some sort of special material handling when non-0 /* 0x37A */ u8 Type; /* 0x37B */ u8 mInitTimer; /* 0x37C */ u8 UseCol; /* 0x37D */ u8 PrevCol; /* 0x37E */ u8 wether_pat1; /* 0x37F */ u8 wether_pat0; /* 0x380 */ s8 room_no; // Room Color /* 0x381 */ u8 YukaCol; // Floor (Poly) Color /* 0x382 */ u8 mLightMode; /* 0x383 */ u8 Material_use_fg; /* 0x384 */ u8 field_0x384; /* 0x385 */ u8 field_0x385; }; // Size = 0x388 STATIC_ASSERT(sizeof(dKy_tevstr_c) == 0x388); class fopAc_ac_c; class dKyd_lightSchejule; class stage_palette_info_class; class stage_pselect_info_class; class stage_envr_info_class; class stage_vrboxcol_info_class; class stage_plight_info_class; class kytag08_class; struct dKy_pol_arg_struct { u8 data[8]; }; struct dKy_color_data_struct { u8 data[8]; }; struct dKy_pol_efftbl_struct { u8 data[8]; }; struct dKy_pol_effcol_struct { u8 data[8]; }; struct dKy_pol_sound_struct { u8 data[8]; }; enum dKy_LIGHT_SIZE { LIGHT_SIZE_S, LIGHT_SIZE_M, LIGHT_SIZE_L, LIGHT_SIZE_LL, }; struct dKy_Odour_Data { /* 0x0 */ u8 mOdourPacketStatus; /* 0x1 */ u8 field_0xf21; /* 0x4 */ int field_0xf24; /* 0x8 */ dKankyo_odour_Packet* mpOdourPacket; }; class dScnKy_env_light_c { public: /* 8019F2E8 */ dScnKy_env_light_c(); /* 8019F4FC */ void setDaytime(); /* 8019F788 */ void setSunpos(); /* 8019FA08 */ f32 getDaytime(); /* 8019FBCC */ f32 getDarkDaytime(); /* 8019FBD4 */ void setLight_palno_get(u8*, u8*, u8*, u8*, u8*, u8*, u8*, u8*, f32*, int*, int*, f32*, u8*); /* 801A040C */ void setLight(); /* 801A133C */ void setLight_bg(dKy_tevstr_c*, GXColorS10*, GXColorS10*, f32*, f32*); /* 801A16C0 */ void setLight_actor(dKy_tevstr_c*, GXColorS10*, f32*, f32*); /* 801A1D64 */ void settingTevStruct_colget_actor(cXyz*, dKy_tevstr_c*, GXColorS10*, GXColorS10*, f32*, f32*); /* 801A1F58 */ void settingTevStruct_colget_player(dKy_tevstr_c*); /* 801A2128 */ void settingTevStruct_plightcol_plus(cXyz*, dKy_tevstr_c*, GXColorS10, GXColorS10, u8); /* 801A37C4 */ void settingTevStruct(int, cXyz*, dKy_tevstr_c*); /* 801A441C */ void setLightTevColorType(J3DModelData*, dKy_tevstr_c*); /* 801A4DA0 */ void setLightTevColorType_MAJI(J3DModelData*, dKy_tevstr_c*); /* 801A4E90 */ void CalcTevColor(); /* 801A4F24 */ void Sndpos(); /* 801A4F64 */ void Eflight_flush_proc(); /* 801A516C */ void SetBaseLight(); /* 801A5288 */ void exeKankyo(); /* 801A56DC */ void drawKankyo(); /* 801ADBBC */ virtual ~dScnKy_env_light_c() {} void setLightTevColorType(J3DModel* model_p, dKy_tevstr_c* tevstr_p) { setLightTevColorType(model_p->getModelData(), tevstr_p); } void