#ifndef _global_h_ #define _global_h_ #include "dolphin/types.h" #define VERSION_GCN_USA 0 #define VERSION_GCN_PAL 1 #define VERSION_GCN_JPN 2 #define VERSION_WII_USA_R0 3 #define VERSION_WII_USA_R2 4 #define VERSION_WII_PAL 5 #define VERSION_WII_JPN 6 #define VERSION_WII_KOR 7 #define VERSION_WII_USA_KIOSK 8 #define VERSION_WII_PAL_KIOSK 9 #define VERSION_SHIELD 10 #define VERSION_SHIELD_PROD 11 #define VERSION_SHIELD_DEBUG 12 #define PLATFORM_GCN (VERSION >= VERSION_GCN_USA && VERSION <= VERSION_GCN_JPN) #define PLATFORM_WII (VERSION >= VERSION_WII_USA_R0 && VERSION <= VERSION_WII_PAL_KIOSK) #define PLATFORM_SHIELD (VERSION >= VERSION_SHIELD && VERSION <= VERSION_SHIELD_DEBUG) #define ALIGN_DECL(ALIGNMENT) __attribute__((aligned(ALIGNMENT))) #define ARRAY_SIZE(o) (sizeof((o)) / sizeof(*(o))) // Align X to the previous N bytes (N must be power of two) #define ALIGN_PREV(X, N) ((X) & ~((N)-1)) // Align X to the next N bytes (N must be power of two) #define ALIGN_NEXT(X, N) ALIGN_PREV(((X) + (N)-1), N) #define IS_ALIGNED(X, N) (((X) & ((N)-1)) == 0) #define IS_NOT_ALIGNED(X, N) (((X) & ((N)-1)) != 0) #define ROUND(n, a) (((u32)(n) + (a)-1) & ~((a)-1)) #define TRUNC(n, a) (((u32)(n)) & ~((a)-1)) #define JUT_EXPECT(...) #define FLAG_ON(V, F) (((V) & (F)) == 0) #define FLOAT_LABEL(x) (*(f32*)&x) #define DOUBLE_LABEL(x) (*(f64*)&x) #define _SDA_BASE_(dummy) 0 #define _SDA2_BASE_(dummy) 0 #ifdef __MWERKS__ #define GLUE(a, b) a##b #define GLUE2(a, b) GLUE(a, b) #if VERSION != VERSION_SHIELD_DEBUG #define STATIC_ASSERT(cond) typedef char GLUE2(static_assertion_failed, __LINE__)[(cond) ? 1 : -1] #else #define STATIC_ASSERT(...) #endif #else #define STATIC_ASSERT(...) #endif // hack to make functions that return comparisons as int match extern int __cntlzw(unsigned int); inline BOOL checkEqual(s32 a, s32 b) { return (u32)__cntlzw(a - b) >> 5; } #ifndef __MWERKS__ void* __memcpy(void*, const void*, int); #endif #define FAST_DIV(x, n) (x >> (n / 2)) #define SQUARE(x) ((x) * (x)) // hack to make strings with no references compile properly #define DEAD_STRING(s) OSReport(s) #define UNK_BSS(name) \ static u8 lit_##name[1 + 3 /* padding */]; #define UNK_REL_BSS \ static u8 lit_1109[1]; \ static u8 lit_1107[1]; \ static u8 lit_1105[1]; \ static u8 lit_1104[1]; \ static u8 lit_1099[1]; \ static u8 lit_1097[1]; \ static u8 lit_1095[1]; \ static u8 lit_1094[1]; \ static u8 lit_1057[1]; \ static u8 lit_1055[1]; \ static u8 lit_1053[1]; \ static u8 lit_1052[1]; \ static u8 lit_1014[1]; \ static u8 lit_1012[1]; \ static u8 lit_1010[1]; \ static u8 lit_1009[1]; #define UNK_REL_DATA \ static u8 cNullVec__6Z2Calc[12] = { \ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, \ }; \ static u32 lit_1787[1 + 4 /* padding */] = { \ 0x02000201, \ 0x40080000, \ 0x00000000, \ 0x3FE00000, \ 0x00000000, \ }; #define READU32_BE(ptr, offset) \ (((u32)ptr[offset] << 24) | ((u32)ptr[offset + 1] << 16) | ((u32)ptr[offset + 2] << 8) | (u32)ptr[offset + 3]); #endif