#ifndef D_A_E_FB_H #define D_A_E_FB_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-enemies * @class daE_FB_c * @brief Freezard * * @details * */ class daE_FB_c : public fopEn_enemy_c { /* 806B6520 */ void ctrlJoint(J3DJoint*, J3DModel*); /* 806B65C0 */ void JointCallBack(J3DJoint*, int); /* 806B660C */ void draw(); /* 806B67E0 */ void setBck(int, u8, f32, f32); /* 806B688C */ void setActionMode(int, int); /* 806B6898 */ void damage_check(); /* 806B6D20 */ void mBgLineCheck(); /* 806B6DF4 */ void search_check(); /* 806B6F40 */ void executeWait(); /* 806B70FC */ void executeAttack(); /* 806B78A0 */ void executeDamage(); /* 806B7B88 */ void executeBullet(); /* 806B7DDC */ void action(); /* 806B80A4 */ void mtx_set(); /* 806B811C */ void cc_set(); /* 806B82B4 */ void normal_eff_set(); /* 806B83F0 */ void dead_eff_set(); /* 806B8518 */ void execute(); /* 806B85C8 */ void _delete(); /* 806B8678 */ void CreateHeap(); /* 806B88E0 */ void create(); /* 806B8C1C */ daE_FB_c(); private: /* 0x5ac */ u8 field_0x5ac[0xce8 - 0x5ac]; }; STATIC_ASSERT(sizeof(daE_FB_c) == 0xce8); class daE_FB_HIO_c { /* 806B64AC */ daE_FB_HIO_c(); /* 806B8EE4 */ ~daE_FB_HIO_c(); }; #endif /* D_A_E_FB_H */