#ifndef D_A_OBJ_KAGE_H #define D_A_OBJ_KAGE_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class obj_kage_class * @brief House - Cage * * @details * */ class obj_kage_class : public fopAc_ac_c { private: /* 0x568 */ u8 field_0x568[0x5b4 - 0x568]; }; STATIC_ASSERT(sizeof(obj_kage_class) == 0x5b4); #endif /* D_A_OBJ_KAGE_H */