setLightTevColorType_MAJI(J3DModel* model_p, dKy_tevstr_c* tevstr_p) { setLightTevColorType_MAJI(model_p->getModelData(), tevstr_p); } public: /* 0x0000 */ // vtable /* 0x0004 */ stage_palette_info_class* stage_palette_info; /* 0x0008 */ stage_pselect_info_class* stage_pselect_info; /* 0x000C */ stage_envr_info_class* stage_envr_info; /* 0x0010 */ stage_vrboxcol_info_class* stage_vrboxcol_info; /* 0x0014 */ dKyd_lightSchejule* light_schedule; /* 0x0018 */ LIGHT_INFLUENCE base_light; /* 0x0038 */ LIGHT_INFLUENCE mLightInfluence[30]; /* 0x03F8 */ LIGHT_INFLUENCE* pointlight[100]; /* 0x0588 */ LIGHT_INFLUENCE* efplight[5]; /* 0x059C */ u8 unk_0x59c[0x72C - 0x59C]; /* 0x072C */ LIGHT_INFLUENCE* unk_0x72c[5]; // only ever set to NULL in plight_init /* 0x0740 */ LIGHT_INFLUENCE unk_0x740; /* 0x0760 */ u8 unk_0x760[0x764 - 0x760]; /* 0x0764 */ LIGHT_INFLUENCE bgparts_active_light[2]; /* 0x07A4 */ EFLIGHT_PROC eflight; /* 0x07CC */ stage_plight_info_class* stage_plight_info; /* 0x07D0 */ WIND_INFLUENCE* pntwind[30]; /* 0x0848 */ WIND_INF_ENTITY wind_inf_entity[5]; /* 0x0974 */ SND_INFLUENCE sound_influence; /* 0x098C */ u8 player_room_no; /* 0x0990 */ DALKMIST_INFLUENCE* dalkmist_influence[10]; /* 0x09B8 */ DUNGEON_LIGHT dungeonlight[8]; /* 0x0C18 */ BOSS_LIGHT field_0x0c18[8]; /* 0x0D58 */ BOSS_LIGHT field_0x0d58[6]; #ifdef DEBUG /* 0x0E48 */ NAVYCHAN navy; /* 0x0E58 */ u8 field_0xe58[0xE68 - 0xE58]; // part of NAVYCHAN? #endif /* 0x0E48 */ GB_WIND_INFLUENCE global_wind_influence; /* 0x0E5C */ f32 custom_windpower; /* 0x0E60 */ f32 unk_0xe60; /* 0x0E64 */ u16 unk_0xe64; /* 0x0E66 */ u16 unk_0xe66; /* 0x0E68 */ s16 evt_wind_angle_x; /* 0x0E6A */ s16 evt_wind_angle_y; /* 0x0E6C */ u8 unk_0xe6c; /* 0x0E6D */ u8 evt_wind_go; /* 0x0E6E */ u8 TeachWind_existence; /* 0x0E6F */ u8 unk_0xe6f; /* 0x0E70 */ bool mSunInitialized; /* 0x0E74 */ dKankyo_sun_Packet* mpSunPacket; /* 0x0E78 */ dKankyo_sunlenz_Packet* mpSunLenzPacket; /* 0x0E7C */ bool mRainInitialized; /* 0x0E80 */ int raincnt; /* 0x0E84 */ dKankyo_rain_Packet* mpRainPacket; /* 0x0E88 */ bool mSnowInitialized; /* 0x0E8C */ int mSnowCount; /* 0x0E90 */ u8 field_0xe90; /* 0x0E91 */ u8 field_0xe91; /* 0x0E92 */ bool field_0xe92; /* 0x0E94 */ dKankyo_snow_Packet* mpSnowPacket; /* 0x0E98 */ bool mStarInitialized; /* 0x0E9C */ int mStarCount; /* 0x0EA0 */ f32 mStarDensity; /* 0x0EA4 */ dKankyo_star_Packet* mpStarPacket; /* 0x0EA8 */ bool mHousiInitialized; /* 0x0EA9 */ u8 field_0xea9; /* 0x0EAC */ int mHousiCount; /* 0x0EB0 */ dKankyo_housi_Packet* mpHousiPacket; /* 