/* Z2SoundObject.cpp autogenerated by split.py v0.3 at 2021-01-04 23:48:52.467160 */ #include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h" #include "global.h" extern "C" { // __ct__14Z2SoundObjBaseFv // Z2SoundObjBase::Z2SoundObjBase(void) asm void Z2SoundObjBase_NS_ctor(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BDEF0.s" } // __dt__14Z2SoundObjBaseFv // Z2SoundObjBase::~Z2SoundObjBase(void) asm void Z2SoundObjBase_NS_dtor(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BDF48.s" } // init__14Z2SoundObjBaseFP3VecUc // Z2SoundObjBase::init(Vec*, unsigned char) asm void Z2SoundObjBase_NS_init(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BDFB0.s" } // deleteObject__14Z2SoundObjBaseFv // Z2SoundObjBase::deleteObject(void) asm void Z2SoundObjBase_NS_deleteObject(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BDFF8.s" } // framework__14Z2SoundObjBaseFUlSc // Z2SoundObjBase::framework(unsigned long, char) asm void Z2SoundObjBase_NS_framework(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BE038.s" } // dispose__14Z2SoundObjBaseFv // Z2SoundObjBase::dispose(void) asm void func_802BE070(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BE070.s" } // stopOK__14Z2SoundObjBaseFR17Z2SoundHandlePool // Z2SoundObjBase::stopOK(Z2SoundHandlePool&) asm void func_802BE104(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BE104.s" } // startSound__14Z2SoundObjBaseF10JAISoundIDUlSc // Z2SoundObjBase::startSound(JAISoundID, unsigned long, char) asm void Z2SoundObjBase_NS_startSound(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BE144.s" } // startLevelSound__14Z2SoundObjBaseF10JAISoundIDUlSc // Z2SoundObjBase::startLevelSound(JAISoundID, unsigned long, char) asm void Z2SoundObjBase_NS_startLevelSound(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BE2D4.s" } // startCollisionSE__14Z2SoundObjBaseFUlUlP14Z2SoundObjBase // Z2SoundObjBase::startCollisionSE(unsigned long, unsigned long, Z2SoundObjBase*) asm void Z2SoundObjBase_NS_startCollisionSE(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BE4A4.s" } // __ct__21Z2DopplerSoundObjBaseFv // Z2DopplerSoundObjBase::Z2DopplerSoundObjBase(void) asm void Z2DopplerSoundObjBase(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BE5A0.s" } // __dt__21Z2DopplerSoundObjBaseFv // Z2DopplerSoundObjBase::~Z2DopplerSoundObjBase(void) asm void func_802BE5FC(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BE5FC.s" } // init__21Z2DopplerSoundObjBaseFP3VecUc // Z2DopplerSoundObjBase::init(Vec*, unsigned char) asm void func_802BE65C(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BE65C.s" } // framework__21Z2DopplerSoundObjBaseFUlSc // Z2DopplerSoundObjBase::framework(unsigned long, char) asm void func_802BE6B8(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BE6B8.s" } // startSound__21Z2DopplerSoundObjBaseF10JAISoundIDUlSc // Z2DopplerSoundObjBase::startSound(JAISoundID, unsigned long, char) asm void func_802BE714(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BE714.s" } // startLevelSound__21Z2DopplerSoundObjBaseF10JAISoundIDUlSc // Z2DopplerSoundObjBase::startLevelSound(JAISoundID, unsigned long, char) asm void func_802BE7AC(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BE7AC.s" } // __ct__16Z2SoundObjSimpleFv // Z2SoundObjSimple::Z2SoundObjSimple(void) asm void Z2SoundObjSimple(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BE844.s" } // init__16Z2SoundObjSimpleFP3VecUc // Z2SoundObjSimple::init(Vec*, unsigned char) asm void func_802BE880(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BE880.s" } // startSound__16Z2SoundObjSimpleF10JAISoundIDUlSc // Z2SoundObjSimple::startSound(JAISoundID, unsigned long, char) asm void func_802BE8A0(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BE8A0.s" } // startLevelSound__16Z2SoundObjSimpleF10JAISoundIDUlSc // Z2SoundObjSimple::startLevelSound(JAISoundID, unsigned long, char) asm void func_802BE9B0(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BE9B0.s" } // __ct__15Z2SoundObjArrowFv // Z2SoundObjArrow::Z2SoundObjArrow(void) asm void func_802BEB38(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BEB38.s" } // init__15Z2SoundObjArrowFP3VecUc // Z2SoundObjArrow::init(Vec*, unsigned char) asm void func_802BEB74(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BEB74.s" } // __ct__15Z2SoundObjAnimeFv // Z2SoundObjAnime::Z2SoundObjAnime(void) asm void Z2SoundObjAnime(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BEB94.s" } // init__15Z2SoundObjAnimeFP3VecUc // Z2SoundObjAnime::init(Vec*, unsigned char) asm void func_802BEBDC(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BEBDC.s" } // initAnime__15Z2SoundObjAnimeFPvbff // Z2SoundObjAnime::initAnime(void*, bool, float, float) asm void Z2SoundObjAnime_NS_initAnime(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BEBFC.s" } // ageSounds___15Z2SoundObjAnimeFv // Z2SoundObjAnime::ageSounds_(void) asm void Z2SoundObjAnime_NS_ageSounds_(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BED68.s" } // updateAnime__15Z2SoundObjAnimeFff // Z2SoundObjAnime::updateAnime(float, float) asm void Z2SoundObjAnime_NS_updateAnime(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BEED4.s" } // updateSoundLifeTime___15Z2SoundObjAnimeFff // Z2SoundObjAnime::updateSoundLifeTime_(float, float) asm void Z2SoundObjAnime_NS_updateSoundLifeTime_(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BF304.s" } // startSoundInner__15Z2SoundObjAnimeFRCQ29JGeometry8TVec3fP14Z2SoundStarterUlSc // Z2SoundObjAnime::startSoundInner(JGeometry::TVec3, float, Z2SoundStarter*, unsigned long, // char) asm void Z2SoundObjAnime_NS_startSoundInner(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BF660.s" } // getSoundID__15Z2SoundObjAnimeFPC22JAUSoundAnimationSoundRCQ29JGeometry8TVec3f // Z2SoundObjAnime::getSoundID(const JAUSoundAnimationSound*, JGeometry::TVec3, float) asm void Z2SoundObjAnime_NS_getSoundID(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BF890.s" } // playsSound__15Z2SoundObjAnimeFPC22JAUSoundAnimationSoundRCQ29JGeometry8TVec3f // Z2SoundObjAnime::playsSound(const JAUSoundAnimationSound*, JGeometry::TVec3, float) asm void Z2SoundObjAnime_NS_playsSound(void) { nofralloc #include "Z2AudioLib/Z2SoundObject/asm/func_802BF898.s" } };