/** * @file d_a_e_mk.cpp * */ #include "d/actor/d_a_e_mk.h" #include "d/d_cc_d.h" #include "d/d_com_inf_game.h" #include "d/actor/d_a_obj_pillar.h" #include "d/actor/d_a_e_db.h" #include "d/actor/d_a_e_db_leaf.h" #include "d/actor/d_a_player.h" #include "d/d_s_play.h" #include "d/actor/d_a_npc_ks.h" #include "d/actor/d_a_obj_brg.h" #include "d/actor/d_a_e_mk_bo.h" #include "d/d_camera.h" #include "Z2AudioLib/Z2Instances.h" UNK_REL_BSS; /* 8071412C-8071417C 0000EC 0050+00 1/1 0/0 0/0 .text __ct__12daE_MK_HIO_cFv */ daE_MK_HIO_c::daE_MK_HIO_c() { field_0x4 = -1; mSize = 1.3f; mBoomerangRatio = 1.0f; mPlayerThrowDistMax = 1800.0f; mHaltAction = 0; mCrownPosAdjust.x = 0.0f; mCrownPosAdjust.y = 0.0f; mCrownPosAdjust.z = 0.0f; } /* 8071417C-80714228 00013C 00AC+00 9/9 0/0 0/0 .text anm_init__FP10e_mk_classifUcf */ static void anm_init(e_mk_class* i_this, int i_index, f32 i_morf, u8 i_attr, f32 i_rate) { i_this->mpModelMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_mk", i_index), i_attr, i_morf, i_rate, 0.0f, -1.0f); i_this->mAnm = i_index; } /* 80714228-807142D0 0001E8 00A8+00 2/2 0/0 0/0 .text ok_anm_init__FP10e_mk_classifUcf */ static void ok_anm_init(e_mk_class* i_this, int i_index, f32 i_morf, u8 i_mode, f32 i_speed) { i_this->mpCrownModelMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_mk", i_index), i_mode, i_morf, i_speed, 0.0f, -1.0f, NULL); } /* 807142D0-80714498 000290 01C8+00 1/0 0/0 0/0 .text daE_MK_Draw__FP10e_mk_class */ static int daE_MK_Draw(e_mk_class* i_this) { J3DModel* model_p = i_this->mpModelMorf->getModel(); g_env_light.settingTevStruct(0, &i_this->enemy.current.pos, &i_this->enemy.tevStr); g_env_light.setLightTevColorType_MAJI(model_p, &i_this->enemy.tevStr); J3DModelData* i_modelData = model_p->getModelData(); i_this->mBtp->entry(i_modelData); i_this->mpModelMorf->entryDL(); cXyz sp38; if (i_this->field_0x6f8 != 0) { sp38.set(i_this->enemy.current.pos.x, i_this->enemy.current.pos.y + 50.0f, i_this->enemy.current.pos.z); i_this->mShadowKey1 = dComIfGd_setShadow(i_this->mShadowKey1, 1, model_p, &sp38, 1200.0f, 0.0f, i_this->enemy.current.pos.y, i_this->mAcch.GetGroundH(), i_this->mAcch.m_gnd, &i_this->enemy.tevStr, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex()); } if (i_this->field_0x60c != 0) { model_p = i_this->mpCrownModelMorf->getModel(); g_env_light.setLightTevColorType_MAJI(model_p, &i_this->enemy.tevStr); i_this->mpCrownModelMorf->entryDL(); if (i_this->field_0x5e0 != 0) { sp38.set(i_this->field_0x5e4.x, i_this->enemy.current.pos.y + 50.0f, i_this->field_0x5e4.z); i_this->mShadowKey2 = dComIfGd_setShadow(i_this->mShadowKey2, 1, i_this->mpCrownModelMorf->getModel(), &sp38, 500.0f, 0.0f, i_this->enemy.current.pos.y, i_this->mAcch.GetGroundH(), i_this->mAcch.m_gnd, &i_this->enemy.tevStr, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex()); } } if (i_this->field_0x60d != 0) { g_env_light.setLightTevColorType_MAJI(i_this->mpBoomerangModel, &i_this->enemy.tevStr); mDoExt_modelUpdateDL(i_this->mpBoomerangModel); } return 1; } /* 807144D4-80714534 000494 0060+00 1/1 0/0 0/0 .text s_obj_delete__FPvPv */ static void* s_obj_delete(void* i_actor, void* i_data) { if (fopAcM_IsActor(i_actor)) { if (fopAcM_GetName(i_actor) == PROC_E_DB) { static_cast(i_actor)->health = 1000; } else if (fopAcM_GetName(i_actor) == PROC_E_DB_LEAF) { fopAcM_delete(static_cast(i_actor)); } } return NULL; } /* 8071CAB4-8071CAC0 000054 000C+00 0/2 0/0 0/0 .bss demo_jump_pos_1 */ static cXyz demo_jump_pos_1(1050.0f, 500.0f, -450.0f); /* 8071CACC-8071CAD8 00006C 000C+00 0/2 0/0 0/0 .bss demo_jump_pos_2 */ static cXyz demo_jump_pos_2(1262.0f, 1030.0f, -1665.0f); /* 8071CAE4-8071CAF0 000084 000C+00 0/2 0/0 0/0 .bss demo_jump_pos_3 */ static cXyz demo_jump_pos_3(2400.0f, 1115.0f, -1850.0f); /* 8071CAFC-8071CB08 00009C 000C+00 1/6 0/0 0/0 .bss STAGE_CENTER_POS */ static cXyz STAGE_CENTER_POS; /* 8071CB08 0002+00 data_8071CB08 STAGE_ANGLE_Y */ static s16 STAGE_ANGLE_Y; /* 8071CB0A 0001+00 .bss */ u8 lbl_210_bss_AA; /* 8071CB18-8071CB3C 0000B8 0024+00 1/3 0/0 0/0 .bss l_HIO */ static daE_MK_HIO_c l_HIO; /* 8071CB3C-8071CB8C 0000DC 0050+00 4/7 0/0 0/0 .bss target_info */ static void* target_info[20]; /* 8071CB8C-8071CB90 00012C 0004+00 4/7 0/0 0/0 .bss target_info_count */ static int target_info_count; /* 80714534-807145A4 0004F4 0070+00 4/4 0/0 0/0 .text s_h_sub__FPvPv */ static void* s_h_sub(void* i_actor, void* i_data) { if ((fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_Obj_Pillar) && target_info_count < 20) { target_info[target_info_count] = (daPillar_c*)i_actor; target_info_count++; } return NULL; } /* 807145A4-80714874 000564 02D0+00 1/1 0/0 0/0 .text search_hasira__FP10e_mk_class */ static daPillar_c* search_hasira(e_mk_class* i_this) { target_info_count = 0; for (int i = 0; i < 20; i++) { target_info[i] = NULL; } fpcM_Search(s_h_sub, i_this); if (i_this->field_0x71d == 0) { i_this->field_0x71d++; return (daPillar_c*)target_info[5]; } f32 fVar1 = 1500.0f; if (target_info_count != 0) { cXyz sp44; daPillar_c* pPillar; daPillar_c* rv = NULL; int iVar1 = 0; int i = 0; while (i < target_info_count) { pPillar = (daPillar_c*)target_info[i]; sp44 = pPillar->current.pos - i_this->enemy.current.pos; f32 fVar2 = sp44.abs(); if (fVar2 > 700.0f && fVar2 < fVar1) { s16 sVar1 = i_this->enemy.current.angle.y - cM_atan2s(sp44.x, sp44.z); if (sVar1 < 0x7000 && sVar1 > -0x7000) { if (iVar1 == 0 || cM_rndF(1.0f) < 0.3f) { rv = pPillar; } iVar1++; } } i++; if (i == target_info_count) { i = 0; fVar1 += 100.0f; if (fVar1 > 2000.0f) { return NULL; } if (rv != NULL) { return rv; } } } } else { return NULL; } return NULL; } /* 80714874-807148FC 000834 0088+00 1/1 0/0 0/0 .text s_d_sub__FPvPv */ static void* s_d_sub(void* i_actor, void* i_data) { if (((fopAc_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_E_DB) && static_cast(i_actor)->field_0x66a == 10) && (static_cast(i_actor)->field_0x66c >= 1 && target_info_count < 20)) { target_info[target_info_count] = i_actor; target_info_count++; } return NULL; } /* 807148FC-80714B78 0008BC 027C+00 1/1 0/0 0/0 .text search_db__FP10e_mk_class */ static e_db_class* search_db(e_mk_class* i_this) { target_info_count = 0; for (int i = 0; i < 20; i++) { target_info[i] = NULL; } fpcM_Search(s_d_sub, i_this); f32 fVar1 = 2000.0f; if (target_info_count != 0) { cXyz sp44; e_db_class* pDekuBaba; int i = 0; while (i < target_info_count) { pDekuBaba = (e_db_class*)target_info[i]; sp44 = pDekuBaba->current.pos - i_this->enemy.current.pos; f32 fVar2 = sp44.abs(); if ((cM_rndF(1.0f) < 0.5f && fVar2 > 500.0f) && fVar2 < fVar1) { return pDekuBaba; } i++; if (i == target_info_count) { i = 0; fVar1 += 50.0f; if (fVar1 > 5000.0f) { return NULL; } } } } else { return NULL; } return NULL; } /* 80714B78-807154A8 000B38 0930+00 2/1 0/0 0/0 .text e_mk_move__FP10e_mk_class */ static void e_mk_move(e_mk_class* i_this) { cXyz sp28; int frame = i_this->mpModelMorf->getFrame(); switch(i_this->mMode) { case 0: i_this->field_0x6fa = cM_rndF(3.0f) + 2.0f; i_this->mMode++; // fallthrough case 1: i_this->field_0x6dc.set(0.0f, 0.0f, 0.0f); i_this->enemy.speed.set(0.0f, 0.0f, 0.0f); if (i_this->field_0xc30 == 2) { i_this->mPillar = NULL; target_info_count = 0; fpcM_Search(s_h_sub, i_this); if (i_this->field_0x71e == 0) { sp28 = demo_jump_pos_1; i_this->mPillar = (daPillar_c*)target_info[8]; } else if (i_this->field_0x71e == 1) { sp28 = demo_jump_pos_2; i_this->mDemoMode++; i_this->mPillar = (daPillar_c*)target_info[6]; } else if (i_this->field_0x71e == 2) { sp28 = demo_jump_pos_3; } else { i_this->mAction = e_mk_class::ACT_E_DEMO; i_this->mMode = 100; i_this->enemy.gravity = 0.0f; i_this->enemy.scale.x = 1.0f; return; } i_this->field_0x71e++; i_this->field_0x5b8 = STAGE_CENTER_POS + sp28; sp28 = i_this->field_0x5b8 - i_this->enemy.current.pos; i_this->enemy.current.angle.y = cM_atan2s(sp28.x, sp28.z); i_this->enemy.current.angle.x = -cM_atan2s(sp28.y, JMAFastSqrt(sp28.x * sp28.x + sp28.z * sp28.z)); anm_init(i_this, 29, 5.0f, 0, 1.0f); i_this->mMode = 3; } else { i_this->mPillar = (daPillar_c*)i_this->mHasira; i_this->mHasira = search_hasira(i_this); #ifdef DEBUG if (i_this->mHasira == NULL) { OSReport("E_mk HASIRA NON \n"); } #endif if (i_this->mHasira != NULL) { i_this->mMode++; // fallthrough case 2: i_this->field_0x5b8 = i_this->mHasira->current.pos; i_this->field_0x5b8.y += 800.0f; if (fopAcM_gc_c::gndCheck(&i_this->field_0x5b8)) { i_this->field_0x5b8.y = fopAcM_gc_c::getGroundY(); } sp28 = i_this->field_0x5b8 - i_this->enemy.current.pos; i_this->enemy.current.angle.y = cM_atan2s(sp28.x, sp28.z); i_this->enemy.current.angle.x = -cM_atan2s(sp28.y, JMAFastSqrt(sp28.x * sp28.x + sp28.z * sp28.z)); anm_init(i_this, 29, 5.0f, 0, 1.0f); i_this->mMode++; } } break; case 3: if (frame == 9) { cMtx_YrotS(*calc_mtx, i_this->enemy.current.angle.y); cMtx_XrotM(*calc_mtx, i_this->enemy.current.angle.x); sp28.x = 0.0f; sp28.y = 0.0f; sp28.z = 70.0f; MtxPosition(&sp28, &i_this->enemy.speed); i_this->field_0x6be = 1; i_this->field_0x6c0 = i_this->enemy.current.pos; i_this->field_0x6cc = i_this->field_0x5b8; i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_JUMP, -1); i_this->mSound.startCreatureSound(Z2SE_EN_MK_JUMP_WIND, 0, -1); if (i_this->field_0x718 != 0) { i_this->field_0x71b = 2; } if (i_this->mPillar != NULL) { sp28 = i_this->mPillar->current.pos; sp28.y += 500.0f; sp28 -= i_this->enemy.current.pos; if (sp28.abs() < 200.0f) { i_this->mPillar->setShake(2); } } } if (i_this->mpModelMorf->isStop()) { anm_init(i_this, 28, 5.0f, 0, 1.0f); i_this->mMode++; } break; case 4: sp28 = i_this->field_0x5b8 - i_this->enemy.current.pos; if (sp28.abs() < 300.0f) { anm_init(i_this, 26, 2.0f, 0, 1.0f); i_this->mMode++; i_this->field_0x6dc = i_this->enemy.speed; i_this->enemy.speed.set(0.0f, 0.0f, 0.0f); } break; case 5: if (i_this->mpModelMorf->isStop() != 0) { i_this->field_0x6be = 0; if (i_this->field_0x718 != 0) { i_this->mMode = 10; i_this->field_0x718 = 0; anm_init(i_this, 30, 3.0f, 0, 1.0f); } else { i_this->field_0x6fa--; if (i_this->field_0x6fa == 0) { if (cM_rndF(1.0f) < 0.75f) { i_this->mAction = e_mk_class::ACT_SHOOT; if ((cM_rndF(1.0f) < 0.5f && i_this->field_0x71c >= 3) || i_this->mDistToPlayer > l_HIO.mPlayerThrowDistMax) { i_this->mMode = 1; } else { i_this->mMode = 0; i_this->field_0x71c++; } i_this->field_0x71a = 0; } else { i_this->mAction = e_mk_class::ACT_WAIT; i_this->mMode = 0; } } else { i_this->mMode = 1; } } } break; case 10: if (frame == 5) { i_this->field_0x707 = 6; i_this->field_0x60d = 1; } if (i_this->mpModelMorf->isStop()) { i_this->mMode = 1; } } cLib_addCalc2(&i_this->enemy.current.pos.x, i_this->field_0x5b8.x, 1.0f, fabsf(i_this->field_0x6dc.x)); cLib_addCalc2(&i_this->enemy.current.pos.z, i_this->field_0x5b8.z, 1.0f, fabsf(i_this->field_0x6dc.z)); cLib_addCalc2(&i_this->enemy.current.pos.y, i_this->field_0x5b8.y, 1.0f, fabsf(i_this->field_0x6dc.y)); } /* 807154A8-80715618 001468 0170+00 1/1 0/0 0/0 .text e_mk_wait__FP10e_mk_class */ static void e_mk_wait(e_mk_class* i_this) { switch (i_this->mMode) { case 0: i_this->field_0x6fc[0] = cM_rndF(40.0f) + 40.0f; if (cM_rndF(1.0f) < 0.5f) { anm_init(i_this, 32, 10.0f, 2, 1.0f); i_this->mMode = 1; } else { anm_init(i_this, 33, 10.0f, 0, 1.0f); i_this->mMode = 2; } break; case 1: if (i_this->field_0x6fc[0] == 0) { i_this->mAction = e_mk_class::ACT_MOVE; i_this->mMode = 0; } break; case 2: if (i_this->mpModelMorf->isStop()) { i_this->mAction = e_mk_class::ACT_MOVE; i_this->mMode = 0; } } cLib_addCalcAngleS2(&i_this->enemy.current.angle.y, i_this->mAngleToPlayer, 2, 0x1000); if (i_this->mDistToPlayer < 800.0f) { i_this->mAction = e_mk_class::ACT_MOVE; i_this->mMode = 0; } } /* 80715618-80715B18 0015D8 0500+00 2/1 0/0 0/0 .text e_mk_shoot__FP10e_mk_class */ static void e_mk_shoot(e_mk_class* i_this) { cXyz sp48; int frame = i_this->mpModelMorf->getFrame(); fopAc_ac_c* actor = fopAcM_SearchByID(i_this->field_0x708); daPillar_c* pHasira = i_this->mHasira; s8 bVar5 = 0; switch(i_this->mMode) { case 0: i_this->field_0x70c = NULL; anm_init(i_this, 38, 5.0f, 0, 1.0f); i_this->mMode = 2; break; case 1: i_this->field_0x70c = search_db(i_this); if (i_this->field_0x70c != NULL) { anm_init(i_this, 39, 5.0f, 0, 1.0f); i_this->mMode = 10; } else { i_this->mMode = 0; } break; case 2: cLib_addCalcAngleS2(&i_this->enemy.current.angle.y, i_this->mAngleToPlayer, 2, 0x1000); if (i_this->mpModelMorf->checkFrame(15.0f)) { i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_THROW_BOOM, -1); } if (frame == 17) { i_this->field_0x707 = 7; } if (frame == 27) { i_this->field_0x707 = 1; } if (frame == 27) { i_this->field_0x60d = 0; i_this->mMode = 3; } break; case 3: if (i_this->mpModelMorf->isStop()) { i_this->mMode = 20; if (cM_rndF(1.0f) < 0.333f) { anm_init(i_this, 31, 10.0f, 2, 1.0f); } else { anm_init(i_this, 40, 10.0f, 2, 1.0f); } } bVar5 = 1; break; case 10: sp48 = i_this->field_0x70c->current.pos - i_this->enemy.current.pos; cLib_addCalcAngleS2(&i_this->enemy.current.angle.y, cM_atan2s(sp48.x, sp48.z), 2, 0x1000); if (i_this->mpModelMorf->checkFrame(15.0f)) { i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_THROW_BOOM, -1); } if (frame == 17) { i_this->field_0x707 = 7; } if (frame == 27) { i_this->field_0x707 = 1; } if (frame == 27) { i_this->field_0x60d = 0; i_this->mMode = 3; } break; case 15: if (i_this->mpModelMorf->isStop()) { i_this->mAction = e_mk_class::ACT_MOVE; i_this->mMode = 0; } bVar5 = 3; break; case 20: bVar5 = 2; } if (bVar5 != 0) { if ((bVar5 == 2) && (actor != NULL)) { cXyz sp54 = actor->current.pos - i_this->enemy.current.pos; cLib_addCalcAngleS2(&i_this->enemy.current.angle.y, cM_atan2s(sp54.x,sp54.z), 2, 0x800); } if (bVar5 <= 2) { if (i_this->field_0x707 == 5) { i_this->field_0x707 = 0; i_this->field_0x71a = 47; } if (i_this->field_0x71a == 35) { anm_init(i_this, 25, 5.0f, 2, 1.0f); i_this->mMode = 20; } if (i_this->field_0x71a == 1) { anm_init(i_this, 40, 10.0f, 2, 1.0f); } if (i_this->field_0x707 == 2) { anm_init(i_this, 9, 3.0f, 0, 0.0f); i_this->field_0x707 = 0; } if (i_this->field_0x707 == 3) { i_this->field_0x707 = 0; i_this->field_0x60d = 1; anm_init(i_this, 9, 1.0f, 0, 1.0f); i_this->mMode = 15; i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_CATCH_BOOM, -1); i_this->mSound.startCreatureSound(Z2SE_EN_MK_CATCH_BOOM, 0, -1); } } if ((pHasira != NULL) && pHasira->checkRollAttack()) { i_this->mAction = e_mk_class::ACT_YORO; i_this->mMode = 0; if (i_this->field_0x60d != 0) { i_this->field_0x6fc[0] = 40; } else { i_this->field_0x6fc[0] = 250; } } } } /* 8071CB90-8071CB94 000130 0004+00 1/2 0/0 0/0 .bss None */ static s8 lbl_210_bss_130; /* 80715B18-80715D2C 001AD8 0214+00 1/1 0/0 0/0 .text e_mk_yoro__FP10e_mk_class */ static void e_mk_yoro(e_mk_class* i_this) { switch (i_this->mMode) { case 0: i_this->mSound.startCreatureVoiceLevel(Z2SE_EN_MK_V_LOOSE_BALANCE, -1); anm_init(i_this, 8, 5.0f, 0, 1.0f); i_this->mMode = 1; break; case 1: i_this->mSound.startCreatureVoiceLevel(Z2SE_EN_MK_V_LOOSE_BALANCE, -1); if (i_this->mpModelMorf->isStop()) { anm_init(i_this, 7, 5.0f, 2, 1.0f); i_this->mMode = 2; } break; case 2: i_this->mSound.startCreatureVoiceLevel(Z2SE_EN_MK_V_LOOSE_BALANCE, -1); if (i_this->field_0x6fc[0] == 0) { i_this->mAction = e_mk_class::ACT_WAIT; i_this->mMode = 0; i_this->field_0x707 = 6; i_this->field_0x60d = 1; } } if (i_this->field_0x707 == 4) { i_this->field_0x707 = 0; i_this->mAction = e_mk_class::ACT_DROP; i_this->mMode = 0; i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_HIT_BOOM, -1); i_this->mSound.startCollisionSE(Z2SE_HIT_WOOD_WEAPON, 31); i_this->field_0x704 = 5; i_this->field_0x706 = 5; if (lbl_210_bss_130 == 0) { lbl_210_bss_130 = 1; i_this->field_0xc30 = 4; i_this->mDemoMode = 1; } } } /* 80715D2C-807160B0 001CEC 0384+00 1/1 0/0 0/0 .text e_mk_drop__FP10e_mk_class */ static void e_mk_drop(e_mk_class* i_this) { cXyz sp24; int frame = i_this->mpModelMorf->getFrame(); switch (i_this->mMode) { case 0: anm_init(i_this, 23, 3.0f, 0, 1.0f); i_this->mMode = 1; cMtx_YrotS(*calc_mtx, i_this->enemy.shape_angle.y); sp24.x = 0.0; sp24.y = 30.0; sp24.z = -10.0; MtxPosition(&sp24, &i_this->enemy.speed); i_this->field_0x704 = 50; break; case 1: if (frame >= 14) { i_this->mpModelMorf->setPlaySpeed(0.0f); i_this->mMode = 2; } break; case 2: i_this->field_0x704 = 5; if (i_this->mAcch.ChkGroundHit()) { i_this->mpModelMorf->setPlaySpeed(1.0f); i_this->mMode = 3; dComIfGp_getVibration().StartShock(5, 15, cXyz(0.0f, 1.0f, 0.0f)); i_this->mSound.startCreatureSound(Z2SE_EN_MK_FALL_GROUND, 0, -1); i_this->field_0x71b = 1; i_this->field_0x719 = 0; Z2GetAudioMgr()->changeSubBgmStatus(1); dComIfGs_onOneZoneSwitch(5, -1); } break; case 3: if (frame == 22 || frame == 32) { i_this->field_0x71b = 1; } if (frame >= 45) { i_this->enemy.speed.set(0.0f, 0.0f, 0.0f); } if (i_this->mpModelMorf->isStop()) { anm_init(i_this, 10, 5.0f, 2, 1.0f); i_this->mMode = 4; i_this->field_0x6fc[0] = 150; } break; case 4: if (i_this->field_0x6fc[0] == 0) { anm_init(i_this, 36, 5.0f, 0, 1.0f); i_this->mMode = 5; i_this->field_0x719 = 4; i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_AWAKE, -1); } break; case 5: if (i_this->mAnm == 35 && ((frame == 9 || (frame == 24)) || (frame == 35))) { i_this->field_0x71b = 2; } if (i_this->mpModelMorf->isStop()) { i_this->mAction = e_mk_class::ACT_MOVE; i_this->mMode = 2; i_this->field_0x6dc.set(0.0f, 0.0f, 0.0f); i_this->field_0x6fa = cM_rndF(3.0f) + 2.0f; i_this->field_0x718 = 1; if (i_this->enemy.health > 100) { Z2GetAudioMgr()->changeSubBgmStatus(2); } else { Z2GetAudioMgr()->changeSubBgmStatus(3); } } } } /* 807160B0-807161F8 002070 0148+00 1/1 0/0 0/0 .text e_mk_damage__FP10e_mk_class */ static void e_mk_damage(e_mk_class* i_this) { switch (i_this->mMode) { case 0: i_this->field_0x719++; i_this->enemy.speed.set(0.0f, 0.0f, 0.0f); if (i_this->field_0x719 >= 4) { anm_init(i_this, 35, 3.0f, 0, 1.0f); i_this->mAction = e_mk_class::ACT_DROP; i_this->mMode = 5; i_this->field_0x704 = 60; } else { anm_init(i_this, 12, 3.0f, 0, 1.0f); i_this->mMode = 1; i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_DAMAGE, -1); } break; case 1: if (i_this->mpModelMorf->isStop()) { anm_init(i_this,10, 5.0f, 2, 1.0f); i_this->mAction = e_mk_class::ACT_DROP; i_this->mMode = 4; } break; } } /* 807161F8-8071637C 0021B8 0184+00 1/1 0/0 0/0 .text damage_check__FP10e_mk_class */ static void damage_check(e_mk_class* i_this) { daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); if (i_this->field_0x704 == 0) { i_this->field_0x95c.Move(); if (i_this->mAction >= 9) { if (i_this->field_0xad0.ChkTgHit()) { i_this->mAtInfo.mpCollider = i_this->field_0xad0.GetTgHitObj(); cc_at_check(&i_this->enemy, &i_this->mAtInfo); if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_UNK) != 0) { i_this->field_0x704 = 20; } else { i_this->field_0x704 = 10; } if (i_this->enemy.health <= 0) { fpcM_Search(s_obj_delete, i_this); i_this->mAction = 30; i_this->mMode = 0; i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_DEAD, -1); i_this->field_0x704 = 20000; Z2GetAudioMgr()->subBgmStop(); dScnPly_c::nextPauseTimer = 0; } else { i_this->mAction = 10; i_this->mMode = 0; if (player->getCutType() == daPy_py_c::CUT_TYPE_JUMP && player->checkCutJumpCancelTurn()) { i_this->field_0x704 = 3; } } } } if (i_this->enemy.health <= 1) { i_this->enemy.health = 0; i_this->field_0xad0.SetTgHitMark((CcG_Tg_HitMark )3); } } } /* 8071637C-80716780 00233C 0404+00 1/1 0/0 0/0 .text e_mk_s_demo__FP10e_mk_class */ static void e_mk_s_demo(e_mk_class* i_this) { int frame = i_this->mpModelMorf->getFrame(); i_this->field_0x704 = 5; switch (i_this->mMode) { case 0: anm_init(i_this, 40, 1.0f, 2, 1.0f); i_this->mMode = 1; i_this->field_0x6fc[0] = 0; // fallthrough case 1: if (i_this->field_0x6fc[0] == 0) { i_this->mMode = 100; i_this->field_0xc30 = 1; i_this->mDemoMode = 1; } break; case 2: i_this->mSound.startCreatureSound(Z2SE_MK_DARK_BOOM_RESUME, 0, -1); anm_init(i_this, 20, 5.0f, 0, 1.0f); i_this->mMode = 3; break; case 3: if (i_this->mpModelMorf->isStop()) { anm_init(i_this, 21, 2.0f, 2, 1.0f); i_this->mMode = 100; } break; case 4: anm_init(i_this, 19, 1.0f, 0 ,1.0f); i_this->mMode = 5; i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_THROW_BOOM, -1); break; case 5: if (frame == 8) { i_this->field_0x707 = 1; Z2GetAudioMgr()->bgmStreamPlay(); } if (frame == 8) { i_this->field_0x60d = 0; } if (frame == 14) { i_this->mMode = 6; i_this->mDemoMode = 7; anm_init(i_this, 40, 10.0f, 2, 1.0f); } break; case 6: if (i_this->field_0x707 == 2) { anm_init(i_this, 9, 3.0f, 0, 0.0f); i_this->field_0x707 = 0; } if (i_this->field_0x707 == 3) { i_this->field_0x707 = 0; i_this->field_0x60d = 1; anm_init(i_this, 9, 1.0f, 0, 1.0f); i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_CATCH_BOOM, -1); i_this->mSound.startCreatureSound(Z2SE_EN_MK_CATCH_BOOM, 0, -1); i_this->mMode = 7; } break; case 7: if (i_this->mpModelMorf->isStop()) { anm_init(i_this, 15, 5.0f, 2, 1.0f); i_this->field_0x6fc[0] = 30; i_this->mMode = 8; } break; case 8: if (i_this->field_0x6fc[0] == 0) { anm_init(i_this, 33, 10.0f, 0, 1.0f); i_this->mMode = 9; } break; case 9: if (i_this->mpModelMorf->isStop()) { i_this->mAction = e_mk_class::ACT_MOVE; i_this->field_0x6fa = cM_rndF(2.0f) + 7.0f; i_this->mMode = 1; i_this->mDemoMode = 11; i_this->mDemoCamTimer = 0; } break; case 100: return; } } /* 80716780-80716F48 002740 07C8+00 1/1 0/0 0/0 .text e_mk_e_demo__FP10e_mk_class */ static int e_mk_e_demo(e_mk_class* i_this) { f32 fVar1; cXyz sp38, sp44; int frame = i_this->mpModelMorf->getFrame(); int rv = 1; s8 cVar6 = 0; switch (i_this->mMode) { case -100: anm_init(i_this, 10, 5.0f, 2, 1.0f); i_this->mMode++; break; case 0: anm_init(i_this, 18, 1.0f, 0, 1.0f); i_this->mMode = 1; i_this->field_0xc30 = 2; i_this->mDemoMode = 1; dComIfGs_onSwitch(108, fopAcM_GetRoomNo(&i_this->enemy)); break; case 1: if (i_this->mpModelMorf->isStop()) { anm_init(i_this, 17, 1.0f, 2, 1.0f); i_this->mMode = 2; i_this->enemy.current.angle.y = STAGE_ANGLE_Y + -0x4000; cMtx_YrotS(*calc_mtx,i_this->enemy.current.angle.y); sp38.x = 0.0; sp38.y = 0.0; sp38.z = -1000.0; MtxPosition(&sp38, &sp44); i_this->enemy.current.pos = STAGE_CENTER_POS + sp44; i_this->enemy.old.pos = STAGE_CENTER_POS + sp44; i_this->mDemoMode = 4; i_this->mDemoCamTimer = 0; i_this->enemy.gravity = -10.0f; } break; case 2: if (i_this->mAcch.ChkGroundHit()) { i_this->enemy.speedF = 0.0f; } if (frame == 1 || frame == 18) { i_this->enemy.speed.y = 50.0f; i_this->enemy.speedF = 30.0f; i_this->mSound.startCreatureSound(Z2SE_EN_MK_JUMP_START, 0, -1); } sp38 = STAGE_CENTER_POS - i_this->enemy.current.pos; fVar1 = JMAFastSqrt(sp38.x * sp38.x + sp38.z * sp38.z); if (fVar1 < 200.0f) { rv = 2; if (fVar1 < 100.0f) { i_this->mMode = 3; anm_init(i_this, 16, 2.0f, 0, 1.0f); i_this->enemy.speedF = 0.0f; i_this->enemy.gravity = 0.0f; i_this->enemy.speed.y = 0.0f; i_this->field_0x6fc[0] = 40; cVar6 = 60; target_info_count = 0; fpcM_Search(s_h_sub, i_this); static_cast(target_info[8])->setShake(1); } } break; case 3: rv = 2; i_this->field_0x5d4 = 0; if (i_this->field_0x6fc[0] < 12) { i_this->field_0x5d8 = i_this->field_0x6fc[0] << 1; if (i_this->field_0x5d8 >= 12.0f) { i_this->field_0x5d8 = i_this->field_0x5d8 - 12.0f; } } if (i_this->field_0x6fc[0] == 0) { i_this->enemy.gravity = -0.03f; if (i_this->enemy.speed.y < -1.0f) { anm_init(i_this, 14, 10.0f, 0, 1.0f); i_this->enemy.speedF = 0.0f; i_this->enemy.gravity = -2.0f; i_this->mMode = 4; } } break; case 4: if (i_this->mAcch.ChkGroundHit()) { i_this->enemy.speedF = 0.0f; i_this->field_0x71b = 2; cVar6 = 30; i_this->mMode = 100; i_this->field_0x5e0 = 1; ok_anm_init(i_this, 43, 1.0f, 2, 1.0f); cMtx_YrotS(*calc_mtx, i_this->enemy.current.angle.y); sp38.x = 0.0f; sp38.y = 0.0f; sp38.z = -50.0f; MtxPosition(&sp38, &sp44); i_this->field_0x5e4 += sp44; i_this->field_0x5f0 = i_this->enemy.shape_angle; i_this->field_0x5f0.x = 0x4000; i_this->field_0x5fc = 30.0f; i_this->field_0x600 = -20.0f; i_this->mDemoMode = 5; i_this->mDemoCamTimer = 0; i_this->field_0x60e = 1; } break; case 5: anm_init(i_this, 22, 1.0f, 0, 1.0f); i_this->field_0x5d4 = 60; i_this->mMode++; break; case 6: if (i_this->mpModelMorf->isStop()) { anm_init(i_this, 13, 5.0f, 0, 1.0f); i_this->mMode++; i_this->field_0x5d4 = 125; i_this->mDemoMode = 8; i_this->mDemoCamTimer = 0; } break; case 7: if (frame == 144) { i_this->field_0x718 = 0; i_this->field_0x6fa = 100; i_this->field_0x6dc.set(0.0f, 0.0f, 0.0f); i_this->enemy.speed.set(0.0f, 0.0f, 0.0f); i_this->field_0x5b8 = STAGE_CENTER_POS; i_this->field_0x5b8.y += 500.0f; sp38 = i_this->field_0x5b8 - i_this->enemy.current.pos; i_this->enemy.current.angle.y = cM_atan2s(sp38.x, sp38.z); i_this->enemy.current.angle.x = -cM_atan2s(sp38.y, JMAFastSqrt(sp38.x * sp38.x + sp38.z * sp38.z)); cMtx_YrotS(*calc_mtx, i_this->enemy.current.angle.y); cMtx_XrotM(*calc_mtx, i_this->enemy.current.angle.x); sp38.x = 0.0; sp38.y = 0.0; sp38.z = 70.0; MtxPosition(&sp38, &i_this->enemy.speed); i_this->field_0x6be = 1; i_this->field_0x6c0 = i_this->enemy.current.pos; i_this->field_0x6cc = i_this->field_0x5b8; i_this->mSound.startCreatureSound(Z2SE_EN_MK_JUMP_WIND, 0, -1); i_this->mAction = e_mk_class::ACT_MOVE; i_this->mMode = 4; return 0; } break; case -99: case 100: break; } cMtx_YrotS(*calc_mtx, i_this->enemy.current.angle.y); sp38.x = 0.0f; sp38.y = 0.0f; sp38.z = i_this->enemy.speedF; MtxPosition(&sp38, &sp44); i_this->enemy.speed.x = sp44.x; i_this->enemy.speed.z = sp44.z; if (cVar6 != 0) { dComIfGp_getVibration().StartShock(5, 1, cXyz(0.0f, 1.0f, 0.0f)); i_this->mSound.startCreatureSound(Z2SE_EN_FM_FOOTNOTE, 0, -1); i_this->field_0xc98 = cVar6; } return rv; } /* 80716F48-80717400 002F08 04B8+00 2/1 0/0 