#ifndef D_A_OBJ_SWCHAIN_H #define D_A_OBJ_SWCHAIN_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjSwChain_c * @brief Chain Switch * * @details * */ class daObjSwChain_c : public fopAc_ac_c { public: struct chain_s { public: /* 80CF8B00 */ ~chain_s(); /* 80CF8B3C */ chain_s(); }; /* 80CF8768 */ void Create(); /* 80CF89C0 */ void CreateHeap(); /* 80CF8B48 */ void create1st(); /* 80CF8ED0 */ void execute(); /* 80CF94E4 */ void getChainBasePos(cXyz*); /* 80CF9500 */ void chain_control(); /* 80CF99C0 */ void chain_control2(); /* 80CFA05C */ void initChainMtx(); /* 80CFA124 */ void setChainMtx(); /* 80CFA4A8 */ void chain_count_control(); /* 80CFAD50 */ void setTension(); /* 80CFB450 */ void getTopChainNo(); /* 80CFB464 */ void checkPlayerPull(); /* 80CFB53C */ void draw(); /* 80CFB5E8 */ void _delete(); u8 getSwbit() { return fopAcM_GetParamBit(this, 0, 8); } BOOL checkDispEmphasis() { return fopAcM_isSwitch(this, getSwbit()) == FALSE; } private: /* 0x568 */ u8 field_0x568[0xaa0 - 0x568]; }; STATIC_ASSERT(sizeof(daObjSwChain_c) == 0xaa0); #endif /* D_A_OBJ_SWCHAIN_H */