#ifndef J3DTRANSFORM_H #define J3DTRANSFORM_H #include "JSystem/JGeometry.h" #include "dolphin/mtx.h" struct J3DTextureSRTInfo; /** * @ingroup jsystem-j3d * */ struct J3DTransformInfo { /* 0x00 */ Vec mScale; /* 0x0C */ SVec mRotation; /* 0x14 */ Vec mTranslate; /* inline J3DTransformInfo& operator=(const J3DTransformInfo& b) { mScale = b.mScale; mRotation = b.mRotation; mTranslate = b.mTranslate; return *this; } */ #ifdef __MWERKS__ inline J3DTransformInfo& operator=(const register J3DTransformInfo& b) { register const J3DTransformInfo& var_r31 = b; register J3DTransformInfo& var_r30 = *this; register f32 var_f31; register f32 var_f0; register int var_r0; asm { psq_l var_f31, 0x0(var_r31), 0, 0 psq_st var_f31, 0x0(var_r30), 0, 0 lfs var_f0, 0x8(var_r31) stfs var_f0, 0x8(var_r30) lwz var_r0, 0xc(var_r31) stw var_r0, 0xc(var_r30) lha var_r0, 0x10(var_r31) sth var_r0, 0x10(var_r30) psq_l var_f31, 0x14(var_r31), 0, 0 psq_st var_f31, 0x14(var_r30), 0, 0 lfs var_f0, 0x1c(var_r31) stfs var_f0, 0x1c(var_r30) } return *this; } #endif }; // Size: 0x20 extern J3DTransformInfo const j3dDefaultTransformInfo; extern Vec const j3dDefaultScale; extern Mtx const j3dDefaultMtx; extern f32 PSMulUnit01[2]; void J3DGQRSetup7(u32 param_0, u32 param_1, u32 param_2, u32 param_3); void J3DCalcBBoardMtx(f32 (*)[4]); void J3DCalcYBBoardMtx(f32 (*)[4]); void J3DPSCalcInverseTranspose(f32 (*param_0)[4], f32 (*param_1)[3]); void J3DGetTranslateRotateMtx(const J3DTransformInfo&, Mtx); void J3DGetTranslateRotateMtx(s16, s16, s16, f32, f32, f32, Mtx); void J3DGetTextureMtx(const J3DTextureSRTInfo&, const Vec&, f32 (*)[4]); void J3DGetTextureMtxOld(const J3DTextureSRTInfo&, const Vec&, f32 (*)[4]); void J3DGetTextureMtxMaya(const J3DTextureSRTInfo&, f32 (*)[4]); void J3DGetTextureMtxMayaOld(const J3DTextureSRTInfo& param_0, f32 (*)[4]); void J3DScaleNrmMtx(f32 (*)[4], const Vec&); void J3DScaleNrmMtx33(f32 (*)[3], const Vec&); void J3DMtxProjConcat(f32 (*)[4], f32 (*)[4], f32 (*)[4]); void J3DPSMtxArrayConcat(f32 (*)[4], f32 (*)[4], f32 (*)[4], u32); inline void J3DPSMtx33Copy(register Mtx3P src, register Mtx3P dst) { register f32 fr4; register f32 fr3; register f32 fr2; register f32 fr1; register f32 fr0; asm { psq_l fr4, 0(src), 0, 0 psq_l fr3, 8(src), 0, 0 psq_l fr2, 0x10(src), 0, 0 psq_l fr1, 0x18(src), 0, 0 lfs fr0, 0x20(src) psq_st fr4, 0(dst), 0, 0 psq_st fr3, 8(dst), 0, 0 psq_st fr2, 0x10(dst), 0, 0 psq_st fr1, 0x18(dst), 0, 0 stfs fr0, 0x20(dst) } } inline void J3DPSMtx33CopyFrom34(register MtxP src, register Mtx3P dst) { register f32 x_y1; register f32 z1; register f32 x_y2; register f32 z2; register f32 x_y3; register f32 z3; asm { psq_l x_y1, 0(src), 0, 0 lfs z1, 8(src) psq_l x_y2, 16(src), 0, 0 lfs z2, 0x18(src) psq_l x_y3, 32(src), 0, 0 lfs z3, 0x28(src) psq_st x_y1, 0(dst), 0, 0 stfs z1, 8(dst) psq_st x_y2, 12(dst), 0, 0 stfs z2, 0x14(dst) psq_st x_y3, 24(dst), 0, 0 stfs z3, 0x20(dst) } } // regalloc issues inline void J3DPSMulMtxVec(register MtxP mtx, register Vec* vec, register Vec* dst) { register f32 fr12; register f32 fr11; register f32 fr10; register f32 fr9; register f32 fr8; register f32 fr6; register f32 fra6; register f32 fr5; register f32 fra5; register f32 fra4; register f32 fr4; register f32 fr3; register f32 fr2; register f32 fra2; register f32 fr01; register f32 fr00; asm { psq_l fr00, 0(vec), 0, 0 