0/0 .text e_mk_r04_demo__FP10e_mk_class */ static void e_mk_r04_demo(e_mk_class* i_this) { // NONMATCHING int frame = i_this->mpModelMorf->getFrame(); f32 fVar2 = 0.0f; i_this->field_0x704 = 5; switch(i_this->mMode) { case 0: anm_init(i_this, 40, 1.0f, 2, 1.0f); i_this->mMode = 1; i_this->field_0xc30 = 3; i_this->mDemoMode = 1; break; case 2: anm_init(i_this, 34, 3.0f, 2, 1.0f); i_this->mMode = 3; break; case 3: fVar2 = 30.0f; if (i_this->enemy.current.pos.z > -600.0f) { i_this->mMode = 4; anm_init(i_this, 40, 5.0f, 2, 1.0f); i_this->field_0x6fc[0] = 0; } break; case 4: if (i_this->field_0x6fc[0] == 0) { i_this->mSound.startCreatureSound(Z2SE_MK_DARK_BOOM_RESUME, 0, -1); anm_init(i_this, 20, 5.0f, 0, 1.0f); i_this->mMode = 5; } break; case 5: if (i_this->mpModelMorf->isStop()) { anm_init(i_this, 21, 2.0f, 2, 1.0f); i_this->mMode = 6; i_this->field_0x6fc[0] = 95; } break; case 6: if (i_this->field_0x6fc[0] == 0) { anm_init(i_this, 19, 1.0f, 0, 1.0f); i_this->mMode = 7; i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_THROW_BOOM, -1); i_this->field_0x707 = 7; } break; case 7: if (frame == 8) { i_this->field_0x707 = 1; } if (frame == 8) { i_this->field_0x60d = 0; } if (frame == 14) { i_this->mMode = 8; anm_init(i_this, 40, 10.0f, 2, 1.0f); } break; case 8: if (i_this->field_0x707 == 2) { anm_init(i_this, 9, 3.0f, 0, 0.0f); i_this->field_0x707 = 0; } if (i_this->field_0x707 == 3) { i_this->field_0x707 = 0; i_this->field_0x60d = 1; anm_init(i_this, 9, 1.0f, 0, 1.0f); i_this->mMode = 9; i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_CATCH_BOOM, -1); i_this->mSound.startCreatureSound(Z2SE_EN_MK_CATCH_BOOM, 0, -1); } break; case 9: if (i_this->mpModelMorf->isStop()) { anm_init(i_this, 15, 5.0f, 2, 1.0f); i_this->field_0x6fc[0] = 30; i_this->mMode = 10; } break; case 10: if (i_this->field_0x6fc[0] == 0) { anm_init(i_this, 33, 10.0f, 0, 1.0f); i_this->mMode = 11; } break; case 11: if (i_this->mpModelMorf->isStop()) { anm_init(i_this, 34, 3.0f, 2, 1.0f); i_this->mMode = 12; i_this->field_0x6fc[0] = 10; } break; case 12: if (i_this->field_0x6fc[0] == 0) { fVar2 = 30.0f; } cLib_addCalcAngleS2(&i_this->enemy.current.angle.y, i_this->enemy.home.angle.y + (u16)-0x8000, 2, 0x1000); break; } cLib_addCalc2(&i_this->enemy.speedF, fVar2, 1.0f, 5.0f); i_this->enemy.gravity = -10.0f; cMtx_YrotS(*calc_mtx, i_this->enemy.current.angle.y); cXyz sp2c, sp38; sp2c.x = 0.0f; sp2c.y = 0.0f; sp2c.z = i_this->enemy.speedF; MtxPosition(&sp2c, &sp38); i_this->enemy.speed.x = sp38.x; i_this->enemy.speed.z = sp38.z; i_this->enemy.current.pos += i_this->enemy.speed; i_this->enemy.speed.y += i_this->enemy.gravity; } /* 80717400-807174E4 0033C0 00E4+00 1/1 0/0 0/0 .text cam_3d_morf__FP10e_mk_classf */ static void cam_3d_morf(e_mk_class* i_this, f32 param_2) { cLib_addCalc2(&i_this->mCamCenter.x, i_this->field_0xc5c.x, param_2, i_this->field_0xc74.x * i_this->field_0xc84); cLib_addCalc2(&i_this->mCamCenter.y, i_this->field_0xc5c.y, param_2, i_this->field_0xc74.y * i_this->field_0xc84); cLib_addCalc2(&i_this->mCamCenter.z, i_this->field_0xc5c.z, param_2, i_this->field_0xc74.z * i_this->field_0xc84); cLib_addCalc2(&i_this->mCamEye.x, i_this->field_0xc50.x, param_2, i_this->field_0xc68.x * i_this->field_0xc84); cLib_addCalc2(&i_this->mCamEye.y, i_this->field_0xc50.y, param_2, i_this->field_0xc68.y * i_this->field_0xc84); cLib_addCalc2(&i_this->mCamEye.z, i_this->field_0xc50.z, param_2, i_this->field_0xc68.z * i_this->field_0xc84); } /* 807174E4-8071823C 0034A4 0D58+00 1/1 0/0 0/0 .text demo_camera_start__FP10e_mk_class */ static void demo_camera_start(e_mk_class* i_this) { // NONMATCHING fopAc_ac_c* a_this = &i_this->enemy; fopAc_ac_c* actor1, * actor2, * actor3; daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); actor1 = fopAcM_SearchByID(i_this->field_0x708); camera_class* camera1 = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0)); camera_class* camera2 = dComIfGp_getCamera(0); cXyz sp34, sp40, sp4c, sp58; switch (i_this->mDemoMode) { case 0: break; case 1: if (!a_this->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(a_this, 2, 0xffff, 0); a_this->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } camera2->mCamera.Stop(); i_this->mDemoMode = 2; i_this->mDemoCamTimer = 0; i_this->mDemoCamFovy = 50.0f; camera2->mCamera.SetTrimSize(3); i_this->field_0xc90 = 2500.0f; daPy_getPlayerActorClass()->changeOriginalDemo(); Z2GetAudioMgr()->bgmStreamPrepare(0x200000D); i_this->mCamEye = camera1->lookat.eye; i_this->mCamCenter = camera1->lookat.center; i_this->field_0xc50.set(-271.0f, 4559.0f, -7241.0f); i_this->field_0xc5c.set(-70.0f, 4378.0f, -6233.0f); i_this->field_0xc68.x = fabsf(i_this->field_0xc50.x - i_this->mCamEye.x); i_this->field_0xc68.y = fabsf(i_this->field_0xc50.y - i_this->mCamEye.y); i_this->field_0xc68.z = fabsf(i_this->field_0xc50.z - i_this->mCamEye.z); i_this->field_0xc74.x = fabsf(i_this->field_0xc5c.x - i_this->mCamCenter.x); i_this->field_0xc74.y = fabsf(i_this->field_0xc5c.y - i_this->mCamCenter.y); i_this->field_0xc74.z = fabsf(i_this->field_0xc5c.z - i_this->mCamCenter.z); dComIfGp_getEvent().startCheckSkipEdge(i_this); // fallthrough