/** * f_op_scene_pause.cpp * Scene Process Pause */ #include "f_op/f_op_scene_pause.h" #include "f_op/f_op_scene.h" #include "f_pc/f_pc_manager.h" /* 80020548-80020594 01AE88 004C+00 0/0 2/2 0/0 .text fopScnPause_Enable__FP11scene_class */ int fopScnPause_Enable(scene_class* i_scene) { if (i_scene) { fpcM_PauseEnable(i_scene, 1); fpcM_PauseEnable(i_scene, 2); return 1; } return 0; } /* 80020594-8002064C 01AED4 00B8+00 0/0 2/2 0/0 .text fopScnPause_Disable__FP11scene_class */ int fopScnPause_Disable(scene_class* i_scene) { if (i_scene) { void* tmp = (void*)i_scene->mBase.mBase.mLyTg.mpLayer->mpPcNode; if (!tmp) { fpcM_PauseDisable(i_scene, 1); fpcM_PauseDisable(i_scene, 2); } else if (fpcEx_IsExist((s32)((int*)tmp)[1]) == 1) { if (!fpcM_IsPause(tmp, 1)) { fpcM_PauseDisable(i_scene, 1); } if (!fpcM_IsPause(tmp, 2)) { fpcM_PauseDisable(i_scene, 2); } } return 1; } return 0; }