#ifndef D_A_E_MD_H #define D_A_E_MD_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-enemies * @class daE_MD_c * @brief Suit of Armor * * @details * */ class daE_MD_c : public fopEn_enemy_c { /* 80708DF8 */ void initCcCylinder(); /* 80708E70 */ void setCcCylinder(f32); /* 807091F0 */ void SetAnm(mDoExt_McaMorfSO*, int, int, f32, f32); /* 807092C8 */ void At_Check(); /* 80709378 */ void CheckHit(); /* 8070992C */ void WaitAction(); /* 8070994C */ void HalfBreakAction(); /* 80709A04 */ void VibAction(); /* 80709ABC */ void DummyAction(); /* 80709BB4 */ void RealAction(); /* 80709C3C */ void Action(); /* 80709CFC */ void Execute(); /* 80709D58 */ void Delete(); /* 80709DA8 */ void setBaseMtx(); /* 8070A044 */ void create(); private: /* 0x5ac */ u8 field_0x5ac[0xa50 - 0x5ac]; }; STATIC_ASSERT(sizeof(daE_MD_c) == 0xa50); #endif /* D_A_E_MD_H */