0x0EB4 */ u8 mCloudInitialized; /* 0x0EB5 */ u8 mMoyaMode; /* 0x0EB8 */ int mMoyaCount; /* 0x0EBC */ f32 field_0xebc; /* 0x0EC0 */ dKankyo_cloud_Packet* mpCloudPacket; /* 0x0EC4 */ u8 mVrkumoStatus; /* 0x0EC8 */ int mVrkumoCount; /* 0x0ECC */ f32 mVrkumoStrength; /* 0x0ED0 */ dKankyo_vrkumo_Packet* mpVrkumoPacket; /* 0x0ED4 */ EF_THUNDER mThunderEff; /* 0x0F18 */ u8 field_0xf18[4]; /* 0x0F1C */ dKankyo_shstar_Packet* mpShstarPacket; /* 0x0F20 */ dKy_Odour_Data mOdourData; /* 0x0F2C */ u8 field_0xf2c; /* 0x0F30 */ J3DModel* undwater_ef_model; /* 0x0F34 */ f32 field_0xf34; /* 0x0F38 */ JKRSolidHeap* undwater_ef_heap; /* 0x0F3C */ u8 senses_mode; /* 0x0F3D */ u8 now_senses_effect; /* 0x0F40 */ f32 senses_effect_strength; /* 0x0F44 */ JPABaseEmitter* senses_ef_emitter0; /* 0x0F48 */ JPABaseEmitter* senses_ef_emitter1; /* 0x0F4C */ JPABaseEmitter* senses_ef_emitter2; /* 0x0F50 */ GB_MAPLE_COL_CHANGE global_maple_col_change[2]; /* 0x1038 */ u8 field_0x1038; /* 0x103C */ int field_0x103c; /* 0x1040 */ u8 field_0x1040[4]; /* 0x1044 */ u8 mMudInitialized; /* 0x1048 */ int field_0x1048; /* 0x104C */ dKankyo_mud_Packet* mpMudPacket; /* 0x1050 */ u8 mEvilInitialized; /* 0x1051 */ u8 field_0x1051; /* 0x1054 */ int field_0x1054; /* 0x1058 */ dKankyo_evil_Packet* mpEvilPacket; /* 0x105C */ mDoExt_btkAnm* undwater_btk; /* 0x1060 */ kytag08_class* fog_avoid_tag; /* 0x1064 */ Vec field_0x1064; // some light direction /* 0x1070 */ cXyz sun_light_pos; /* 0x107C */ cXyz plight_near_pos; /* 0x1088 */ cXyz sun_pos; /* 0x1094 */ cXyz moon_pos; /* 0x10A0 */ cXyz field_0x10a0; /* 0x10AC */ GXFogAdjTable mXFogTbl; /* 0x10C0 */ GXColorS10 vrbox_sky_col; /* 0x10C8 */ GXColorS10 vrbox_kumo_top_col; /* 0x10D0 */ GXColorS10 vrbox_kumo_bottom_col; /* 0x10D8 */ GXColorS10 vrbox_kumo_shadow_col; /* 0x10E0 */ GXColorS10 vrbox_kasumi_outer_col; /* 0x10E8 */ GXColorS10 vrbox_kasumi_inner_col; /* 0x10F0 */ GXColorS10 field_0x10f0; /* 0x10F8 */ GXColorS10 field_0x10f8; /* 0x1100 */ GXColorS10 actor_amb_col; /* 0x1108 */ GXColorS10 bg_amb_col[4]; /* 0x1128 */ GXColorS10 dungeonlight_col[6]; /* 0x1158 */ GXColorS10 fog_col; /* 0x1160 */ GXColorS10 actor_addcol_amb; /* 0x1168 */ u8 unk_0x1168[8]; // probably unused GXColorS10 /* 0x1170 */ GXColorS10 bg_addcol_amb; /* 0x1178 */ u8 unk_0x1178[8]; // probably unused GXColorS10 /* 0x1180 */ GXColorS10 bg1_addcol_amb; /* 0x1188 */ u8 unk_0x1188[8]; // probably unused GXColorS10 /* 0x1190 */ GXColorS10 bg2_addcol_amb; /* 0x1198 */ u8 unk_0x1198[8]; // probably unused GXColorS10 /* 0x11A0 */ GXColorS10 bg3_addcol_amb; /* 0x11A8 */ u8 unk_0x11a8[8]; // probably unused GXColorS10 /* 0x11B0 */ GXColorS10 addcol_fog; /* 0x11B8 */ GXColorS10 vrbox_addcol_sky0; /* 0x11C0 */ GXColorS10 vrbox_addcol_kasumi; /* 0x11C8 */ f32 unk_0x11c8; // used as a ratio, but only ever set to 1.0 /* 0x11CC */ f32 unk_0x11cc; // used as a ratio, but only ever set to 1.0 /* 0x11D0 */ f32 unk_0x11d0; // used as a ratio, but only ever set to 1.0 /* 0x11D4 */ f32 dice_wether_change_time; /* 0x11D8 */ f32 dice_wether_time; /* 0x11DC */ f32 pat_ratio; /* 0x11E0 */ f32 mColPatBlendGather; /* 0x11E4 */ f32 mFogNear; /* 0x11E8 */ f32 mFogFar; /* 0x11EC */ f32 field_0x11ec; /* 0x11F0 */ f32 field_0x11f0; /* 0x11F4 */ f32 field_0x11f4; /* 0x11F8 */ f32 now_allcol_ratio; /* 0x11FC */ f32 now_actcol_ratio; /* 0x1200 */ f32 now_bgcol_ratio; /* 0x1204 */ f32 now_fogcol_ratio; /* 0x1208 */ f32 now_vrboxsoracol_ratio; /* 0x120C */ f32 now_vrboxkumocol_ratio; /* 0x1210 */ f32 field_0x1210; /* 0x1214 */ f32 allcol_ratio; /* 0x1218 */ f32 actcol_ratio; /* 0x121C */ f32 bgcol_ratio; /* 0x1220 */ f32 fogcol_ratio; /* 0x1224 */ f32 vrboxsoracol_ratio; /* 0x1228 */ f32 vrboxkumocol_ratio; /* 0x122C */ f32 field_0x122c; /* 0x1230 */ f32 field_0x1230; /* 0x1234 */ f32 field_0x1234; /* 0x1238 */ f32 field_0x1238; /* 0x123C */ f32 field_0x123c; /* 0x1240 */ f32 field_0x1240; /* 0x1244 */ f32 daytime; /* 0x1248 */ f32 nexttime; /* 0x124C */ f32 time_change_rate; /* 0x1250 */ f32 dark_daytime; /* 0x1254 */ f32 field_0x1254; /* 0x1258 */ f32 field_0x1258; /* 0x125C */ f32 bg_light_influence; /* 0x1260 */ f32 grass_light_inf_rate; /* 0x1264 */ f32 field_0x1264; /* 0x1268 */ f32 field_0x1268; /* 0x126C */ f32 field_0x126c; /* 0x1270 */ f32 mDemoAttentionPoint; /* 0x1274 */ f32 old_time; // saved time of day before entering twilight. time set back to this when leaving twilight /* 0x1278 */ f32 field_0x1278; /* 0x127C */ f32 field_0x127c; /* 0x1280 */ int field_0x1280; /* 0x1284 */ u8 field_0x1284[4]; /* 0x1288 */ u32 moya_se; /* 0x128C */ u8 unk_0x128c[0x1298 - 0x128C]; /* 0x1298 */ int dice_wether_counter; /* 0x129C */ int base_raincnt; /* 0x12A0 */ int field_0x12a0; /* 0x12A4 */ int mPlayerPLightIdx; /* 0x12A8 */ int mPlayerEfLightIdx; /* 0x12AC */ u8 field_0x12ac[0x12B0 - 0x12AC]; /* 0x12B0 */ int field_0x12b0; /* 0x12B4 */ int schbit_timer; /* 0x12B8 */ u8 field_0x12b8[0x12BC - 0x12B8]; /* 0x12BC */ u16 mFogAdjCenter; /* 0x12BE */ u16 mDate; /* 0x12C0 */ s16 mActorLightEffect; /* 0x12C2 */ u8 wether_pat0; /* 0x12C3 */ u8 wether_pat1; /* 0x12C4 */ u8 mColpatPrevGather; /* 0x12C5 */ u8 mColpatCurrGather; /* 0x12C6 */ u8 PrevCol; /* 0x12C7 */ u8 UseCol; /* 0x12C8 */ u8 mColpatWeather; /* 0x12C9 */ u8 dice_wether_mode; /* 0x12CA */ u8 dice_wether_state; /* 0x12CB */ u8 dice_wether_pat; /* 0x12CC */ u8 field_0x12cc; /* 0x12CD */ u8 mColPatMode; /* 0x12CE */ u8 mColPatModeGather; /* 0x12CF */ u8 mFogAdjEnable; /* 0x12D0 */ u8 mFogAdjTableType; /* 0x12D1 */ u8 Itemgetcol_chg; /* 0x12D2 */ u8 light_init_timer; /* 0x12D3 */ u8 schbit; /* 0x12D4 */ bool hide_vrbox; /* 0x12D5 */ u8 mContrastFlag; /* 0x12D6 */ u8 field_0x12d6; /* 0x12D7 */ u8 shadow_mode; /* 0x12D8 */ u8 camera_water_in_status; /* 0x12DC */ dKy_pol_efftbl_struct* pol_efftbl; /* 0x12E0 */ dKy_pol_effcol_struct* pol_effcol; /* 0x12E4 */ dKy_pol_efftbl_struct* pol_efftbl2; /* 0x12E8 */ dKy_pol_effcol_struct* pol_effcol2; /* 0x12EC */ dKy_pol_sound_struct* pol_sound; /* 0x12F0 */ dKy_pol_arg_struct* pol_arg; /* 0x12F4 */ dKy_color_data_struct* colordata_tbl; /* 0x12F8 */ u8 mFogDensity; /* 0x12F9 */ u8 field_0x12f9; /* 0x12FA */ u8 is_blure; /* 0x12FB */ u8 using_time_control_tag; /* 0x12FC */ s8 field_0x12fc; /* 0x12FD */ u8 darktime_week; /* 0x12FE */ u8 fishing_hole_season; /* 0x1300 */ s16 field_0x1300; /* 0x1302 */ s16 field_0x1302; /* 0x1304 */ f32 mWaterSurfaceShineRate; /* 0x1308 */ u8 light_mask_type; /* 0x1309 */ u8 light_size; /* 0x130A */ u8 field_0x130a; /* 0x130B */ u8 field_0x130b; /* 0x130C */ u8 staffroll_next_timer; }; // Size: 0x1310 extern dScnKy_env_light_c g_env_light; STATIC_ASSERT(sizeof(dScnKy_env_light_c) == 4880); inline dScnKy_env_light_c* dKy_getEnvlight() { return &g_env_light; } class dKankyo_HIO_c { public: /* 0x000 */ u8 pad[0xB4]; /* 0x0B4 */ u8 field_0xB4; /* 0x0B8 */ f32 field_0xB8; /* 0x0BC */ u8 field_0xBC[0x3F4 - 0xbc]; /* 0x3F4 */ f32 field_0x3f4; /* 0x3F8 */ f32 field_0x3f8; }; extern dKankyo_HIO_c g_kankyoHIO; enum dKy_dice_wether_mode { DICE_MODE_SUNNY_e, DICE_MODE_CLOUDY_e, DICE_MODE_RAIN_LIGHT_e, DICE_MODE_RAIN_HEAVY_e, DICE_MODE_THUNDER_LIGHT_e, DICE_MODE_THUNDER_HEAVY_e, DICE_MODE_UNK6_e, DICE_MODE_DONE_e = 0xFF, }; enum dKy_dice_wether_state { DICE_STATE_RESET_e, DICE_STATE_INIT_e, DICE_STATE_EXEC_e, DICE_STATE_NEXT_e, }; void dKy_set_nexttime(f32 nexttime); void dKy_itudemo_se(); BOOL dKy_darkworld_spot_check(char const* stageName, int roomNo); void dKy_darkworld_Area_set(char const* stageName, int roomNo); void dKy_FiveSenses_fullthrottle_dark(); BOOL dKy_daynight_check(); void dKy_clear_game_init(); void dKy_setLight_init(); u8 