Contributing ================= Ghidra Setup ----- 1. Install [Java 11 64-bit Runtime and Development Kit](https://www.oracle.com/java/technologies/javase/jdk11-archive-downloads.html). 2. Download Ghidra from [here](https://github.com/NationalSecurityAgency/ghidra/releases). 3. Download the Ghidra-GameCube-Loader from [here](https://github.com/Cuyler36/Ghidra-GameCube-Loader/releases). Follow the Installation Instructions for installing. 4. Open a pull request against [this repo](https://github.com/zsrtp/tp-ghidra-server), adding your desired username and permissions level into users.yaml 5. Login using the following server info: ``` Server: ghidra.tpgz.io Port: 13100 Username: Password: changeme ``` You will be prompted to change your password at login. After logging in, you will see a list of all the Twilight Princess DOLs for each version. ![](./ghidra.png) Getting Started ----- To begin, select a file to begin work on. You can check what files are available on [Trello](https://trello.com/b/Y04SAxbw/twilight-princess-decompilation). This project has been automatically generated using `dol2asm`. This process generates blank headers for every source file, default includes, necessary types to be used within the file, forward references, and external references of data / functions used within the file's functions. Additionally, all data and functions have been split and generated with default types. When decompiling a file, you will need to manually fix structs/classes, function return types, data types, and data definitions. Parameters are already setup for any function with a mangled name. Some functions / data may need to be changed to be auto-generated by the compiler, such as by inlining functions or making data in-function static. The TP Nvidia Shield Debug Rom contains extra useful info, as it was compiled with less aggressive function inlining, and also contains debug tools / debug strings. While the primary focus currently is on the NTSC-U GameCube version, it is highly recommended to reference the Debug rom for help / documentation. ### diff.py `diff.py` is the tool we use to fix matching errors. You can invoke `diff.py` from command line like: `python diff.py -mwo mangled_symbol_name` - `-m` will run make before opening diff. - `-w` will automatically update the diff when you save your changes. - `-o` will diff only the necessary `.o` file, which is recommended for this project. - `-f` can be used to specify a specific object file to use when diffing with `-o` (Used to diff rels) - You can find the mangled symbol name in the function info comment. (Ex. `onEventBit__11dSv_event_cFUs`) NOTE: You must run `./tp expected` with an OK build before diffing to have a correct binary to compare to. You can install the requirements for `diff.py` by running `pip install -r tools/requirements.txt`. ### tp.py `tp.py` is a multi-purpose tool that can be used for things such as checking SHA1 checksums, current decompilation progress, and removing unused assembly files. You can invoke `tp.py` from command line either directly in the `tools/` folder, or by running the `tp` bash script. Useful commands: - `check` - Compares the SHA1 checksums of your current build to the ones of the expected build. Add `--rels` to check rel checksums. - `expected` - Copies your current build folder to the expected build folder. - `progress` - Calculates and displays the decompilation progress of the main dol. Add `--rels` to calculate rel progress. - `remove-unused-asm` - Finds and removes all assembly files that are no longer being used. - `pull-request` - Verifies that everything is OK before you set up a pull request. ### decomp.me [decomp.me](https://decomp.me/) is a very useful website for sharing individual functions with other contributers. To use decomp.me with TP, select the `GameCube / Wii` platform and `Twilight Princess` compiler preset. Enter your function's mangled name under `Function name`, and copy / paste the function assembly from the project into the `Target assembly` box. Provide any necessary context within the provided box, then create your scratch. From here you can use the built-in editor to write your function code. Make sure to save the scratch when you are done, then you can copy and share the URL to receive help matching the function.