#ifndef D_A_OBJ_AVALANCHE_H #define D_A_OBJ_AVALANCHE_H #include "dolphin/types.h" #include "d/d_bg_s_movebg_actor.h" #include "f_op/f_op_actor_mng.h" class dBgW; /** * @ingroup actors-objects * @class daObjAvalanche_c * @brief Avalanche * * @details * */ class daObjAvalanche_c : public dBgS_MoveBgActor { public: enum Action { ACTION_WAIT, ACTION_ORDER_EVENT, ACTION_EVENT, ACTION_DEAD, }; /* 80BA6ED8 */ void initBaseMtx(); /* 80BA6F14 */ void setBaseMtx(); /* 80BA6FC8 */ int Create(); /* 80BA7178 */ int CreateHeap(); /* 80BA7370 */ int create1st(); /* 80BA73F4 */ int Execute(Mtx**); /* 80BA7440 */ int checkCollapse(); /* 80BA75A4 */ int move(); /* 80BA7618 */ void event_proc_call(); /* 80BA76D4 */ void actionWait(); /* 80BA773C */ void actionOrderEvent(); /* 80BA7804 */ void actionEvent(); /* 80BA7888 */ void actionDead(); /* 80BA788C */ int demoProc(); /* 80BA7A50 */ void setEffect(); /* 80BA7AE8 */ int Draw(); /* 80BA7BA0 */ int Delete(); u8 getSwbit() { return fopAcM_GetParamBit(this, 0, 8); } u8 getEvId() { return fopAcM_GetParamBit(this, 8, 8); } void setAction(u8 action) { mAction = action; } private: /* 0x5A0 */ request_of_phase_process_class mPhase; /* 0x5A8 */ J3DModel* mModel; /* 0x5AC */ mDoExt_bckAnm* mBckAnm; /* 0x5B0 */ dBgW* mpBgW2; /* 0x5B4 */ Mtx mMtx2; /* 0x5E4 */ f32 field_0x5e4; /* 0x5E8 */ u8 mAction; /* 0x5E9 */ u8 mMapToolId; /* 0x5EA */ u8 mTimer; /* 0x5EC */ int mStaffId; /* 0x5F0 */ s16 mEventIdx; }; #endif /* D_A_OBJ_AVALANCHE_H */