dKy_pol_sound_get(const cBgS_PolyInfo* polyinfo_p); void dKy_depth_dist_set(void* process_p); void dKy_instant_rainchg(); void dKy_instant_timechg(f32 time); void dKy_set_vrboxsoracol_ratio(f32 ratio); void dKy_set_vrboxkumocol_ratio(f32 ratio); void dKy_actor_addcol_set(s16 r, s16 g, s16 b, f32 ratio); void dKy_fog_startendz_set(f32 param_0, f32 param_1, f32 ratio); void dKy_vrbox_addcol_set(s16 r, s16 g, s16 b, f32 ratio); void dKy_GxFog_set(); u8 dKy_pol_argument_get(const cBgS_PolyInfo* polyinfo_p); void dKy_Sound_set(cXyz pos, int param_1, fpc_ProcID actor_id, int timer); void dKy_bg_MAxx_proc(void* bg_model_p); void dKy_change_colpat(u8 colpat); int dKy_BossLight_set(cXyz* pos_p, GXColor* color_p, f32 ref_dist, u8 param_3); void dKy_custom_colset(u8 prevGather, u8 curGather, f32 blend); void dKy_setLight(); cXyz dKy_plight_near_pos(); int dKy_BossSpotLight_set(cXyz* pos_p, f32 angle_x, f32 angle_y, f32 cutoff, GXColor* color_p, f32 ref_dist, u8 spot_type, u8 distattn_type); void dKy_calc_color_set(GXColorS10* out_color_p, color_RGB_class* color_a_start_p, color_RGB_class* color_b_start_p, color_RGB_class* color_a_end_p, color_RGB_class* color_b_end_p, f32 color_ratio, f32 blend_ratio, GXColorS10 add_col, f32 scale); void dKy_twilight_camelight_set(); u8 dKy_shadow_mode_check(u8 mode); void dKy_shadow_mode_set(u8 mode); void dKy_shadow_mode_reset(u8 mode); void dKy_Itemgetcol_chg_on(); void dKy_actor_addcol_amb_set(s16 r, s16 g, s16 b, f32 ratio); void dKy_bg_addcol_amb_set(s16 r, s16 g, s16 b, f32 ratio); int dKy_WolfEyeLight_set(cXyz* pos_p, f32 angle_x, f32 angle_y, f32 cutoff, GXColor* color_p, f32 ref_dist, u8 spot_type, u8 distattn_type); BOOL dKy_TeachWind_existence_chk(); u8 dKy_darkworld_stage_check(char const* stageName, int roomNo); BOOL dKy_withwarp_capture_check(); bool dKy_darkworld_check(); void dKy_undwater_filter_draw(); BOOL dKy_camera_water_in_status_check(); int dKy_Outdoor_check(); int dKy_getdaytime_hour(); int dKy_getdaytime_minute(); int dKy_get_dayofweek(); int dKy_getDarktime_minute(); int dKy_getDarktime_hour(); u8 dKy_getDarktime_week(); void dKy_Sound_init(); void dKy_setLight_nowroom(char room_no); void dKy_setLight_nowroom_actor(dKy_tevstr_c* tevstr_p); void dKy_setLight_again(); void dKy_GxFog_tevstr_set(dKy_tevstr_c* tevstr_p); void dKy_plight_set(LIGHT_INFLUENCE* light_inf_p); void dKy_plight_priority_set(LIGHT_INFLUENCE* light_inf_p); void dKy_efplight_set(LIGHT_INFLUENCE* light_inf_p); void dKy_efplight_cut(LIGHT_INFLUENCE* light_inf_p); void dKy_tevstr_init(dKy_tevstr_c* tevstr_p, s8 room_no, u8 floorCol); SND_INFLUENCE* dKy_Sound_get(); void dKy_plight_cut(LIGHT_INFLUENCE* light_inf_p); void dKy_dalkmist_inf_set(DALKMIST_INFLUENCE* dalkmist_inf_p); void dKy_dalkmist_inf_cut(DALKMIST_INFLUENCE* dalkmist_inf_p); int dKy_rain_check(); void dKy_set_allcol_ratio(f32 ratio); void dKy_set_actcol_ratio(f32 ratio); void dKy_set_bgcol_ratio(f32 ratio); void dKy_set_fogcol_ratio(f32 ratio); void dKy_set_vrboxcol_ratio(f32 ratio); f32 dKy_get_parcent(f32 max, f32 min, f32 value); void dKy_setLight_nowroom_grass(char room_no, f32 light_ratio); void dKy_Global_amb_set(dKy_tevstr_c* tevstr_p); u8 dKy_pol_eff_prim_get(const cBgS_PolyInfo* polyinfo_p, GXColor* out_color_p); u8 dKy_pol_eff_env_get(const cBgS_PolyInfo* polyinfo_p, GXColor* out_color_p); u8 dKy_pol_eff_alpha_get(const cBgS_PolyInfo* polyinfo_p); f32 dKy_pol_eff_ratio_get(const cBgS_PolyInfo* polyinfo_p); u8 dKy_pol_eff2_prim_get(const cBgS_PolyInfo* polyinfo_p, GXColor* out_color_p); u8 dKy_pol_eff2_env_get(const cBgS_PolyInfo* polyinfo_p, GXColor* out_color_p); u8 dKy_pol_eff2_alpha_get(const cBgS_PolyInfo* polyinfo_p); f32 dKy_pol_eff2_ratio_get(const cBgS_PolyInfo* polyinfo_p); u8 dKy_pol_efftype_get(const cBgS_PolyInfo* polyinfo_p); u8 dKy_pol_efftype2_get(const cBgS_PolyInfo* polyinfo_p); void dKy_ParticleColor_get_actor(cXyz* param_0, dKy_tevstr_c* tevstr_p, GXColor* param_2, GXColor* param_3, GXColor* param_4, GXColor* param_5, f32 param_6); void dKy_ParticleColor_get_bg(cXyz* param_0, dKy_tevstr_c* tevstr_p, GXColor* param_2, GXColor* param_3, GXColor* param_4, GXColor* param_5, f32 param_6); GXColor dKy_light_influence_col(GXColor* param_0, f32 param_1); void dKy_WaterIn_Light_set(); void dKy_SordFlush_set(cXyz light_pos, int light_type); void dKy_camera_water_in_status_set(u8 status); void dKy_mock_light_every_set(LIGHT_INFLUENCE* light_inf_p); f32 dKy_move_room_ratio(dKy_tevstr_c* tevstr_p, s8* room_no_p); void dKy_bg1_addcol_amb_set(s16 r, s16 g, s16 b, f32 factor); void dKy_vrbox_addcol_sky0_set(s16 r, s16 g, s16 b, f32 factor); void dKy_vrbox_addcol_kasumi_set(s16 r, s16 g, s16 b, f32 factor); void dKy_addcol_fog_set(s16 r, s16 g, s16 b, f32 factor); cXyz dKy_light_influence_pos(int light_id); BOOL dKy_SunMoon_Light_Check(); void dKy_bgparts_activelight_set(LIGHT_INFLUENCE* light_inf_p, int bgpart_id); void dKy_bgparts_activelight_cut(int bgpart_id); int dKy_Indoor_check(); void dKy_GfFog_tevstr_set(dKy_tevstr_c* tevstr_p); void dKy_setLight_mine(dKy_tevstr_c* tevstr_p); #endif /* D_KANKYO_D_KANKYO_H */