#ifndef D_A_E_SH_H #define D_A_E_SH_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-enemies * @class e_sh_class * @brief Stalhound * * @details * */ class e_sh_class : public fopEn_enemy_c { private: /* 0x5ac */ u8 field_0x5ac[0xd0c - 0x5ac]; }; STATIC_ASSERT(sizeof(e_sh_class) == 0xd0c); class daE_SH_HIO_c { /* 8078E34C */ daE_SH_HIO_c(); /* 807918B4 */ ~daE_SH_HIO_c(); }; #endif /* D_A_E_SH_H */