/** * @file d_a_npc_zelda.cpp * */ #include "d/actor/d_a_npc_zelda.h" #include "dol2asm.h" // // Forward References: // extern "C" void __dt__13daNpc_Zelda_cFv(); extern "C" void create__13daNpc_Zelda_cFv(); extern "C" void CreateHeap__13daNpc_Zelda_cFv(); extern "C" void __dt__15J3DTevKColorAnmFv(); extern "C" void __ct__15J3DTevKColorAnmFv(); extern "C" void __dt__14J3DTevColorAnmFv(); extern "C" void __ct__14J3DTevColorAnmFv(); extern "C" void __dt__11J3DTexNoAnmFv(); extern "C" void __ct__11J3DTexNoAnmFv(); extern "C" void __dt__12J3DTexMtxAnmFv(); extern "C" void __ct__12J3DTexMtxAnmFv(); extern "C" void __dt__14J3DMatColorAnmFv(); extern "C" void __ct__14J3DMatColorAnmFv(); extern "C" void Delete__13daNpc_Zelda_cFv(); extern "C" void Execute__13daNpc_Zelda_cFv(); extern "C" void Draw__13daNpc_Zelda_cFv(); extern "C" void createHeapCallBack__13daNpc_Zelda_cFP10fopAc_ac_c(); extern "C" void ctrlJointCallBack__13daNpc_Zelda_cFP8J3DJointi(); extern "C" void getType__13daNpc_Zelda_cFv(); extern "C" bool isDelete__13daNpc_Zelda_cFv(); extern "C" void reset__13daNpc_Zelda_cFv(); extern "C" void afterJntAnm__13daNpc_Zelda_cFi(); extern "C" void ctrlBtk__13daNpc_Zelda_cFv(); extern "C" void checkChangeEvt__13daNpc_Zelda_cFv(); extern "C" void setParam__13daNpc_Zelda_cFv(); extern "C" void setAfterTalkMotion__13daNpc_Zelda_cFv(); extern "C" void srchActors__13daNpc_Zelda_cFv(); extern "C" void evtTalk__13daNpc_Zelda_cFv(); extern "C" void evtCutProc__13daNpc_Zelda_cFv(); extern "C" void action__13daNpc_Zelda_cFv(); extern "C" void beforeMove__13daNpc_Zelda_cFv(); extern "C" void setAttnPos__13daNpc_Zelda_cFv(); extern "C" void setCollision__13daNpc_Zelda_cFv(); extern "C" bool drawDbgInfo__13daNpc_Zelda_cFv(); extern "C" void selectAction__13daNpc_Zelda_cFv(); extern "C" void chkAction__13daNpc_Zelda_cFM13daNpc_Zelda_cFPCvPvPv_i(); extern "C" void setAction__13daNpc_Zelda_cFM13daNpc_Zelda_cFPCvPvPv_i(); extern "C" void wait__13daNpc_Zelda_cFPv(); extern "C" void talk__13daNpc_Zelda_cFPv(); extern "C" static void daNpc_Zelda_Create__FPv(); extern "C" static void daNpc_Zelda_Delete__FPv(); extern "C" static void daNpc_Zelda_Execute__FPv(); extern "C" static void daNpc_Zelda_Draw__FPv(); extern "C" static bool daNpc_Zelda_IsDelete__FPv(); extern "C" void calc__11J3DTexNoAnmCFPUs(); extern "C" void __dt__10cCcD_GSttsFv(); extern "C" void __dt__8daNpcT_cFv(); extern "C" void __dt__4cXyzFv(); extern "C" void __dt__5csXyzFv(); extern "C" void __ct__8daNpcT_cFPC26daNpcT_faceMotionAnmData_cPC22daNpcT_motionAnmData_cPCQ222daNpcT_MotionSeqMngr_c18sequenceStepData_ciPCQ222daNpcT_MotionSeqMngr_c18sequenceStepData_ciPC16daNpcT_evtData_cPPc(); extern "C" void __ct__5csXyzFv(); extern "C" void __dt__15daNpcT_JntAnm_cFv(); extern "C" void __ct__4cXyzFv(); extern "C" void __dt__18daNpcT_ActorMngr_cFv(); extern "C" void __dt__22daNpcT_MotionSeqMngr_cFv(); extern "C" void __dt__12dBgS_AcchCirFv(); extern "C" void __dt__10dCcD_GSttsFv(); extern "C" void __dt__12dBgS_ObjAcchFv(); extern "C" void __dt__12J3DFrameCtrlFv(); extern "C" void setEyeAngleY__15daNpcT_JntAnm_cF4cXyzsifs(); extern "C" void setEyeAngleX__15daNpcT_JntAnm_cF4cXyzfs(); extern "C" void ctrlSubFaceMotion__8daNpcT_cFi(); extern "C" s32 getFootLJointNo__8daNpcT_cFv(); extern "C" s32 getFootRJointNo__8daNpcT_cFv(); extern "C" s32 getEyeballMaterialNo__8daNpcT_cFv(); extern "C" bool evtEndProc__8daNpcT_cFv(); extern "C" void afterMoved__8daNpcT_cFv(); extern "C" bool chkXYItems__8daNpcT_cFv(); extern "C" void decTmr__8daNpcT_cFv(); extern "C" void drawOtherMdl__8daNpcT_cFv(); extern "C" void drawGhost__8daNpcT_cFv(); extern "C" bool afterSetFaceMotionAnm__8daNpcT_cFiifi(); extern "C" bool afterSetMotionAnm__8daNpcT_cFiifi(); extern "C" void getFaceMotionAnm__8daNpcT_cF26daNpcT_faceMotionAnmData_c(); extern "C" void getMotionAnm__8daNpcT_cF22daNpcT_motionAnmData_c(); extern "C" void changeAnm__8daNpcT_cFPiPi(); extern "C" void changeBck__8daNpcT_cFPiPi(); extern "C" void changeBtp__8daNpcT_cFPiPi(); extern "C" void changeBtk__8daNpcT_cFPiPi(); extern "C" void __sinit_d_a_npc_zelda_cpp(); extern "C" void __ct__13daNpc_Zelda_cFPC26daNpcT_faceMotionAnmData_cPC22daNpcT_motionAnmData_cPCQ222daNpcT_MotionSeqMngr_c18sequenceStepData_ciPCQ222daNpcT_MotionSeqMngr_c18sequenceStepData_ciPC16daNpcT_evtData_cPPc(); extern "C" void __dt__8cM3dGCylFv(); extern "C" void __dt__8cM3dGAabFv(); extern "C" s32 getEyeballRMaterialNo__13daNpc_Zelda_cFv(); extern "C" s32 getEyeballLMaterialNo__13daNpc_Zelda_cFv(); extern "C" s32 getHeadJointNo__13daNpc_Zelda_cFv(); extern "C" s32 getNeckJointNo__13daNpc_Zelda_cFv(); extern "C" bool getBackboneJointNo__13daNpc_Zelda_cFv(); extern "C" void checkChangeJoint__13daNpc_Zelda_cFi(); extern "C" void checkRemoveJoint__13daNpc_Zelda_cFi(); extern "C" void __dt__19daNpc_Zelda_Param_cFv(); extern "C" static void func_80B77FA4(); extern "C" static void func_80B77FAC(); extern "C" u8 const m__19daNpc_Zelda_Param_c[140]; extern "C" extern char const* const d_a_npc_zelda__stringBase0; extern "C" void* mCutNameList__13daNpc_Zelda_c; extern "C" u8 mCutList__13daNpc_Zelda_c[12]; // // External References: // extern "C" void mDoMtx_YrotS__FPA4_fs(); extern "C" void mDoMtx_YrotM__FPA4_fs(); extern "C" void mDoMtx_ZrotM__FPA4_fs(); extern "C" void __ct__16mDoExt_McaMorfSOFP12J3DModelDataP25mDoExt_McaMorfCallBack1_cP25mDoExt_McaMorfCallBack2_cP15J3DAnmTransformifiiP10Z2CreatureUlUl(); extern "C" void stopZelAnime__16mDoExt_McaMorfSOFv(); extern "C" void __ct__10fopAc_ac_cFv(); extern "C" void __dt__10fopAc_ac_cFv(); extern "C" void fopAcM_entrySolidHeap__FP10fopAc_ac_cPFP10fopAc_ac_c_iUl(); extern "C" void fopAcM_setCullSizeBox__FP10fopAc_ac_cffffff(); extern "C" void dComIfGs_wolfeye_effect_check__Fv(); extern "C" void getRes__14dRes_control_cFPCclP11dRes_info_ci(); extern "C" void reset__14dEvt_control_cFv(); extern "C" void getMyStaffId__16dEvent_manager_cFPCcP10fopAc_ac_ci(); extern "C" void getMyActIdx__16dEvent_manager_cFiPCPCciii(); extern "C" void cutEnd__16dEvent_manager_cFi(); extern "C" void ChkPresentEnd__16dEvent_manager_cFv(); extern "C" void __ct__12dBgS_AcchCirFv(); extern "C" void SetWallR__12dBgS_AcchCirFf(); extern "C" void __dt__9dBgS_AcchFv(); extern "C" void __ct__9dBgS_AcchFv(); extern "C" void Set__9dBgS_AcchFP4cXyzP4cXyzP10fopAc_ac_ciP12dBgS_AcchCirP4cXyzP5csXyzP5csXyz(); extern "C" void CrrPos__9dBgS_AcchFR4dBgS(); extern "C" void __ct__11dBgS_GndChkFv(); extern "C" void __dt__11dBgS_GndChkFv(); extern "C" void __ct__11dBgS_LinChkFv(); extern "C" void __dt__11dBgS_LinChkFv(); extern "C" void SetObj__16dBgS_PolyPassChkFv(); extern "C" void __ct__10dCcD_GSttsFv(); extern "C" void Init__9dCcD_SttsFiiP10fopAc_ac_c(); extern "C" void __ct__12dCcD_GObjInfFv(); extern "C" void __dt__12dCcD_GObjInfFv(); extern "C" void Set__8dCcD_CylFRC11dCcD_SrcCyl(); extern "C" void initialize__18daNpcT_ActorMngr_cFv(); extern "C" void entry__18daNpcT_ActorMngr_cFP10fopAc_ac_c(); extern "C" void remove__18daNpcT_ActorMngr_cFv(); extern "C" void getActorP__18daNpcT_ActorMngr_cFv(); extern "C" void initialize__15daNpcT_MatAnm_cFv(); extern "C" void initialize__22daNpcT_MotionSeqMngr_cFv(); extern "C" void initialize__15daNpcT_JntAnm_cFv(); extern "C" void setParam__15daNpcT_JntAnm_cFP10fopAc_ac_cP8J3DModelP4cXyziiiffffffffffP4cXyz(); extern "C" void calcJntRad__15daNpcT_JntAnm_cFfff(); extern "C" void calc__19daNpcT_DmgStagger_cFi(); extern "C" void tgHitCallBack__8daNpcT_cFP10fopAc_ac_cP12dCcD_GObjInfP10fopAc_ac_cP12dCcD_GObjInf(); extern "C" void loadRes__8daNpcT_cFPCScPPCc(); extern "C" void deleteRes__8daNpcT_cFPCScPPCc(); extern "C" void execute__8daNpcT_cFv(); extern "C" void draw__8daNpcT_cFiifP11_GXColorS10fiii(); extern "C" void setEnvTevColor__8daNpcT_cFv(); extern "C" void setRoomNo__8daNpcT_cFv(); extern "C" void setMtx__8daNpcT_cFv(); extern "C" void ctrlJoint__8daNpcT_cFP8J3DJointP8J3DModel(); extern "C" void evtProc__8daNpcT_cFv(); extern "C" void setFootPos__8daNpcT_cFv(); extern "C" void setFootPrtcl__8daNpcT_cFP4cXyzff(); extern "C" bool checkCullDraw__8daNpcT_cFv(); extern "C" void twilight__8daNpcT_cFv(); extern "C" void evtOrder__8daNpcT_cFv(); extern "C" void evtChange__8daNpcT_cFv(); extern "C" void clrParam__8daNpcT_cFv(); extern "C" void setFaceMotionAnm__8daNpcT_cFib(); extern "C" void setMotionAnm__8daNpcT_cFifi(); extern "C" void setAngle__8daNpcT_cF5csXyz(); extern "C" void setAngle__8daNpcT_cFs(); extern "C" void chkActorInSight__8daNpcT_cFP10fopAc_ac_cfs(); extern "C" void srchPlayerActor__8daNpcT_cFv(); extern "C" void step__8daNpcT_cFsiiii(); extern "C" void initTalk__8daNpcT_cFiPP10fopAc_ac_c(); extern "C" void talkProc__8daNpcT_cFPiiPP10fopAc_ac_ci(); extern "C" void daNpcT_getDistTableIdx__Fii(); extern "C" void __ct__10dMsgFlow_cFv(); extern "C" void __dt__10dMsgFlow_cFv(); extern "C" void getEventId__10dMsgFlow_cFPi(); extern "C" void Set__4cCcSFP8cCcD_Obj(); extern "C" void __pl__4cXyzCFRC3Vec(); extern "C" void __mi__4cXyzCFRC3Vec(); extern "C" void cM_atan2s__Fff(); extern "C" void cM_rndF__Ff(); extern "C" void __ct__11cBgS_GndChkFv(); extern "C" void __dt__11cBgS_GndChkFv(); extern "C" void __dt__13cBgS_PolyInfoFv(); extern "C" void __dt__8cM3dGCirFv(); extern "C" void SetC__8cM3dGCylFRC4cXyz(); extern "C" void SetH__8cM3dGCylFf(); extern "C" void SetR__8cM3dGCylFf(); extern "C" void __ct__10Z2CreatureFv(); extern "C" void __dt__10Z2CreatureFv(); extern "C" void init__10Z2CreatureFP3VecP3VecUcUc(); extern "C" void* __nw__FUl(); extern "C" void __dl__FPv(); extern "C" void init__12J3DFrameCtrlFs(); extern "C" void getTexNo__16J3DAnmTexPatternCFUsPUs(); extern "C" void initialize__14J3DMaterialAnmFv(); extern "C" void __destroy_arr(); extern "C" void __construct_array(); extern "C" void __ptmf_test(); extern "C" void __ptmf_cmpr(); extern "C" void __ptmf_scall(); extern "C" void _savegpr_22(); extern "C" void _savegpr_27(); extern "C" void _savegpr_28(); extern "C" void _savegpr_29(); extern "C" void _restgpr_22(); extern "C" void _restgpr_27(); extern "C" void _restgpr_28(); extern "C" void _restgpr_29(); extern "C" extern u8 const __ptmf_null[12 + 4 /* padding */]; extern "C" extern void* __vt__8dCcD_Cyl[36]; extern "C" extern void* __vt__9dCcD_Stts[11]; extern "C" u8 mCcDCyl__8daNpcT_c[68]; extern "C" extern void* __vt__8daNpcT_c[49]; extern "C" extern void* __vt__15daNpcT_MatAnm_c[4 + 1 /* padding */]; extern "C" extern void* __vt__12cCcD_CylAttr[25]; extern "C" extern void* __vt__14cCcD_ShapeAttr[22]; extern "C" extern void* __vt__9cCcD_Stts[8]; extern "C" extern void* __vt__14J3DMaterialAnm[4]; extern "C" u8 now__14mDoMtx_stack_c[48]; extern "C" u8 sincosTable___5JMath[65536]; extern "C" void __register_global_object(); // // Declarations: // /* ############################################################################################## */ /* 80B780C4-80B780C4 0000FC 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */ #pragma push #pragma force_active on SECTION_DEAD static char const* const stringBase_80B780C4 = ""; SECTION_DEAD static char const* const stringBase_80B780C5 = "NO_RESPONSE"; SECTION_DEAD static char const* const stringBase_80B780D1 = "Zelda"; #pragma pop /* 80B780D8-80B780E4 000000 000C+00 1/1 0/0 0/0 .data cNullVec__6Z2Calc */ SECTION_DATA static u8 cNullVec__6Z2Calc[12] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; /* 80B780E4-80B780F8 00000C 0004+10 0/0 0/0 0/0 .data @1787 */ #pragma push #pragma force_active on SECTION_DATA static u32 lit_1787[1 + 4 /* padding */] = { 0x02000201, /* padding */ 0x40080000, 0x00000000, 0x3FE00000, 0x00000000, }; #pragma pop /* 80B780F8-80B78100 000020 0008+00 1/1 0/0 0/0 .data l_bmdData */ SECTION_DATA static u8 l_bmdData[8] = { 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x01, }; /* 80B78100-80B78110 -00001 0010+00 0/1 0/0 0/0 .data l_evtList */ #pragma push #pragma force_active on SECTION_DATA static void* l_evtList[4] = { (void*)&d_a_npc_zelda__stringBase0, (void*)NULL, (void*)(((char*)&d_a_npc_zelda__stringBase0) + 0x1), (void*)NULL, }; #pragma pop /* 80B78110-80B78118 -00001 0008+00 2/3 0/0 0/0 .data l_resNameList */ SECTION_DATA static void* l_resNameList[2] = { (void*)&d_a_npc_zelda__stringBase0, (void*)(((char*)&d_a_npc_zelda__stringBase0) + 0xD), }; /* 80B78118-80B7811C 000040 0002+02 1/0 0/0 0/0 .data l_loadResPtrn0 */ SECTION_DATA static u16 l_loadResPtrn0[1 + 1 /* padding */] = { 0x01FF, /* padding */ 0x0000, }; /* 80B7811C-80B78124 -00001 0008+00 1/2 0/0 0/0 .data l_loadResPtrnList */ SECTION_DATA static void* l_loadResPtrnList[2] = { (void*)&l_loadResPtrn0, (void*)&l_loadResPtrn0, }; /* 80B78124-80B78178 00004C 0054+00 0/1 0/0 0/0 .data l_faceMotionAnmData */ #pragma push #pragma force_active on SECTION_DATA static u8 l_faceMotionAnmData[84] = { 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, }; #pragma pop /* 80B78178-80B781B0 0000A0 0038+00 0/1 0/0 0/0 .data l_motionAnmData */ #pragma push #pragma force_active on SECTION_DATA static u8 l_motionAnmData[56] = { 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, }; #pragma pop /* 80B781B0-80B781E0 0000D8 0030+00 0/1 0/0 0/0 .data l_faceMotionSequenceData */ #pragma push #pragma force_active on SECTION_DATA static u8 l_faceMotionSequenceData[48] = { 0x00, 0x02, 0xFF, 0x01, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x01, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, }; #pragma pop /* 80B781E0-80B78200 000108 0020+00 0/1 0/0 0/0 .data l_motionSequenceData */ #pragma push #pragma force_active on SECTION_DATA static u8 l_motionSequenceData[32] = { 0x00, 0x00, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x01, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, }; #pragma pop /* 80B78200-80B78204 -00001 0004+00 1/1 0/0 0/0 .data mCutNameList__13daNpc_Zelda_c */ SECTION_DATA void* daNpc_Zelda_c::mCutNameList = (void*)&d_a_npc_zelda__stringBase0; /* 80B78204-80B78210 00012C 000C+00 2/2 0/0 0/0 .data mCutList__13daNpc_Zelda_c */ SECTION_DATA u8 daNpc_Zelda_c::mCutList[12] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; /* 80B78210-80B7821C -00001 000C+00 1/1 0/0 0/0 .data @4555 */ SECTION_DATA static void* lit_4555[3] = { (void*)NULL, (void*)0xFFFFFFFF, (void*)talk__13daNpc_Zelda_cFPv, }; /* 80B7821C-80B78228 -00001 000C+00 1/1 0/0 0/0 .data @4631 */ SECTION_DATA static void* lit_4631[3] = { (void*)NULL, (void*)0xFFFFFFFF, (void*)talk__13daNpc_Zelda_cFPv, }; /* 80B78228-80B78234 -00001 000C+00 1/1 0/0 0/0 .data @4636 */ SECTION_DATA static void* lit_4636[3] = { (void*)NULL, (void*)0xFFFFFFFF, (void*)talk__13daNpc_Zelda_cFPv, }; /* 80B78234-80B78240 -00001 000C+00 1/1 0/0 0/0 .data @4865 */ SECTION_DATA static void* lit_4865[3] = { (void*)NULL, (void*)0xFFFFFFFF, (void*)wait__13daNpc_Zelda_cFPv, }; /* 80B78240-80B78260 -00001 0020+00 1/0 0/0 0/0 .data daNpc_Zelda_MethodTable */ static actor_method_class daNpc_Zelda_MethodTable = { (process_method_func)daNpc_Zelda_Create__FPv, (process_method_func)daNpc_Zelda_Delete__FPv, (process_method_func)daNpc_Zelda_Execute__FPv, (process_method_func)daNpc_Zelda_IsDelete__FPv, (process_method_func)daNpc_Zelda_Draw__FPv, }; /* 80B78260-80B78290 -00001 0030+00 0/0 0/0 1/0 .data g_profile_NPC_ZELDA */ extern actor_process_profile_definition g_profile_NPC_ZELDA = { fpcLy_CURRENT_e, // mLayerID 7, // mListID fpcPi_CURRENT_e, // mListPrio PROC_NPC_ZELDA, // mProcName &g_fpcLf_Method.base, // sub_method sizeof(daNpc_Zelda_c), // mSize 0, // mSizeOther 0, // mParameters &g_fopAc_Method.base, // sub_method 384, // mPriority &daNpc_Zelda_MethodTable, // sub_method 0x00040108, // mStatus fopAc_NPC_e, // mActorType fopAc_CULLBOX_CUSTOM_e, // cullType }; /* 80B78290-80B7829C 0001B8 000C+00 2/2 0/0 0/0 .data __vt__11J3DTexNoAnm */ SECTION_DATA extern void* __vt__11J3DTexNoAnm[3] = { (void*)NULL /* RTTI */, (void*)NULL, (void*)calc__11J3DTexNoAnmCFPUs, }; /* 80B7829C-80B782A8 0001C4 000C+00 3/3 0/0 0/0 .data __vt__12J3DFrameCtrl */ SECTION_DATA extern void* __vt__12J3DFrameCtrl[3] = { (void*)NULL /* RTTI */, (void*)NULL, (void*)__dt__12J3DFrameCtrlFv, }; /* 