case 2: if (i_this->mDemoCamTimer == 8) { daPy_getPlayerActorClass()->changeDemoMode(25, 0, 0, 0); } if (i_this->mDemoCamTimer >= 35) { cam_3d_morf(i_this, 0.1f); cLib_addCalc2(&i_this->field_0xc84, 0.03f, 1.0f, 0.0005f); } if (i_this->mDemoCamTimer >= 160) { i_this->mDemoCamTimer = 0; i_this->mDemoMode = 3; } break; case 3: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); sp34.set(0.0f, 150.0f, 250.0f); MtxPosition(&sp34, &sp40); i_this->mCamEye = a_this->current.pos + sp40; i_this->mCamCenter = a_this->current.pos; i_this->mCamCenter.y += 150.0f; if (i_this->mDemoCamTimer >= 60) { i_this->mDemoCamTimer = 0; i_this->mDemoMode = 4; i_this->mMode = 2; } break; case 4: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); sp34.set(0.0f, 150.0f, 700.0f); MtxPosition(&sp34, &sp40); i_this->mCamEye = a_this->current.pos + sp40; i_this->mCamCenter = a_this->current.pos; i_this->mCamCenter.y += 230.0f; if (i_this->mDemoCamTimer == 35) { daPy_getPlayerActorClass()->changeDemoMode(12, 0, 1, 0); } if (i_this->mDemoCamTimer >= 95) { i_this->mDemoCamTimer = 0; i_this->mDemoMode = 5; i_this->field_0xc9c = 1100.0f; i_this->field_0xc84 = 0.0f; i_this->field_0xc90 = 2500.0f; cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); cMtx_XrotM(*calc_mtx, 0x6A4); sp34.x = 0.0f; sp34.y = 0.0f; sp34.z = i_this->field_0xc90; MtxPosition(&sp34, &sp4c); sp4c += a_this->current.pos; cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); sp34.set(-300.0f, 0.0f, 0.0f); MtxPosition(&sp34, &sp40); sp4c += sp40; sp34.set(100.0f, 0.0f, 200.0f); MtxPosition(&sp34, &sp40); sp40 += sp4c; sp40.y = player->current.pos.y; player->setPlayerPosAndAngle(&sp40, a_this->current.angle.y + (u16)-0x8000, 0); } break; case 5: i_this->field_0xc90 = 2450.0f; i_this->field_0xc9c = 500.0f; cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); cMtx_XrotM(*calc_mtx, i_this->field_0xc9c); sp34.set(0.0f, 0.0f, 3500.0f); MtxPosition(&sp34, &i_this->mCamCenter); i_this->mCamCenter += a_this->current.pos; cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); cMtx_XrotM(*calc_mtx, 2000); sp34.x = 0.0f; sp34.y = 0.0f; sp34.z = i_this->field_0xc90; MtxPosition(&sp34, &i_this->mCamEye); i_this->mCamEye += a_this->current.pos; cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); sp34.set(-300.0f, 0.0f, 0.0f); MtxPosition(&sp34, &sp40); i_this->mCamEye += sp40; if (i_this->mDemoCamTimer == 5) { daPy_getPlayerActorClass()->changeDemoMode(23, 1, 2, 0); } if (i_this->mDemoCamTimer >= 50) { i_this->mDemoCamTimer = 0; i_this->mDemoMode = 6; } break; case 6: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); sp34.set(0.0f, 150.0f, 700.0f); MtxPosition(&sp34, &sp40); i_this->mCamEye = a_this->current.pos + sp40; i_this->mCamCenter = a_this->current.pos; i_this->mCamCenter.y += 230.0f; if (i_this->mDemoCamTimer == 2) { i_this->field_0x707 = 7; } if (i_this->mDemoCamTimer >= 10) { i_this->mMode = 4; i_this->mDemoMode = 100; sp34.set(200.0f, 0.0f,-150.0f); MtxPosition(&sp34, &sp40); sp40 += player->current.pos; player->setPlayerPosAndAngle(&sp40, a_this->current.angle.y + (u16)-0x8000, 0); } break; case 7: if (actor1 == NULL) break; i_this->mCamCenter = actor1->current.pos; cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); sp34.set(300.0f, -200.0f, 1000.0f); MtxPosition(&sp34, &sp40); i_this->mCamEye = a_this->current.pos + sp40; i_this->mDemoMode = 8; i_this->mDemoCamTimer = 0; // fallthrough case 8: cLib_addCalc2(&i_this->mCamCenter.x, actor1->current.pos.x, 0.2f, 100.0f); cLib_addCalc2(&i_this->mCamCenter.y, actor1->current.pos.y + i_this->field_0xc8c, 0.2f, 100.0f); cLib_addCalc2(&i_this->mCamCenter.z, actor1->current.pos.z, 0.2f, 100.0f); cLib_addCalc2(&i_this->field_0xc8c, -300.0f, 1.0f, 5.0f); i_this->mCamEye += (actor1->speed * 0.45f); i_this->mCamEye.y -= 3.0f; if (i_this->mDemoCamTimer < 65) break; i_this->mDemoMode = 9; i_this->mDemoCamTimer = 0; // fallthrough case 9: actor2 = fopAcM_SearchByID(i_this->mBabaChildID); actor3 = fopAcM_SearchByID(i_this->mBabaChildID2); if (i_this->mDemoCamTimer == 0) { actor2->current.pos.x = player->current.pos.x - 200.0f; actor2->current.pos.y = player->current.pos.y + 500.0f; actor2->current.pos.z = player->current.pos.z - 1200.0f; actor2->speed.y = 0.0f; actor3->current.pos.x = player->current.pos.x + 200.0f; actor3->current.pos.y = player->current.pos.y + 1000.0f; actor3->current.pos.z = player->current.pos.z - 1000.0f; actor3->speed.y = 0.0f; i_this->mCamCenter.x = actor2->current.pos.x; i_this->mCamCenter.z = actor2->current.pos.z; } i_this->mCamEye.x = player->current.pos.x + 100.0f; i_this->mCamEye.y = player->current.pos.y + 100.0f; i_this->mCamEye.z = player->current.pos.z - 400.0f; i_this->mCamCenter.y = actor2->current.pos.y; cLib_addCalc2(&i_this->mCamCenter.x, actor2->current.pos.x + 100.0f, 0.1f, 50.0f); cLib_addCalc2(&i_this->mCamCenter.z, actor2->current.pos.z, 0.1f, 50.0f); if (i_this->mDemoCamTimer <= 60) { actor1->current.pos -= actor1->speed; } if (i_this->mDemoCamTimer >= 80) { i_this->mDemoMode = 10; i_this->mDemoCamTimer = 0; } break; case 10: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); sp34.set(0.0f, 