WINDOWS := $(shell which wine ; echo $$?) UNAME_S := $(shell uname -s) #------------------------------------------------------------------------------- # Options #------------------------------------------------------------------------------- DEBUG ?= 0 ifeq ($(DEBUG), 1) CFLAGS += -g else CFLAGS += endif #------------------------------------------------------------------------------- # Files #------------------------------------------------------------------------------- TARGET_COL := wii TARGET := dolzel2 BUILD_PATH := build BUILD_DIR := $(BUILD_PATH)/$(TARGET) SRC_DIRS := $(shell find src/ libs/ -type f -name '*.cpp') ASM_DIRS := $(shell find asm/ -type f -name '*.s') # Inputs LDSCRIPT := $(BUILD_DIR)/ldscript.lcf # Outputs DOL := $(BUILD_DIR)/main.dol DOL_SHIFT := $(BUILD_DIR)/main_shift.dol ELF := $(DOL:.dol=.elf) ELF_SHIFT := $(DOL_SHIFT:.dol=.elf) MAP := $(BUILD_DIR)/dolzel2.map # include list of object files include obj_files.mk #------------------------------------------------------------------------------- # Tools #------------------------------------------------------------------------------- MWCC_VERSION := 2.7 # Programs ifeq ($(WINDOWS),1) WINE := else WINE := wine endif # Hack for OSX ifeq ($(UNAME_S),Darwin) CPP := cpp-10 -P SHA1SUM := shasum -a 1 else CPP := cpp -P SHA1SUM := sha1sum endif AS := $(DEVKITPPC)/bin/powerpc-eabi-as OBJCOPY := $(DEVKITPPC)/bin/powerpc-eabi-objcopy STRIP := $(DEVKITPPC)/bin/powerpc-eabi-strip CC := $(WINE) tools/mwcc_compiler/$(MWCC_VERSION)/mwcceppc_patched.exe LD := $(WINE) tools/mwcc_compiler/$(MWCC_VERSION)/mwldeppc.exe ELF2DOL := $(BUILD_PATH)/elf2dol PYTHON := python3 ICONV := iconv DOXYGEN := doxygen MAKEREL := tools/makerel.py IMAGENAME := gz2e01.iso # Options INCLUDES := -i include -i include/dolphin/ -i src # Assembler flags ASFLAGS := -mgekko -I include # Linker flags LDFLAGS := -unused -map $(MAP) -fp hard -nodefaults -w off # Compiler flags CFLAGS += -Cpp_exceptions off -proc gekko -fp hard -O3 -nodefaults -str pool,readonly,reuse -RTTI off -maxerrors 5 -enum int $(INCLUDES) # elf2dol needs to know these in order to calculate sbss correctly. SDATA_PDHR := 9 SBSS_PDHR := 10 #------------------------------------------------------------------------------- # Recipes #------------------------------------------------------------------------------- ### Default target ### default: all dol: $(DOL) $(SHA1SUM) -c $(TARGET).sha1 all: dirs dol # Make sure build directory exists before compiling anything dirs: @mkdir -p build @mkdir -p $(BUILD_DIR) $(DOL): $(ELF) | tools $(ELF2DOL) $< $@ $(SDATA_PDHR) $(SBSS_PDHR) $(TARGET_COL) clean: rm -f -d -r $(BUILD_DIR)/libs rm -f -d -r $(BUILD_DIR)/src rm -f $(ELF) rm -f $(DOL) rm -f $(ELF_SHIFT) rm -f $(DOL_SHIFT) rm -f $(BUILD_DIR)/*.a clean_game: rm -r -f -d $(TARGET)/game clean_assets: rm -r -f -d game clean_all: rm -f -d -r build clean_rels: rm -f -d -r $(BUILD_DIR)/rel rm -f $(BUILD_PATH)/*.rel tools: $(ELF2DOL) assets: @mkdir -p game @cd game; $(PYTHON) ../tools/extract_game_assets.py ../$(IMAGENAME) docs: $(DOXYGEN) Doxyfile rels: $(ELF) $(RELS) @echo generating RELs from .plf @$(PYTHON) $(MAKEREL) build --string-table $(BUILD_DIR)/frameworkF.str $(RELS) $(ELF) $(ELF): $(LIBS) $(O_FILES) @echo $(O_FILES) > build/o_files @$(PYTHON) tools/lcf.py dol --output $(LDSCRIPT) $(LD) -application $(LDFLAGS) -o $@ -lcf $(LDSCRIPT) @build/o_files $(LIBS) $(ELF_SHIFT): $(DOL) @echo $(O_FILES) > build/o_files @$(PYTHON) tools/lcf.py dol_shift --output $(LDSCRIPT) $(LD) -application $(LDFLAGS) -o $@ -lcf $(LDSCRIPT) @build/o_files $(LIBS) @cp -v $(ELF_SHIFT) $(ELF) $(DOL_SHIFT): $(ELF_SHIFT) | tools $(ELF2DOL) $< $@ $(SDATA_PDHR) $(SBSS_PDHR) $(TARGET_COL) @cp -v $(DOL_SHIFT) $(DOL) shift: dirs $(DOL_SHIFT) game: | shift rels @mkdir -p game @$(PYTHON) tools/package_game_assets.py game $(BUILD_DIR) rungame: game @echo If you are playing on a shifted game make sure Hyrule Field Speed hack is disabled in dolphin! dolphin-emu $(BUILD_DIR)/game/sys/main.dol # $(BUILD_DIR)/%.o: %.cpp @mkdir -p $(@D) @echo building... $< @$(ICONV) -f UTF-8 -t CP932 < $< > $(basename $@).cpp @$(CC) $(CFLAGS) -c -o $@ $(basename $@).cpp # shared cpp files for RELs $(BUILD_DIR)/rel/%.o: rel/%.cpp @mkdir -p $(@D) $(CC) $(CFLAGS) -sdata 0 -sdata2 0 -c -o $@ $< # include library and rel makefiles -include include_link.mk # tools include tools/elf2dol/Makefile ### Debug Print ### print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true .PHONY: default all dirs clean tools docs shift game rungame print-%