80B782A8-80B782CC 0001D0 0024+00 3/3 0/0 0/0 .data __vt__12dBgS_ObjAcch */ SECTION_DATA extern void* __vt__12dBgS_ObjAcch[9] = { (void*)NULL /* RTTI */, (void*)NULL, (void*)__dt__12dBgS_ObjAcchFv, (void*)NULL, (void*)NULL, (void*)func_80B77FAC, (void*)NULL, (void*)NULL, (void*)func_80B77FA4, }; /* 80B782CC-80B782D8 0001F4 000C+00 2/2 0/0 0/0 .data __vt__12dBgS_AcchCir */ SECTION_DATA extern void* __vt__12dBgS_AcchCir[3] = { (void*)NULL /* RTTI */, (void*)NULL, (void*)__dt__12dBgS_AcchCirFv, }; /* 80B782D8-80B782E4 000200 000C+00 3/3 0/0 0/0 .data __vt__10cCcD_GStts */ SECTION_DATA extern void* __vt__10cCcD_GStts[3] = { (void*)NULL /* RTTI */, (void*)NULL, (void*)__dt__10cCcD_GSttsFv, }; /* 80B782E4-80B782F0 00020C 000C+00 2/2 0/0 0/0 .data __vt__10dCcD_GStts */ SECTION_DATA extern void* __vt__10dCcD_GStts[3] = { (void*)NULL /* RTTI */, (void*)NULL, (void*)__dt__10dCcD_GSttsFv, }; /* 80B782F0-80B782FC 000218 000C+00 3/3 0/0 0/0 .data __vt__22daNpcT_MotionSeqMngr_c */ SECTION_DATA extern void* __vt__22daNpcT_MotionSeqMngr_c[3] = { (void*)NULL /* RTTI */, (void*)NULL, (void*)__dt__22daNpcT_MotionSeqMngr_cFv, }; /* 80B782FC-80B78308 000224 000C+00 4/4 0/0 0/0 .data __vt__18daNpcT_ActorMngr_c */ SECTION_DATA extern void* __vt__18daNpcT_ActorMngr_c[3] = { (void*)NULL /* RTTI */, (void*)NULL, (void*)__dt__18daNpcT_ActorMngr_cFv, }; /* 80B78308-80B78314 000230 000C+00 3/3 0/0 0/0 .data __vt__15daNpcT_JntAnm_c */ SECTION_DATA extern void* __vt__15daNpcT_JntAnm_c[3] = { (void*)NULL /* RTTI */, (void*)NULL, (void*)__dt__15daNpcT_JntAnm_cFv, }; /* 80B78314-80B78320 00023C 000C+00 3/3 0/0 0/0 .data __vt__8cM3dGAab */ SECTION_DATA extern void* __vt__8cM3dGAab[3] = { (void*)NULL /* RTTI */, (void*)NULL, (void*)__dt__8cM3dGAabFv, }; /* 80B78320-80B7832C 000248 000C+00 3/3 0/0 0/0 .data __vt__8cM3dGCyl */ SECTION_DATA extern void* __vt__8cM3dGCyl[3] = { (void*)NULL /* RTTI */, (void*)NULL, (void*)__dt__8cM3dGCylFv, }; /* 80B7832C-80B783F0 000254 00C4+00 2/2 0/0 0/0 .data __vt__13daNpc_Zelda_c */ SECTION_DATA extern void* __vt__13daNpc_Zelda_c[49] = { (void*)NULL /* RTTI */, (void*)NULL, (void*)__dt__13daNpc_Zelda_cFv, (void*)ctrlBtk__13daNpc_Zelda_cFv, (void*)ctrlSubFaceMotion__8daNpcT_cFi, (void*)checkChangeJoint__13daNpc_Zelda_cFi, (void*)checkRemoveJoint__13daNpc_Zelda_cFi, (void*)getBackboneJointNo__13daNpc_Zelda_cFv, (void*)getNeckJointNo__13daNpc_Zelda_cFv, (void*)getHeadJointNo__13daNpc_Zelda_cFv, (void*)getFootLJointNo__8daNpcT_cFv, (void*)getFootRJointNo__8daNpcT_cFv, (void*)getEyeballLMaterialNo__13daNpc_Zelda_cFv, (void*)getEyeballRMaterialNo__13daNpc_Zelda_cFv, (void*)getEyeballMaterialNo__8daNpcT_cFv, (void*)ctrlJoint__8daNpcT_cFP8J3DJointP8J3DModel, (void*)afterJntAnm__13daNpc_Zelda_cFi, (void*)setParam__13daNpc_Zelda_cFv, (void*)checkChangeEvt__13daNpc_Zelda_cFv, (void*)evtTalk__13daNpc_Zelda_cFv, (void*)evtEndProc__8daNpcT_cFv, (void*)evtCutProc__13daNpc_Zelda_cFv, (void*)setAfterTalkMotion__13daNpc_Zelda_cFv, (void*)evtProc__8daNpcT_cFv, (void*)action__13daNpc_Zelda_cFv, (void*)beforeMove__13daNpc_Zelda_cFv, (void*)afterMoved__8daNpcT_cFv, (void*)setAttnPos__13daNpc_Zelda_cFv, (void*)setFootPos__8daNpcT_cFv, (void*)setCollision__13daNpc_Zelda_cFv, (void*)setFootPrtcl__8daNpcT_cFP4cXyzff, (void*)checkCullDraw__8daNpcT_cFv, (void*)twilight__8daNpcT_cFv, (void*)chkXYItems__8daNpcT_cFv, (void*)evtOrder__8daNpcT_cFv, (void*)decTmr__8daNpcT_cFv, (void*)clrParam__8daNpcT_cFv, (void*)drawDbgInfo__13daNpc_Zelda_cFv, (void*)drawOtherMdl__8daNpcT_cFv, (void*)drawGhost__8daNpcT_cFv, (void*)afterSetFaceMotionAnm__8daNpcT_cFiifi, (void*)afterSetMotionAnm__8daNpcT_cFiifi, (void*)getFaceMotionAnm__8daNpcT_cF26daNpcT_faceMotionAnmData_c, (void*)getMotionAnm__8daNpcT_cF22daNpcT_motionAnmData_c, (void*)changeAnm__8daNpcT_cFPiPi, (void*)changeBck__8daNpcT_cFPiPi, (void*)changeBtp__8daNpcT_cFPiPi, (void*)changeBtk__8daNpcT_cFPiPi, (void*)setMotionAnm__8daNpcT_cFifi, }; /* 80B7512C-80B7524C 0000EC 0120+00 1/0 0/0 0/0 .text __dt__13daNpc_Zelda_cFv */ daNpc_Zelda_c::~daNpc_Zelda_c() { // NONMATCHING } /* ############################################################################################## */ /* 80B77FC8-80B78054 000000 008C+00 7/7 0/0 0/0 .rodata m__19daNpc_Zelda_Param_c */ SECTION_RODATA u8 const daNpc_Zelda_Param_c::m[140] = { 0x43, 0x3E, 0x00, 0x00, 0xC0, 0x40, 0x00, 0x00, 0x3F, 0x80, 0x00, 0x00, 0x43, 0xC8, 0x00, 0x00, 0x43, 0x7F, 0x00, 0x00, 0x43, 0x2A, 0x00, 0x00, 0x42, 0x0C, 0x00, 0x00, 0x41, 0xF0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x20, 0x00, 0x00, 0xC1, 0x20, 0x00, 0x00, 0x41, 0xF0, 0x00, 0x00, 0xC1, 0x20, 0x00, 0x00, 0x42, 0x34, 0x00, 0x00, 0xC2, 0x34, 0x00, 0x00, 0x3F, 0x19, 0x99, 0x9A, 0x41, 0x40, 0x00, 0x00, 0x00, 0x03, 0x00, 0x06, 0x00, 0x05, 0x00, 0x06, 0x42, 0xDC, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; COMPILER_STRIP_GATE(0x80B77FC8, &daNpc_Zelda_Param_c::m); /* 80B78054-80B7805C 00008C 0008+00 0/1 0/0 0/0 .rodata heapSize$3959 */ #pragma push #pragma force_active on SECTION_RODATA static u8 const heapSize[8] = { 0x00, 0x00, 0x8F, 0xE0, 0x00, 0x00, 0x8F, 0xE0, }; COMPILER_STRIP_GATE(0x80B78054, &heapSize); #pragma pop /* 80B7805C-80B78060 000094 0004+00 0/1 0/0 0/0 .rodata @4032 */ #pragma push #pragma force_active on SECTION_RODATA static f32 const lit_4032 = -200.0f; COMPILER_STRIP_GATE(0x80B7805C, &lit_4032); #pragma