psq_l fr2, 0(mtx), 0, 0 psq_l fr01, 8(vec), 1, 0 ps_mul fr4, fr2, fr00 psq_l fr3, 8(mtx), 0, 0 ps_madd fr5, fr3, fr01, fr4 psq_l fr8, 16(mtx), 0, 0 ps_sum0 fr6, fr5, fr6, fr5 psq_l fr9, 24(mtx), 0, 0 ps_mul fr10, fr8, fr00 psq_st fr6, 0(dst), 1, 0 ps_madd fr11, fr9, fr01, fr10 psq_l fra2, 32(mtx), 0, 0 ps_sum0 fr12, fr11, fr12, fr11 psq_l fr3, 40(mtx), 0, 0 ps_mul fra4, fra2, fr00 psq_st fr12, 4(dst), 1, 0 ps_madd fra5, fr3, fr01, fra4 ps_sum0 fra6, fra5, fra6, fra5 psq_st fra6, 8(dst), 1, 0 } } // regalloc issues inline void J3DPSMulMtxVec(register MtxP mtx, register SVec* vec, register SVec* dst) { register f32 fr12; register f32 fr11; register f32 fr10; register f32 fr9; register f32 fr8; register f32 fr6; register f32 fra6; register f32 fr5; register f32 fra5; register f32 fra4; register f32 fr4; register f32 fr3; register f32 fr2; register f32 fra2; register f32 fr01; register f32 fr00; asm { psq_l fr00, 0(vec), 0, 7 psq_l fr2, 0(mtx), 0, 0 psq_l fr01, 4(vec), 1, 7 ps_mul fr4, fr2, fr00 psq_l fr3, 8(mtx), 0, 0 ps_madd fr5, fr3, fr01, fr4 psq_l fr8, 16(mtx), 0, 0 ps_sum0 fr6, fr5, fr6, fr5 psq_l fr9, 24(mtx), 0, 0 ps_mul fr10, fr8, fr00 psq_st fr6, 0(dst), 1, 7 ps_madd fr11, fr9, fr01, fr10 psq_l fra2, 32(mtx), 0, 0 ps_sum0 fr12, fr11, fr12, fr11 psq_l fr3, 40(mtx), 0, 0 ps_mul fra4, fra2, fr00 psq_st fr12, 2(dst), 1, 7 ps_madd fra5, fr3, fr01, fra4 ps_sum0 fra6, fra5, fra6, fra5 psq_st fra6, 4(dst), 1, 7 } } // regalloc issues inline void J3DPSMulMtxVec(register Mtx3P mtx, register Vec* vec, register Vec* dst) { register f32* punit; register f32 unit; register f32 fr12; register f32 fr11; register f32 fr10; register f32 fr9; register f32 fr8; register f32 fr6; register f32 fr5; register f32 fr4; register f32 fr3; register f32 fr2; register f32 fr01; register f32 fr00; asm { lis punit, PSMulUnit01@ha psq_l fr00, 0(vec), 0, 0 addi punit, punit, PSMulUnit01@l psq_l fr2, 0(mtx), 0, 0 psq_l unit, 0(punit), 0, 0 psq_l fr01, 8(vec), 1, 0 ps_add fr01, unit, fr01 psq_l fr3, 8(mtx), 1, 0 ps_mul fr4, fr2, fr00 psq_l fr8, 12(mtx), 0, 0 ps_madd fr5, fr3, fr01, fr4 ps_sum0 fr6, fr5, fr6, fr5 psq_l fr9, 20(mtx), 1, 0 ps_mul fr10, fr8, fr00 psq_st fr6, 0(dst), 1, 0 ps_madd fr11, fr9, fr01, fr10 psq_l fr2, 24(mtx), 0, 0 ps_sum0 fr12, fr11, fr12, fr11 psq_l fr3, 32(mtx), 1, 0 ps_mul fr4, fr2, fr00 psq_st fr12, 4(dst), 1, 0 ps_madd fr5, fr3, fr01, fr4 ps_sum0 fr6, fr5, fr6, fr5 psq_st fr6, 8(dst), 1, 0 } } // regalloc issues inline void J3DPSMulMtxVec(register Mtx3P mtx, register SVec* vec, register SVec* dst) { register f32* punit; register f32 unit; register f32 fr6; register f32 fr5; register f32 fr4; register f32 fr3; register f32 fr2; register f32 fr01; register f32 fr00; asm { lis punit, PSMulUnit01@ha psq_l fr00, 0(vec), 0, 7 addi punit, punit, PSMulUnit01@l psq_l fr2, 0(mtx), 0, 0 psq_l unit, 0(punit), 0, 0 psq_l fr01, 4(vec), 1, 7 ps_add fr01, unit, fr01 psq_l fr3, 8(mtx), 1, 0 ps_mul fr4, fr2, fr00 psq_l fr2, 12(mtx), 0, 0 ps_madd fr5, fr3, fr01, fr4 ps_sum0 fr6, fr5, fr6, fr5 psq_l fr3, 20(mtx), 1, 0 ps_mul fr4, fr2, fr00 psq_st fr6, 0(dst), 1, 7 ps_madd fr5, fr3, fr01, fr4 psq_l fr2, 24(mtx), 0, 0 ps_sum0 fr6, fr5, fr6, fr5 psq_l fr3, 32(mtx), 1, 0 ps_mul fr4, fr2, fr00 psq_st fr6, 2(dst), 1, 7 ps_madd fr5, fr3, fr01, fr4 ps_sum0 fr6, fr5, fr6, fr5 psq_st fr6, 4(dst), 1, 7 } } #endif /* J3DTRANSFORM_H */