#ifndef D_A_OBJ_HEAVYSW_H #define D_A_OBJ_HEAVYSW_H #include "d/d_bg_s_movebg_actor.h" #include "d/d_bg_w.h" #include "d/d_com_inf_game.h" #include "m_Do/m_Do_hostIO.h" /** * @ingroup actors-objects * @class daHeavySw_c * @brief Heavy Switch * * @details * */ class daHeavySw_c : public dBgS_MoveBgActor { public: enum Mode_e { MODE_WAIT, MODE_RIDE, MODE_MOVE_INIT, MODE_MOVE, MODE_MOVE_END }; /* 80C1CBC8 */ void setBaseMtx(); /* 80C1CC70 */ int CreateHeap(); /* 80C1CCDC */ int create(); /* 80C1CF90 */ static void rideCallBack(dBgW*, fopAc_ac_c*, fopAc_ac_c*); /* 80C1CFC0 */ int Execute(Mtx**); /* 80C1D02C */ void moveSwitch(); /* 80C1D274 */ void init_modeWait(); /* 80C1D280 */ void modeWait(); /* 80C1D2AC */ void init_modeRide(); /* 80C1D2D8 */ void modeRide(); /* 80C1D408 */ void init_modeMoveInit(); /* 80C1D434 */ void modeMoveInit(); /* 80C1D54C */ void init_modeMove(); /* 80C1D588 */ void modeMove(); /* 80C1D688 */ void init_modeMoveEnd(); /* 80C1D788 */ void modeMoveEnd(); /* 80C1D808 */ int Draw(); /* 80C1D91C */ int Delete(); /* 0x5A0 */ request_of_phase_process_class mPhaseReq; /* 0x5A8 */ J3DModel* mpModel; /* 0x5AC */ u8 mMode; /* 0x5B0 */ f32 field_0x5b0; /* 0x5B4 */ f32 field_0x5b4; /* 0x5B8 */ f32 field_0x5b8; /* 0x5BC */ f32 field_0x5bc; /* 0x5C0 */ u8 field_0x5C0[0x5C4 - 0x5C0]; /* 0x5C4 */ u8 field_0x5c4; /* 0x5C5 */ u8 field_0x5c5; /* 0x5C8 */ s32 field_0x5c8; /* 0x5CC */ csXyz field_0x5cc; /* 0x5D4 */ f32 field_0x5d4; /* 0x5D8 */ u8 field_0x5d8; /* 0x5DC */ u32 field_0x5dc; /* 0x5E0 */ dBgS_AcchCir mAcchCir; /* 0x620 */ dBgS_ObjAcch mObjAcch; /* 0x7F8 */ u32 mShadowKey; /* 0x7FC */ u8 field_0x7fc; }; class daHeavySw_HIO_c : public mDoHIO_entry_c { public: /* 80C1CAEC */ daHeavySw_HIO_c(); /* 80C1D9D8 */ virtual ~daHeavySw_HIO_c() {} void genMessage(JORMContext*); /* 0x04 */ f32 field_0x04; /* 0x08 */ f32 field_0x08; /* 0x0C */ f32 field_0x0c; /* 0x10 */ f32 field_0x10; /* 0x14 */ f32 field_0x14; /* 0x18 */ f32 field_0x18; /* 0x1C */ f32 field_0x1c; /* 0x20 */ f32 field_0x20; /* 0x24 */ f32 field_0x24; /* 0x28 */ f32 field_0x28; /* 0x2C */ f32 field_0x2c; /* 0x30 */ u8 field_0x30; /* 0x31 */ u8 field_0x31; /* 0x32 */ u8 field_0x32; /* 0x33 */ u8 field_0x33; /* 0x34 */ u8 field_0x34; }; #endif /* D_A_OBJ_HEAVYSW_H */