pop /* 80B78060-80B78064 000098 0004+00 0/1 0/0 0/0 .rodata @4033 */ #pragma push #pragma force_active on SECTION_RODATA static f32 const lit_4033 = -100.0f; COMPILER_STRIP_GATE(0x80B78060, &lit_4033); #pragma pop /* 80B78064-80B78068 00009C 0004+00 0/1 0/0 0/0 .rodata @4034 */ #pragma push #pragma force_active on SECTION_RODATA static f32 const lit_4034 = 200.0f; COMPILER_STRIP_GATE(0x80B78064, &lit_4034); #pragma pop /* 80B78068-80B7806C 0000A0 0004+00 0/1 0/0 0/0 .rodata @4035 */ #pragma push #pragma force_active on SECTION_RODATA static f32 const lit_4035 = 300.0f; COMPILER_STRIP_GATE(0x80B78068, &lit_4035); #pragma pop /* 80B7806C-80B78070 0000A4 0004+00 0/1 0/0 0/0 .rodata @4036 */ #pragma push #pragma force_active on SECTION_RODATA static f32 const lit_4036 = -1000000000.0f; COMPILER_STRIP_GATE(0x80B7806C, &lit_4036); #pragma pop /* 80B7524C-80B75530 00020C 02E4+00 1/1 0/0 0/0 .text create__13daNpc_Zelda_cFv */ void daNpc_Zelda_c::create() { // NONMATCHING } /* ############################################################################################## */ /* 80B78070-80B78074 0000A8 0004+00 5/10 0/0 0/0 .rodata @4190 */ SECTION_RODATA static u8 const lit_4190[4] = { 0x00, 0x00, 0x00, 0x00, }; COMPILER_STRIP_GATE(0x80B78070, &lit_4190); /* 80B78074-80B78078 0000AC 0004+00 0/2 0/0 0/0 .rodata @4191 */ #pragma push #pragma force_active on SECTION_RODATA static f32 const lit_4191 = 65536.0f; COMPILER_STRIP_GATE(0x80B78074, &lit_4191); #pragma pop /* 80B78078-80B7807C 0000B0 0004+00 1/4 0/0 0/0 .rodata @4192 */ SECTION_RODATA static f32 const lit_4192 = 1.0f / 5.0f; COMPILER_STRIP_GATE(0x80B78078, &lit_4192); /* 80B7807C-80B78080 0000B4 0004+00 2/4 0/0 0/0 .rodata @4342 */ SECTION_RODATA static f32 const lit_4342 = 1.0f; COMPILER_STRIP_GATE(0x80B7807C, &lit_4342); /* 80B75530-80B757BC 0004F0 028C+00 1/1 0/0 0/0 .text CreateHeap__13daNpc_Zelda_cFv */ void daNpc_Zelda_c::CreateHeap() { // NONMATCHING } /* 80B757BC-80B757F8 00077C 003C+00 1/1 0/0 0/0 .text __dt__15J3DTevKColorAnmFv */ // J3DTevKColorAnm::~J3DTevKColorAnm() { extern "C" void __dt__15J3DTevKColorAnmFv() { // NONMATCHING } /* 80B757F8-80B75810 0007B8 0018+00 1/1 0/0 0/0 .text __ct__15J3DTevKColorAnmFv */ // J3DTevKColorAnm::J3DTevKColorAnm() { extern "C" void __ct__15J3DTevKColorAnmFv() { // NONMATCHING } /* 80B75810-80B7584C 0007D0 003C+00 1/1 0/0 0/0 .text __dt__14J3DTevColorAnmFv */ // J3DTevColorAnm::~J3DTevColorAnm() { extern "C" void __dt__14J3DTevColorAnmFv() { // NONMATCHING } /* 80B7584C-80B75864 00080C 0018+00 1/1 0/0 0/0 .text __ct__14J3DTevColorAnmFv */ // J3DTevColorAnm::J3DTevColorAnm() { extern "C" void __ct__14J3DTevColorAnmFv() { // NONMATCHING } /* 80B75864-80B758AC 000824 0048+00 1/1 0/0 0/0 .text __dt__11J3DTexNoAnmFv */ // J3DTexNoAnm::~J3DTexNoAnm() { extern "C" void __dt__11J3DTexNoAnmFv() { // NONMATCHING } /* 80B758AC-80B758D0 00086C 0024+00 1/1 0/0 0/0 .text __ct__11J3DTexNoAnmFv */ // J3DTexNoAnm::J3DTexNoAnm() { extern "C" void __ct__11J3DTexNoAnmFv() { // NONMATCHING } /* 80B758D0-80B7590C 000890 003C+00 1/1 0/0 0/0 .text __dt__12J3DTexMtxAnmFv */ // J3DTexMtxAnm::~J3DTexMtxAnm() { extern "C" void __dt__12J3DTexMtxAnmFv() { // NONMATCHING } /* 80B7590C-80B75924 0008CC 0018+00 1/1 0/0 0/0 .text __ct__12J3DTexMtxAnmFv */ // J3DTexMtxAnm::J3DTexMtxAnm() { extern "C" void __ct__12J3DTexMtxAnmFv() { // NONMATCHING } /* 80B75924-80B75960 0008E4 003C+00 1/1 0/0 0/0 .text __dt__14J3DMatColorAnmFv */ // J3DMatColorAnm::~J3DMatColorAnm() { extern "C" void __dt__14J3DMatColorAnmFv() { // NONMATCHING } /* 80B75960-80B75978 000920 0018+00 1/1 0/0 0/0 .text __ct__14J3DMatColorAnmFv */ // J3DMatColorAnm::J3DMatColorAnm() { extern "C" void __ct__14J3DMatColorAnmFv() { // NONMATCHING } /* 80B75978-80B759AC 000938 0034+00 1/1 0/0 0/0 .text Delete__13daNpc_Zelda_cFv */ void daNpc_Zelda_c::Delete() { // NONMATCHING } /* 80B759AC-80B759CC 00096C 0020+00 2/2 0/0 0/0 .text Execute__13daNpc_Zelda_cFv */ void daNpc_Zelda_c::Execute() { // NONMATCHING } /* ############################################################################################## */ /* 80B78080-80B78084 0000B8 0004+00 1/1 0/0 0/0 .rodata @4402 */ SECTION_RODATA static f32 const lit_4402 = 100.0f; COMPILER_STRIP_GATE(0x80B78080, &lit_4402); /* 80B759CC-80B75A90 00098C 00C4+00 1/1 0/0 0/0 .text Draw__13daNpc_Zelda_cFv */ void daNpc_Zelda_c::Draw() { // NONMATCHING } /* 80B75A90-80B75AB0 000A50 0020+00 1/1 0/0 0/0 .text * createHeapCallBack__13daNpc_Zelda_cFP10fopAc_ac_c */ void daNpc_Zelda_c::createHeapCallBack(fopAc_ac_c* param_0) { // NONMATCHING } /* 80B75AB0-80B75B08 000A70 0058+00 1/1 0/0 0/0 .text * ctrlJointCallBack__13daNpc_Zelda_cFP8J3DJointi */ void daNpc_Zelda_c::ctrlJointCallBack(J3DJoint* param_0, int param_1) { // NONMATCHING } /* 80B75B08-80B75B28 000AC8 0020+00 1/1 0/0 0/0 .text getType__13daNpc_Zelda_cFv */ void daNpc_Zelda_c::getType() { // NONMATCHING } /* 80B75B28-80B75B30 000AE8 0008+00 1/1 0/0 0/0 .text isDelete__13daNpc_Zelda_cFv */ bool daNpc_Zelda_c::isDelete() { return false; } /* 80B75B30-80B75C9C 000AF0 016C+00 1/1 0/0 0/0 .text reset__13daNpc_Zelda_cFv */ void daNpc_Zelda_c::reset() { // NONMATCHING } /* 80B75C9C-80B75D28 000C5C 008C+00 1/0 0/0 0/0 .text afterJntAnm__13daNpc_Zelda_cFi */ void daNpc_Zelda_c::afterJntAnm(int param_0) { // NONMATCHING } /* ############################################################################################## */ /* 80B78084-80B78088 0000BC 0004+00 3/3 0/0 0/0 .rodata @4551 */ SECTION_RODATA static f32 const lit_4551 = -1.0f; COMPILER_STRIP_GATE(0x80B78084, &lit_4551); /* 80B75D28-80B75E34 000CE8 010C+00 1/0 0/0 0/0 .text ctrlBtk__13daNpc_Zelda_cFv */ void daNpc_Zelda_c::ctrlBtk() { // NONMATCHING } /* 80B75E34-80B75EE8 000DF4 00B4+00 1/0 0/0 0/0 .text checkChangeEvt__13daNpc_Zelda_cFv */ void daNpc_Zelda_c::checkChangeEvt() { // NONMATCHING } /* 80B75EE8-80B76014 000EA8 012C+00 1/0 0/0 0/0 .text setParam__13daNpc_Zelda_cFv */ void daNpc_Zelda_c::setParam() { // NONMATCHING } /* 80B76014-80B76074 000FD4 0060+00 1/0 0/0 0/0 .text setAfterTalkMotion__13daNpc_Zelda_cFv */ void daNpc_Zelda_c::setAfterTalkMotion() { // NONMATCHING } /* 80B76074-80B76078 001034 0004+00 1/1 0/0 0/0 .text srchActors__13daNpc_Zelda_cFv */ void daNpc_Zelda_c::srchActors() { /* empty function */ } /* 80B76078-80B76118 001038 00A0+00 1/0 0/0 0/0 .text evtTalk__13daNpc_Zelda_cFv */ void daNpc_Zelda_c::evtTalk() { // NONMATCHING } /* 80B76118-80B761E0 0010D8 00C8+00 1/0 0/0 0/0 .text evtCutProc__13daNpc_Zelda_cFv */ void daNpc_Zelda_c::evtCutProc() { // NONMATCHING } /* 80B761E0-80B762CC 0011A0 00EC+00 1/0 0/0 0/0 .text action__13daNpc_Zelda_cFv */ void daNpc_Zelda_c::action() { // NONMATCHING } /* 80B762CC-80B76344 00128C 0078+00 1/0 0/0 0/0 .text beforeMove__13daNpc_Zelda_cFv */ void daNpc_Zelda_c::beforeMove() { // NONMATCHING } /* ############################################################################################## */ /* 80B78088-80B7808C 0000C0 0004+00 0/1 0/0 0/0 .rodata @4744 */ #pragma push #pragma force_active on SECTION_RODATA static f32 const lit_4744 = 10.0f; COMPILER_STRIP_GATE(0x80B78088, &lit_4744); #pragma pop /* 80B7808C-80B78090 0000C4 0004+00 0/1 0/0 0/0 .rodata @4745 */ #pragma push #pragma force_active on SECTION_RODATA static f32 const lit_4745 = -30.0f; COMPILER_STRIP_GATE(0x80B7808C, &lit_4745); #pragma pop /* 80B78090-80B78094 0000C8 0004+00 0/1 0/0 0/0 .rodata @4746 */ #pragma push #pragma force_active on SECTION_RODATA static u32 const lit_4746 = 0x38C90FDB; COMPILER_STRIP_GATE(0x80B78090, &lit_4746); #pragma pop /* 80B78094-80B78098 0000CC 0004+00 0/1 0/0 0/0 .rodata @4747 */ #pragma push #pragma force_active on SECTION_RODATA static f32 const lit_4747 = 170.0f; COMPILER_STRIP_GATE(0x80B78094, &lit_4747); #pragma pop /* 80B78098-80B780A0 0000D0 0008+00 1/3 0/0 0/0 .rodata @4749 */ SECTION_RODATA static u8 const lit_4749[8] = { 0x43, 0x30, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, }; COMPILER_STRIP_GATE(0x80B78098, &lit_4749); /* 80B76344-80B765D4 001304 0290+00 1/0 0/0 0/0 .text setAttnPos__13daNpc_Zelda_cFv */ void daNpc_Zelda_c::setAttnPos() { // NONMATCHING } /* ############################################################################################## */ /* 80B780A0-80B780A8 0000D8 0008+00 0/1 0/0 0/0 .rodata @4807 */ #pragma push #pragma force_active on SECTION_RODATA static u8 const lit_4807[8] = { 0x3F, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; COMPILER_STRIP_GATE(0x80B780A0, &lit_4807); #pragma pop /* 80B780A8-80B780B0 0000E0 0008+00 0/1 0/0 0/0 .rodata @4808 */ #pragma push #pragma force_active on SECTION_RODATA static u8 const lit_4808[8] = { 0x40, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; COMPILER_STRIP_GATE(0x80B780A8, &lit_4808); #pragma pop /* 80B780B0-80B780B8 0000E8 0008+00 0/1 0/0 0/0 .rodata @4809 */ #pragma push #pragma force_active on SECTION_RODATA static u8 const lit_4809[8] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; COMPILER_STRIP_GATE(0x80B780B0, &lit_4809); #pragma pop /* 80B780B8-80B780BC 0000F0 0004+00 0/1 0/0 0/0 .rodata @4853 */ #pragma push #pragma force_active on SECTION_RODATA static f32 const lit_4853 = 20.0f; COMPILER_STRIP_GATE(0x80B780B8, &lit_4853); #pragma pop /* 80B780BC-80B780C0 0000F4 0004+00 0/1 0/0 0/0 .rodata @4854 */ #pragma push #pragma force_active on SECTION_RODATA static f32 const lit_4854 = 160.0f; COMPILER_STRIP_GATE(0x80B780BC, &lit_4854); #pragma pop /* 80B780C0-80B780C4 0000F8 0004+00 0/1 0/0 0/0 .rodata @4855 */ #pragma push #pragma force_active on SECTION_RODATA static f32 const lit_4855 = 44.0f; COMPILER_STRIP_GATE(0x80B780C0, &lit_4855); #pragma pop /* 80B765D4-80B76774 001594 01A0+00 1/0 0/0 0/0 .text setCollision__13daNpc_Zelda_cFv */ void daNpc_Zelda_c::setCollision() { // NONMATCHING } /* 80B76774-80B7677C 001734 0008+00 1/0 0/0 0/0 .text drawDbgInfo__13daNpc_Zelda_cFv */ bool daNpc_Zelda_c::drawDbgInfo() { return false; } /* 80B7677C-80B767C4 00173C 0048+00 1/1 0/0 0/0 .text selectAction__13daNpc_Zelda_cFv */ void daNpc_Zelda_c::selectAction() { // NONMATCHING } /* 80B767C4-80B767F0 001784 002C+00 2/2 0/0 0/0 .text * chkAction__13daNpc_Zelda_cFM13daNpc_Zelda_cFPCvPvPv_i */ void daNpc_Zelda_c::chkAction(int (daNpc_Zelda_c::*param_0)(void*)) { // NONMATCHING } /* 80B767F0-80B76898 0017B0 00A8+00 2/2 0/0 0/0 .text * setAction__13daNpc_Zelda_cFM13daNpc_Zelda_cFPCvPvPv_i */ void daNpc_Zelda_c::setAction(int (daNpc_Zelda_c::*param_0)(void*)) { // NONMATCHING } /* 80B76898-80B76B74 001858 02DC+00 1/0 0/0 0/0 .text wait__13daNpc_Zelda_cFPv */ void daNpc_Zelda_c::wait(void* param_0) { // NONMATCHING } /* 80B76B74-80B76D60 001B34 01EC+00 3/0 0/0 0/0 .text talk__13daNpc_Zelda_cFPv */ void daNpc_Zelda_c::talk(void* param_0) { // NONMATCHING } /* 80B76D60-80B76D80 001D20 0020+00 1/0 0/0 0/0 .text daNpc_Zelda_Create__FPv */ static void daNpc_Zelda_Create(void* param_0) { // NONMATCHING } /* 80B76D80-80B76DA0 001D40 0020+00 1/0 0/0 0/0 .text daNpc_Zelda_Delete__FPv */ static void daNpc_Zelda_Delete(void* param_0) { // NONMATCHING } /* 80B76DA0-80B76DC0 001D60 0020+00 1/0 0/0 0/0 .text daNpc_Zelda_Execute__FPv */ static void daNpc_Zelda_Execute(void* param_0) { // NONMATCHING } /* 80B76DC0-80B76DE0 001D80 0020+00 1/0 0/0 0/0 .text daNpc_Zelda_Draw__FPv */ static void daNpc_Zelda_Draw(void* param_0) { // NONMATCHING } /* 80B76DE0-80B76DE8 001DA0 0008+00 1/0 0/0 0/0 .text daNpc_Zelda_IsDelete__FPv */ static bool daNpc_Zelda_IsDelete(void* param_0) { return true; } /* 80B76DE8-80B76E18 001DA8 0030+00 1/0 0/0 0/0 .text calc__11J3DTexNoAnmCFPUs */ // void J3DTexNoAnm::calc(u16* param_0) const { extern "C" void calc__11J3DTexNoAnmCFPUs() { // NONMATCHING } /* 80B76E18-80B76E60 001DD8 0048+00 1/0 0/0 0/0 .text __dt__10cCcD_GSttsFv */ // cCcD_GStts::~cCcD_GStts() { extern "C" void __dt__10cCcD_GSttsFv() { // NONMATCHING } /* 80B76E60-80B771E8 001E20 0388+00 1/1 0/0 0/0 .text __dt__8daNpcT_cFv */ // daNpcT_c::~daNpcT_c() { extern "C" void __dt__8daNpcT_cFv() { // NONMATCHING } /* 80B771E8-80B77224 0021A8 003C+00 3/3 0/0 0/0 .text __dt__4cXyzFv */ // cXyz::~cXyz() { extern "C" void __dt__4cXyzFv() { // NONMATCHING } /* 80B77224-80B77260 0021E4 003C+00 2/2 0/0 0/0 .text __dt__5csXyzFv */ // csXyz::~csXyz() { extern "C" void __dt__5csXyzFv() { // NONMATCHING } /* 80B77260-80B77664 002220 0404+00 1/1 0/0 0/0 .text * __ct__8daNpcT_cFPC26daNpcT_faceMotionAnmData_cPC22daNpcT_motionAnmData_cPCQ222daNpcT_MotionSeqMngr_c18sequenceStepData_ciPCQ222daNpcT_MotionSeqMngr_c18sequenceStepData_ciPC16daNpcT_evtData_cPPc */ // daNpcT_c::daNpcT_c(daNpcT_faceMotionAnmData_c const* param_0, // daNpcT_motionAnmData_c const* param_1, // daNpcT_MotionSeqMngr_c::sequenceStepData_c const* param_2, int param_3, // daNpcT_MotionSeqMngr_c::sequenceStepData_c const* param_4, int param_5, // daNpcT_evtData_c const* param_6, char** param_7) { extern "C" void __ct__8daNpcT_cFPC26daNpcT_faceMotionAnmData_cPC22daNpcT_motionAnmData_cPCQ222daNpcT_MotionSeqMngr_c18sequenceStepData_ciPCQ222daNpcT_MotionSeqMngr_c18sequenceStepData_ciPC16daNpcT_evtData_cPPc() { // NONMATCHING } /* 80B77664-80B77668 002624 0004+00 1/1 0/0 0/0 .text __ct__5csXyzFv */ // csXyz::csXyz() { extern "C" void __ct__5csXyzFv() { /* empty function */ } /* 80B77668-80B77764 002628 00FC+00 1/0 0/0 0/0 .text __dt__15daNpcT_JntAnm_cFv */ // daNpcT_JntAnm_c::~daNpcT_JntAnm_c() { extern "C" void __dt__15daNpcT_JntAnm_cFv() { // NONMATCHING } /* 80B77764-80B77768 002724 0004+00 1/1 0/0 0/0 .text __ct__4cXyzFv */ // cXyz::cXyz() { extern "C" void __ct__4cXyzFv() { /* empty function */ } /* 80B77768-80B777B0 002728 0048+00 1/0 0/0 0/0 .text __dt__18daNpcT_ActorMngr_cFv */ // daNpcT_ActorMngr_c::~daNpcT_ActorMngr_c() { extern "C" void __dt__18daNpcT_ActorMngr_cFv() { // NONMATCHING } /* 80B777B0-80B777F8 002770 0048+00 1/0 0/0 0/0 .text __dt__22daNpcT_MotionSeqMngr_cFv */ // daNpcT_MotionSeqMngr_c::~daNpcT_MotionSeqMngr_c() { extern "C" void __dt__22daNpcT_MotionSeqMngr_cFv() { // NONMATCHING } /* 80B777F8-80B77868 0027B8 0070+00 1/0 0/0 0/0 .text __dt__12dBgS_AcchCirFv */ // dBgS_AcchCir::~dBgS_AcchCir() { extern "C" void __dt__12dBgS_AcchCirFv() { // NONMATCHING } /* 80B77868-80B778C4 002828 005C+00 1/0 0/0 0/0 .text __dt__10dCcD_GSttsFv */ // dCcD_GStts::~dCcD_GStts() { extern "C" void __dt__10dCcD_GSttsFv() { // NONMATCHING } /* 80B778C4-80B77934 002884 0070+00 3/2 0/0 0/0 .text __dt__12dBgS_ObjAcchFv */ // dBgS_ObjAcch::~dBgS_ObjAcch() { extern "C" void __dt__12dBgS_ObjAcchFv() { // NONMATCHING } /* 80B77934-80B7797C 0028F4 0048+00 1/0 0/0 0/0 .text __dt__12J3DFrameCtrlFv */ // J3DFrameCtrl::~J3DFrameCtrl() { extern "C" void __dt__12J3DFrameCtrlFv() { // NONMATCHING } /* 80B7797C-80B77A98 00293C 011C+00 1/1 0/0 0/0 .text setEyeAngleY__15daNpcT_JntAnm_cF4cXyzsifs */ // void daNpcT_JntAnm_c::setEyeAngleY(cXyz param_0, s16 param_1, int param_2, f32 param_3, // s16 param_4) { extern "C" void setEyeAngleY__15daNpcT_JntAnm_cF4cXyzsifs() { // NONMATCHING } /* 80B77A98-80B77CA0 002A58 0208+00 1/1 0/0 0/0 .text setEyeAngleX__15daNpcT_JntAnm_cF4cXyzfs */ // void daNpcT_JntAnm_c::setEyeAngleX(cXyz param_0, f32 param_1, s16 param_2) { extern "C" void setEyeAngleX__15daNpcT_JntAnm_cF4cXyzfs() { // NONMATCHING } /* 80B77CA0-80B77CA4 002C60 0004+00 1/0 0/0 0/0 .text ctrlSubFaceMotion__8daNpcT_cFi */ // void daNpcT_c::ctrlSubFaceMotion(int param_0) { extern "C" void ctrlSubFaceMotion__8daNpcT_cFi() { /* empty function */ } /* 80B77CBC-80B77CC4 002C7C 0008+00 1/0 0/0 0/0 .text evtEndProc__8daNpcT_cFv */ // bool daNpcT_c::evtEndProc() { extern "C" bool evtEndProc__8daNpcT_cFv() { return true; } /* 80B77CC8-80B77CD0 002C88 0008+00 1/0 0/0 0/0 .text chkXYItems__8daNpcT_cFv */ // bool daNpcT_c::chkXYItems() { extern "C" bool chkXYItems__8daNpcT_cFv() { return false; } /* 80B77CD0-80B77CE8 002C90 0018+00 1/0 0/0 0/0 .text decTmr__8daNpcT_cFv */ // void daNpcT_c::decTmr() { extern "C" void decTmr__8daNpcT_cFv() { // NONMATCHING } /* 80B77CE8-80B77CEC 002CA8 0004+00 1/0 0/0 0/0 .text drawOtherMdl__8daNpcT_cFv */ // void daNpcT_c::drawOtherMdl() { extern "C" void drawOtherMdl__8daNpcT_cFv() { /* empty function */ } /* 80B77CEC-80B77CF0 002CAC 0004+00 1/0 0/0 0/0 .text drawGhost__8daNpcT_cFv */ // void daNpcT_c::drawGhost() { extern "C" void drawGhost__8daNpcT_cFv() { /* empty function */ } /* 80B77CF0-80B77CF8 002CB0 0008+00 1/0 0/0 0/0 .text afterSetFaceMotionAnm__8daNpcT_cFiifi */ // bool daNpcT_c::afterSetFaceMotionAnm(int param_0, int param_1, f32 param_2, int param_3) { extern "C" bool afterSetFaceMotionAnm__8daNpcT_cFiifi() { return true; } /* 80B77CF8-80B77D00 002CB8 0008+00 1/0 0/0 0/0 .text afterSetMotionAnm__8daNpcT_cFiifi */ // bool daNpcT_c::afterSetMotionAnm(int param_0, int param_1, f32 param_2, int param_3) { extern "C" bool afterSetMotionAnm__8daNpcT_cFiifi() { return true; } /* 80B77D00-80B77D30 002CC0 0030+00 1/0 0/0 0/0 .text * getFaceMotionAnm__8daNpcT_cF26daNpcT_faceMotionAnmData_c */ // void daNpcT_c::getFaceMotionAnm(daNpcT_faceMotionAnmData_c param_0) { extern "C" void getFaceMotionAnm__8daNpcT_cF26daNpcT_faceMotionAnmData_c() { // NONMATCHING } /* 80B77D30-80B77D60 002CF0 0030+00 1/0 0/0 0/0 .text * getMotionAnm__8daNpcT_cF22daNpcT_motionAnmData_c */ // void daNpcT_c::getMotionAnm(daNpcT_motionAnmData_c param_0) { extern "C" void getMotionAnm__8daNpcT_cF22daNpcT_motionAnmData_c() { // NONMATCHING } /* 80B77D60-80B77D64 002D20 0004+00 1/0 0/0 0/0 .text changeAnm__8daNpcT_cFPiPi */ // void daNpcT_c::changeAnm(int* param_0, int* param_1) { extern "C" void changeAnm__8daNpcT_cFPiPi() { /* empty function */ } /* 80B77D64-80B77D68 002D24 0004+00 1/0 0/0 0/0 .text changeBck__8daNpcT_cFPiPi */ // void daNpcT_c::changeBck(int* param_0, int* param_1) { extern "C" void changeBck__8daNpcT_cFPiPi() { /* empty function */ } /* 80B77D68-80B77D6C 002D28 0004+00 1/0 0/0 0/0 .text changeBtp__8daNpcT_cFPiPi */ // void daNpcT_c::changeBtp(int* param_0, int* param_1) { extern "C" void changeBtp__8daNpcT_cFPiPi() { /* empty function */ } /* 80B77D6C-80B77D70 002D2C 0004+00 1/0 0/0 0/0 .text changeBtk__8daNpcT_cFPiPi */ // void daNpcT_c::changeBtk(int* param_0, int* param_1) { extern "C" void changeBtk__8daNpcT_cFPiPi() { /* empty function */ } /* ############################################################################################## */ /* 80B783F0-80B783FC 000318 000C+00 2/2 0/0 0/0 .data __vt__19daNpc_Zelda_Param_c */ SECTION_DATA extern void* __vt__19daNpc_Zelda_Param_c[3] = { (void*)NULL /* RTTI */, (void*)NULL, (void*)__dt__19daNpc_Zelda_Param_cFv, }; /* 80B78408-80B78414 000008 000C+00 1/1 0/0 0/0 .bss @3811 */ static u8 lit_3811[12]; /* 80B78414-80B78418 000014 0004+00 1/1 0/0 0/0 .bss l_HIO */ static u8 l_HIO[4]; /* 80B77D70-80B77DD8 002D30 0068+00 0/0 1/0 0/0 .text __sinit_d_a_npc_zelda_cpp */ void __sinit_d_a_npc_zelda_cpp() { // NONMATCHING } #pragma push #pragma force_active on REGISTER_CTORS(0x80B77D70, __sinit_d_a_npc_zelda_cpp); #pragma pop /* 80B77DD8-80B77E84 002D98 00AC+00 1/1 0/0 0/0 .text * __ct__13daNpc_Zelda_cFPC26daNpcT_faceMotionAnmData_cPC22daNpcT_motionAnmData_cPCQ222daNpcT_MotionSeqMngr_c18sequenceStepData_ciPCQ222daNpcT_MotionSeqMngr_c18sequenceStepData_ciPC16daNpcT_evtData_cPPc */ daNpc_Zelda_c::daNpc_Zelda_c(daNpcT_faceMotionAnmData_c const* param_0, daNpcT_motionAnmData_c const* param_1, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* param_2, int param_3, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* param_4, int param_5, daNpcT_evtData_c const* param_6, char** param_7) { // NONMATCHING } /* 80B77E84-80B77ECC 002E44 0048+00 1/0 0/0 0/0 .text __dt__8cM3dGCylFv */ // cM3dGCyl::~cM3dGCyl() { extern "C" void __dt__8cM3dGCylFv() { // NONMATCHING } /* 80B77ECC-80B77F14 002E8C 0048+00 1/0 0/0 0/0 .text __dt__8cM3dGAabFv */ // cM3dGAab::~cM3dGAab() { extern "C" void __dt__8cM3dGAabFv() { // NONMATCHING } /* 80B77F14-80B77F1C 002ED4 0008+00 1/0 0/0 0/0 .text getEyeballRMaterialNo__13daNpc_Zelda_cFv */ s32 daNpc_Zelda_c::getEyeballRMaterialNo() { return 5; } /* 80B77F1C-80B77F24 002EDC 0008+00 1/0 0/0 0/0 .text getEyeballLMaterialNo__13daNpc_Zelda_cFv */ s32 daNpc_Zelda_c::getEyeballLMaterialNo() { return 4; } /* 80B77F24-80B77F2C 002EE4 0008+00 1/0 0/0 0/0 .text getHeadJointNo__13daNpc_Zelda_cFv */ s32 daNpc_Zelda_c::getHeadJointNo() { return 4; } /* 80B77F2C-80B77F34 002EEC 0008+00 1/0 0/0 0/0 .text getNeckJointNo__13daNpc_Zelda_cFv */ s32 daNpc_Zelda_c::getNeckJointNo() { return 3; } /* 80B77F34-80B77F3C 002EF4 0008+00 1/0 0/0 0/0 .text getBackboneJointNo__13daNpc_Zelda_cFv */ bool daNpc_Zelda_c::getBackboneJointNo() { return true; } /* 80B77F3C-80B77F4C 002EFC 0010+00 1/0 0/0 0/0 .text checkChangeJoint__13daNpc_Zelda_cFi */ void daNpc_Zelda_c::checkChangeJoint(int param_0) { // NONMATCHING } /* 80B77F4C-80B77F5C 002F0C 0010+00 1/0 0/0 0/0 .text checkRemoveJoint__13daNpc_Zelda_cFi */ void daNpc_Zelda_c::checkRemoveJoint(int param_0) { // NONMATCHING } /* 80B77F5C-80B77FA4 002F1C 0048+00 2/1 0/0 0/0 .text __dt__19daNpc_Zelda_Param_cFv */ daNpc_Zelda_Param_c::~daNpc_Zelda_Param_c() { // NONMATCHING } /* 80B77FA4-80B77FAC 002F64 0008+00 1/0 0/0 0/0 .text @36@__dt__12dBgS_ObjAcchFv */ static void func_80B77FA4() { // NONMATCHING } /* 80B77FAC-80B77FB4 002F6C 0008+00 1/0 0/0 0/0 .text @20@__dt__12dBgS_ObjAcchFv */ static void func_80B77FAC() { // NONMATCHING } /* 80B780C4-80B780C4 0000FC 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */