/** * @file d_a_scene_exit.cpp * */ #include "d/dolzel_rel.h" #include "d/actor/d_a_scene_exit.h" #include "d/d_com_inf_game.h" #include "d/actor/d_a_player.h" #include "m_Do/m_Do_mtx.h" /* 80485838-80485974 000078 013C+00 1/1 0/0 0/0 .text checkWork__8daScex_cFv */ int daScex_c::checkWork() { if (getArg1() == 0xFF || getArg1() == 0 || getArg1() == 3) { if (fopAcM_isSwitch(this, getSwNo())) { return 0; } } else if ((getArg1() == 1 || getArg1() == 2 || getArg1() == 4) && getSwNo() != 0xFF) { if (!fopAcM_isSwitch(this, getSwNo())) { return 0; } } u16 eventBit = getOffEventBit(); if (eventBit != 0x0FFF && dComIfGs_isEventBit((u16)dSv_event_flag_c::saveBitLabels[eventBit])) { return 0; } eventBit = getOnEventBit(); if (eventBit != 0x0FFF && !dComIfGs_isEventBit((u16)dSv_event_flag_c::saveBitLabels[eventBit])) { return 0; } return 1; } inline int daScex_c::create() { fopAcM_SetupActor(this, daScex_c); mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z); mDoMtx_stack_c::YrotM(shape_angle.y); mDoMtx_inverse(mDoMtx_stack_c::get(), mMatrix); scale.x *= 75.0f; scale.z *= 75.0f; scale.y *= 150.0f; return cPhs_COMPLEATE_e; } /* 80485974-80485A30 0001B4 00BC+00 1/0 0/0 0/0 .text daScex_Create__FP10fopAc_ac_c */ static int daScex_Create(fopAc_ac_c* i_this) { daScex_c* scx = static_cast(i_this); return scx->create(); } /* 80485A30-80485A50 000270 0020+00 1/0 0/0 0/0 .text daScex_Execute__FP8daScex_c */ static int daScex_Execute(daScex_c* i_this) { return i_this->execute(); } /* 80485A50-80485C90 000290 0240+00 1/1 0/0 0/0 .text execute__8daScex_cFv */ // NONMATCHING - regalloc, this matches debug but not retail :/ int daScex_c::execute() { daPy_py_c* player = daPy_getPlayerActorClass(); cXyz spC; if (checkWork()) { mDoMtx_multVec(mMatrix, &player->current.pos, &spC); if (spC.y >= 0.0f && spC.y <= scale.y && fabsf(spC.x) <= scale.x && fabsf(spC.z) <= scale.z) { switch (getArg1()) { case 0xFF: case 1: player->onSceneChangeArea(getArg0(), getPathID(), this); break; case 2: case 0: player->onSceneChangeAreaJump(getArg0(), getPathID(), this); break; case 3: case 4: player->onSceneChangeAreaJump(getArg0(), getPathID(), this); break; } } } if (mSceneChangeOK && player->checkSceneChangeAreaStart()) { if ((getArg1() == 3 || getArg1() == 4) && field_0x598 == 0) { mDoAud_seStart(Z2SE_FORCE_BACK, NULL, 0, 0); player->voiceStart(Z2SE_WL_V_FALL_TO_RESTART); field_0x598 = 1; } if (getArg1() == 0xFF || getArg1() == 0 || getArg1() == 3) { if (getSwNo() != 0xFF) { fopAcM_onSwitch(this, getSwNo()); } } } return 1; } /* ############################################################################################## */ /* 80485CAC-80485CCC -00001 0020+00 1/0 0/0 0/0 .data l_daScex_Method */ static actor_method_class l_daScex_Method = { (process_method_func)daScex_Create, NULL, (process_method_func)daScex_Execute, }; /* 80485CCC-80485D00 -00001 0034+00 0/0 0/0 1/0 .data g_profile_SCENE_EXIT */ extern actor_process_profile_definition2 g_profile_SCENE_EXIT = { fpcLy_CURRENT_e, // mLayerID 10, // mListID fpcPi_CURRENT_e, // mListPrio PROC_SCENE_EXIT, // mProcName &g_fpcLf_Method.base, // sub_method 0x0000059C, // mSize 0, // mSizeOther 0, // mParameters &g_fopAc_Method.base, // sub_method 761, // mPriority &l_daScex_Method, // sub_method 0x00060000, // mStatus fopAc_UNK_GROUP_5_e, // mActorType fopAc_CULLBOX_0_e, // cullType 0 // field_0x30 };