#ifndef D_A_OBJ_VGROUND_H #define D_A_OBJ_VGROUND_H #include "d/d_com_inf_game.h" /** * @ingroup actors-objects * @class daObjVGnd_c * @brief Volcano Ground * * @details * */ class daObjVGnd_c : public fopAc_ac_c { public: /* 80D213F8 */ void initBaseMtx(); /* 80D21448 */ void setBaseMtx(); /* 80D214AC */ int Create(); /* 80D21500 */ int CreateHeap(); /* 80D216F4 */ int create(); /* 80D217A8 */ int execute(); /* 80D21878 */ int draw(); /* 80D2194C */ int _delete(); u32 getSwbit() { return fopAcM_GetParamBit(this, 0, 8); } private: /* 0x568 */ request_of_phase_process_class mPhaseReq; /* 0x570 */ J3DModel* mpModel; /* 0x574 */ mDoExt_btkAnm* mpBtk; /* 0x578 */ mDoExt_brkAnm* mpBrk; }; STATIC_ASSERT(sizeof(daObjVGnd_c) == 0x57C); #endif /* D_A_OBJ_VGROUND_H */