#ifndef J3DSHAPEFACTORY_H #define J3DSHAPEFACTORY_H #include "dolphin/gx/GXAttr.h" #include "dolphin/mtx/vec.h" #include "dolphin/types.h" struct J3DShape; struct J3DShapeMtx; struct J3DShapeDraw; struct ResNTAB; struct J3DShapeInitData { /* 0x00 */ u8 mShapeMtxType; /* 0x02 */ u16 mMtxGroupNum; /* 0x04 */ u16 mVtxDescListIndex; /* 0x06 */ u16 mMtxInitDataIndex; /* 0x08 */ u16 mDrawInitDataIndex; /* 0x0C */ f32 mRadius; /* 0x10 */ Vec mMin; /* 0x1C */ Vec mMax; }; struct J3DShapeMtxInitData { /* 0x00 */ u16 mUseMtxIndex; /* 0x02 */ u16 mUseMtxCount; /* 0x04 */ u32 mFirstUseMtxIndex; }; struct J3DShapeDrawInitData { /* 0x00 */ u32 mDisplayListSize; /* 0x04 */ u32 mDisplayListIndex; }; struct J3DShapeBlock { /* 0x00 */ u8 mMagic[4]; /* 0x04 */ u32 mSize; /* 0x08 */ u16 mShapeNum; /* 0x0A */ u16 _pad; /* 0x0C */ J3DShapeInitData* mShapeInitData; /* 0x10 */ u16* mIndexTable; /* 0x14 */ ResNTAB* mNameTable; /* 0x18 */ GXVtxDescList* mVtxDescList; /* 0x1C */ u16* mMtxTable; /* 0x20 */ u8* mDisplayListData; /* 0x24 */ J3DShapeMtxInitData* mMtxInitData; /* 0x28 */ J3DShapeDrawInitData* mDrawInitData; }; struct J3DShapeFactory { /* 80337350 */ J3DShapeFactory(J3DShapeBlock const&); /* 80337400 */ J3DShape* create(int, u32, GXVtxDescList*); /* 803375BC */ J3DShapeMtx* newShapeMtx(u32, int, int) const; /* 8033784C */ J3DShapeDraw* newShapeDraw(int, int) const; /* 803378D8 */ void allocVcdVatCmdBuffer(u32); /* 80337944 */ s32 calcSize(int, u32); /* 803379D8 */ s32 calcSizeVcdVatCmdBuffer(u32); /* 803379E8 */ s32 calcSizeShapeMtx(u32, int, int) const; /* 0x00 */ J3DShapeInitData* mShapeInitData; /* 0x04 */ u16* mIndexTable; /* 0x08 */ GXVtxDescList* mVtxDescList; /* 0x0C */ u16* mMtxTable; /* 0x10 */ u8* mDisplayListData; /* 0x14 */ J3DShapeMtxInitData* mMtxInitData; /* 0x18 */ J3DShapeDrawInitData* mDrawInitData; /* 0x1C */ u8* mVcdVatCmdBuffer; u32 getMtxGroupNum(int no) const { return mShapeInitData[mIndexTable[no]].mMtxGroupNum; } GXVtxDescList* getVtxDescList(int no) const { return (GXVtxDescList*)((u8*)mVtxDescList + mShapeInitData[mIndexTable[no]].mVtxDescListIndex); } f32 getRadius(int no) const { return mShapeInitData[mIndexTable[no]].mRadius; } Vec& getMin(int no) const { return mShapeInitData[mIndexTable[no]].mMin; } Vec& getMax(int no) const { return mShapeInitData[mIndexTable[no]].mMax; } }; #endif /* J3DSHAPEFACTORY_H */