#ifndef D_A_CSTAF_H #define D_A_CSTAF_H #include "Z2AudioLib/Z2Creature.h" #include "d/d_bg_s_movebg_actor.h" #include "d/d_particle_copoly.h" /** * @ingroup actors-unsorted * @class daCstaF_c * @brief Dominion Rod Statue * * @details * */ class daCstaF_c : public dBgS_MoveBgActor { public: /* 804DDB48 */ void checkCoverModel(); /* 804DDBB4 */ void create(); /* 804DE2F8 */ ~daCstaF_c(); /* 804DE558 */ void setRoomInfo(); /* 804DE5F0 */ void setMatrix(); /* 804DE698 */ void posMove(); /* 804DEB60 */ void setCollision(); /* 804DEC14 */ void setAnime(); /* 804DF0D8 */ void initBrk(u16); /* 804DF150 */ void initStopBrkBtk(); /* 804DF1A4 */ void initStartBrkBtk(); /* 804DD978 */ virtual int CreateHeap(); /* 804DF37C */ virtual int Execute(f32 (**)[3][4]); /* 804DF6E4 */ virtual int Draw(); cXyz& getBallPos() { return mBallPos; } static u8 const m_bckIdxTable[16]; private: /* 0x5A0 */ const char* mResName; /* 0x5A4 */ request_of_phase_process_class mPhase; /* 0x5AC */ J3DModel* field_0x5ac; /* 0x5B0 */ mDoExt_McaMorfSO* field_0x5b0; /* 0x5B4 */ J3DModel* field_0x5b4; /* 0x5B8 */ J3DAnmTextureSRTKey* m_coverBtk; /* 0x5BC */ J3DAnmTevRegKey* m_coverBrk; /* 0x5C0 */ mDoExt_btkAnm field_0x5c0; /* 0x5D8 */ mDoExt_brkAnm field_0x5d8; /* 0x5F0 */ dBgS_AcchCir mAcchCir[4]; /* 0x6F0 */ dBgS_StatueAcch mAcch; /* 0x8C8 */ dCcD_Stts mCcStts; /* 0x904 */ dCcD_Cyl mCylCc; /* 0xA40 */ Z2Creature mSound; /* 0xAD0 */ dPaPo_c field_0xad0; /* 0xB08 */ s8 mReverb; /* 0xB09 */ u8 field_0xb09; /* 0xB0A */ u8 field_0xb0a; /* 0xB0B */ u8 field_0xb0b; /* 0xB0C */ u8 field_0xb0c; /* 0xB0D */ u8 mIsPlayerRide; /* 0xB0E */ u8 field_0xb0e; /* 0xB0F */ u8 field_0xb0f; /* 0xB10 */ u8 mCoverVanishFlg; /* 0xB12 */ s16 field_0xb12; /* 0xB14 */ u8 field_0xb14[4]; /* 0xB18 */ u32 mShadowKey; /* 0xB1C */ f32 field_0xb1c; /* 0xB20 */ cXyz field_0xb20; /* 0xB2C */ cXyz mBallPos; }; #endif /* D_A_CSTAF_H */