#ifndef D_A_OBJ_LV9SWSHUTTER_H #define D_A_OBJ_LV9SWSHUTTER_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daLv9SwShutter_c * @brief Hyrule Castle Switch Shutter * * @details * */ class daLv9SwShutter_c : public fopAc_ac_c { public: /* 80C8CF38 */ void setBaseMtx(); /* 80C8CFD4 */ void CreateHeap(); /* 80C8D040 */ void create(); /* 80C8D168 */ void Execute(f32 (**)[3][4]); /* 80C8D1B8 */ void moveShutter(); /* 80C8D2BC */ void init_modeWait(); /* 80C8D2C8 */ void modeWait(); /* 80C8D2CC */ void init_modeOpen(); /* 80C8D2D8 */ void modeOpen(); /* 80C8D440 */ void init_modeClose(); /* 80C8D458 */ void modeClose(); /* 80C8D5D0 */ void Draw(); /* 80C8D674 */ void Delete(); private: /* 0x568 */ u8 field_0x568[0x5b4 - 0x568]; }; STATIC_ASSERT(sizeof(daLv9SwShutter_c) == 0x5b4); class daLv9SwShutter_HIO_c { public: /* 80C8CEAC */ daLv9SwShutter_HIO_c(); /* 80C8D730 */ ~daLv9SwShutter_HIO_c(); }; #endif /* D_A_OBJ_LV9SWSHUTTER_H */