#ifndef D_A_E_BU_H #define D_A_E_BU_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-enemies * @class e_bu_class * @brief Bubble * * @details * */ class e_bu_class : public fopEn_enemy_c { private: /* 0x5ac */ u8 field_0x5ac[0xaa4 - 0x5ac]; }; STATIC_ASSERT(sizeof(e_bu_class) == 0xaa4); class daE_BU_HIO_c { /* 806911AC */ daE_BU_HIO_c(); /* 806941D4 */ ~daE_BU_HIO_c(); }; #endif /* D_A_E_BU_H */