#ifndef D_A_E_BS_H #define D_A_E_BS_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-enemies * @class e_bs_class * @brief Stalkin * * @details * */ class e_bs_class : public fopEn_enemy_c { private: /* 0x5ac */ u8 field_0x5ac[0xcfc - 0x5ac]; }; STATIC_ASSERT(sizeof(e_bs_class) == 0xcfc); class daE_BS_HIO_c { /* 8068E12C */ daE_BS_HIO_c(); /* 8069091C */ ~daE_BS_HIO_c(); }; #endif /* D_A_E_BS_H */