#include "JSystem/JSystem.h" // IWYU pragma: keep #include "JSystem/JAudio2/JASDSPChannel.h" #include "JSystem/JAudio2/JASHeapCtrl.h" #include "JSystem/JKernel/JKRSolidHeap.h" JASDSPChannel* JASDSPChannel::sDspChannels; JASDSPChannel::JASDSPChannel() : mStatus(STATUS_INACTIVE), mPriority(-1), mFlags(0), field_0xc(0), mCallback(NULL), mCallbackData(NULL), mChannel(NULL) { /* empty function */ } void JASDSPChannel::free() { mCallback = NULL; mCallbackData = NULL; } void JASDSPChannel::start() { mFlags |= 1; } void JASDSPChannel::drop() { if (mCallback != NULL) { mCallback(CB_DROP, NULL, mCallbackData); } mCallback = NULL; mCallbackData = NULL; mPriority = -1; mFlags &= ~1; if (mStatus == STATUS_ACTIVE) { mFlags |= 2; mStatus = STATUS_DROP; } } void JASDSPChannel::initAll() { sDspChannels = new (JASDram, 0x20) JASDSPChannel[0x40]; JUT_ASSERT(102, sDspChannels); for (int i = 0; i < 0x40; i++) { sDspChannels[i].mChannel = JASDsp::getDSPHandle(i); } } JASDSPChannel* JASDSPChannel::alloc(u8 i_priority, Callback i_callback, void* i_callbackData) { JASDSPChannel* channel = getLowestChannel(i_priority); if (channel == NULL) { return NULL; } channel->drop(); channel->mPriority = i_priority; channel->field_0xc = 0; channel->mCallback = i_callback; channel->mCallbackData = i_callbackData; return channel; } JASDSPChannel* JASDSPChannel::allocForce(u8 i_priority, Callback i_callback, void* i_callbackData) { JASDSPChannel* channel = getLowestChannel(i_priority); if (channel == NULL) { return NULL; } channel->mStatus = STATUS_INACTIVE; channel->drop(); channel->mPriority = i_priority; channel->field_0xc = 0; channel->mCallback = i_callback; channel->mCallbackData = i_callbackData; return channel; } void JASDSPChannel::setPriority(u8 i_priority) { mPriority = i_priority; } JASDSPChannel* JASDSPChannel::getLowestChannel(int i_priority) { s16 best_priority = 0xff; int best_index = -1; int best_unknown = 0; for (int i = 0; i < 0x40; i++) { JASDSPChannel* channel = &sDspChannels[i]; s16 priority = channel->mPriority; if (priority < 0) { return &sDspChannels[i]; } if (priority <= i_priority && priority <= best_priority) { if (priority != best_priority || channel->field_0xc > best_unknown) { best_unknown = channel->field_0xc; best_index = i; best_priority = priority; } } } if (best_index < 0) { return NULL; } return &sDspChannels[best_index]; } JASDSPChannel* JASDSPChannel::getLowestActiveChannel() { s16 best_priority = 0xff; int best_index = -1; int best_unknown = 0; for (int i = 0; i < 0x40; i++) { JASDSPChannel* channel = &sDspChannels[i]; if (channel->mStatus == STATUS_ACTIVE) { s16 priority = channel->mPriority; if (priority < 0x7f && priority <= best_priority) { if (priority != best_priority || channel->field_0xc > best_unknown) { best_unknown = channel->field_0xc; best_index = i; best_priority = priority; } } } } if (best_index < 0) { return NULL; } return &sDspChannels[best_index]; } void JASDSPChannel::updateProc() { int ret = 0; bool flush; if (mChannel->isFinish()) { mFlags &= ~2; if (mStatus == STATUS_ACTIVE) { if (mCallback != NULL) { ret = mCallback(CB_STOP, NULL, mCallbackData); } else { ret = -1; } if (ret < 0) { mPriority = -1; } } mStatus = STATUS_INACTIVE; mChannel->replyFinishRequest(); mChannel->flush(); } else if (mFlags & 2) { mFlags &= ~2; mChannel->forceStop(); mChannel->flush(); } else if (mStatus != STATUS_DROP) { if ((mFlags & 1) && mStatus == STATUS_INACTIVE) { mFlags &= ~1; mStatus = STATUS_ACTIVE; mChannel->init(); if (mCallback != NULL) { ret = mCallback(CB_START, mChannel, mCallbackData); } else { ret = 0; } if (ret < 0) { mStatus = STATUS_INACTIVE; if (mCallback != NULL) { ret = mCallback(CB_STOP, NULL, mCallbackData); } else { ret = -1; } if (ret < 0) { mPriority = -1; } mChannel->flush(); } else { mChannel->playStart(); mChannel->flush(); } } else if (mStatus != STATUS_INACTIVE) { flush = false; if (mCallback != NULL) { ret = mCallback(CB_PLAY, mChannel, mCallbackData); flush = true; } else { ret = 0; } if (ret < 0) { mStatus = STATUS_INACTIVE; if (mCallback != NULL) { ret = mCallback(CB_STOP, NULL, mCallbackData); } else { ret = -1; } if (ret < 0) { mPriority = -1; } mChannel->playStop(); mChannel->flush(); } else { field_0xc++; if (flush) { mChannel->flush(); } } } } } void JASDSPChannel::updateAll() { for (u32 i = 0; i < 0x40; i++) { if ((i & 0xf) == 0 && i != 0) { JASDsp::releaseHalt((i - 1) >> 4); } sDspChannels[i].updateProc(); } JASDsp::releaseHalt(3); } int JASDSPChannel::killActiveChannel() { JASDSPChannel* channel = getLowestActiveChannel(); if (channel == NULL) { return 0; } else { channel->drop(); return 1; } } JASDSPChannel* JASDSPChannel::getHandle(u32 i_index) { return &sDspChannels[i_index]; } u32 JASDSPChannel::getNumUse() { u32 count = 0; for (int i = 0; i < 0x40; i++) { if (sDspChannels[i].mStatus == 0) { count++; } } return count; } u32 JASDSPChannel::getNumFree() { u32 count = 0; for (int i = 0; i < 0x40; i++) { if (sDspChannels[i].mStatus == 1) { count++; } } return count; } u32 JASDSPChannel::getNumBreak() { u32 count = 0; for (int i = 0; i < 0x40; i++) { if (sDspChannels[i].mStatus == 2) { count++; } } return count; }