150.0f, 700.0f); MtxPosition(&sp34, &sp40); i_this->mCamEye = a_this->current.pos + sp40; i_this->mCamCenter = a_this->current.pos; i_this->mCamCenter.y += 230.0f; actor1 = fopAcM_SearchByID(i_this->mBabaChildID); actor2 = fopAcM_SearchByID(i_this->mBabaChildID2); actor1->current.pos.x = player->current.pos.x - 200.0f; actor1->current.pos.z = player->current.pos.z - 1200.0f; actor2->current.pos.x = player->current.pos.x + 200.0f; actor2->current.pos.z = player->current.pos.z - 1000.0f; break; case 11: if (i_this->mDemoCamTimer >= 30) { cMtx_YrotS(*calc_mtx, player->shape_angle.y); sp34.set(0.0f, 200.0f, -400.0f); MtxPosition(&sp34, &i_this->mCamEye); i_this->mCamEye += player->current.pos; i_this->mCamCenter = player->current.pos; i_this->mCamCenter.y += 100.0f; i_this->field_0xc30 = 10; fopAcM_OffStatus(a_this, 0x4000); Z2GetAudioMgr()->subBgmStart(Z2BGM_BOOMERAMG_MONKEY); } actor1 = fopAcM_SearchByID(i_this->mBabaChildID); actor2 = fopAcM_SearchByID(i_this->mBabaChildID2); actor1->current.pos.x = player->current.pos.x - 200.0f; actor1->current.pos.z = player->current.pos.z - 1200.0f; actor2->current.pos.x = player->current.pos.x + 200.0f; actor2->current.pos.z = player->current.pos.z - 1000.0f; break; case 100: break; } if (dComIfGp_getEvent().checkSkipEdge()) { u8 i_no = fopAcM_GetParam(i_this) >> 16; if (i_no != 0xff) { dComIfGs_onSwitch(i_no, fopAcM_GetRoomNo(a_this)); } dStage_changeScene(2, 0.0f, 0, fopAcM_GetRoomNo(a_this), 0, -1); } } /* 8071823C-80719488 0041FC 124C+00 1/1 0/0 0/0 .text demo_camera_end__FP10e_mk_class */ static void demo_camera_end(e_mk_class* i_this) { // NONMATCHING fopEn_enemy_c* a_this = &i_this->enemy; daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); fopAc_ac_c* actor = fopAcM_SearchByID(i_this->field_0x708); camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0)); cXyz sp2c, i_pos, sp44, sp50; switch (i_this->mDemoMode) { case 1: if (!a_this->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(a_this, 2, 0xffff, 0); a_this->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } camera->mCamera.Stop(); i_this->mDemoMode = 2; i_this->mDemoCamTimer = 0; i_this->mDemoCamFovy = 55.0f; camera->mCamera.SetTrimSize(3); daPy_getPlayerActorClass()->changeOriginalDemo(); actor->current.pos.y += 10000.0f; Z2GetAudioMgr()->bgmStreamPrepare(0x200000E); dComIfGs_onStageMiddleBoss(); // fallthrough case 2: cMtx_YrotS(*calc_mtx, a_this->shape_angle.y); sp2c.x = 0.0f; sp2c.y = 130.0f; sp2c.z = 0.0f; MtxPosition(&sp2c, &i_this->mCamCenter); i_this->mCamCenter += a_this->current.pos; sp2c.x = 400.0f; sp2c.y = 100.0f; sp2c.z = 200.0f; MtxPosition(&sp2c, &i_this->mCamEye); i_this->mCamEye += a_this->current.pos; sp2c.x = 0.0f; sp2c.y = 0.0f; sp2c.z = -300.0f; MtxPosition(&sp2c, &i_pos); i_pos += a_this->current.pos; player->setPlayerPosAndAngle(&i_pos, a_this->shape_angle.y, 0); if (i_this->mDemoCamTimer < 30) { return; } i_this->mDemoMode++; i_this->mDemoCamTimer = 0; return; case 3: cMtx_YrotS(*calc_mtx, a_this->shape_angle.y); sp2c.x = -300.0f; sp2c.y = 0.0f; sp2c.z = -150.0f; MtxPosition(&sp2c, &i_this->mCamCenter); i_this->mCamCenter += a_this->current.pos; sp2c.x = 100.0f; sp2c.y = 1000.0f; sp2c.z = 0.0f; MtxPosition(&sp2c, &i_this->mCamEye); i_this->mCamEye += a_this->current.pos; return; case 4: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); sp2c.x = 250.0f; sp2c.y = 0.0f; sp2c.z = -200.0f; MtxPosition(&sp2c, &i_this->mCamCenter); i_this->mCamCenter += STAGE_CENTER_POS; sp2c.x = 250.0f; sp2c.y = 700.0f; sp2c.z = 300.0f; MtxPosition(&sp2c, &i_this->mCamEye); i_this->mCamEye += STAGE_CENTER_POS; return; case 5: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); sp2c.x = 450.0f; sp2c.y = 0.0f; sp2c.z = -100.0f; MtxPosition(&sp2c, &i_this->mCamCenter); i_this->mCamCenter += STAGE_CENTER_POS; sp2c.x = 250.0f; sp2c.y = 300.0f; sp2c.z = 300.0f; MtxPosition(&sp2c, &i_this->mCamEye); i_this->mCamEye += STAGE_CENTER_POS; sp2c.x = 800.0f; sp2c.y = 100.0f; sp2c.z = 100.0f; MtxPosition(&sp2c, &i_pos); i_pos += STAGE_CENTER_POS; i_this->field_0xc68.x = fabsf(i_pos.x - i_this->mCamEye.x) * 0.02f; i_this->field_0xc68.y = fabsf(i_pos.y - i_this->mCamEye.y) * 0.02f; i_this->field_0xc68.z = fabsf(i_pos.z - i_this->mCamEye.z) * 0.02f; i_this->mDemoMode = 6; i_this->field_0xc84 = 0; sp2c.x = 1400.0f; sp2c.y = 0.0f; sp2c.z = 500.0f; MtxPosition(&sp2c, &i_pos); i_pos += STAGE_CENTER_POS; player->setPlayerPosAndAngle(&i_pos, a_this->shape_angle.y, 0); // fallthrough case 6: cLib_addCalc2(&i_this->mCamCenter.x, i_this->field_0x5e4.x, 0.1f, i_this->field_0xc84 * 20.0f); cLib_addCalc2(&i_this->mCamCenter.y, i_this->field_0x5e4.y + 30.0f, 0.1f, i_this->field_0xc84 * 20.0f); cLib_addCalc2(&i_this->mCamCenter.z, i_this->field_0x5e4.z, 0.1f, i_this->field_0xc84 * 20.0f); cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); sp2c.x = 800.0f; sp2c.y = 100.0f; sp2c.z = 100.0f; MtxPosition(&sp2c, &i_pos); i_pos += STAGE_CENTER_POS; cLib_addCalc2(&i_this->field_0xc84, 1.0f, 1.0f , 0.1f); if (i_this->mDemoCamTimer >= 10) { cLib_addCalc2(&i_this->mCamEye.x, i_pos.x, 0.1f, i_this->field_0xc68.x * i_this->field_0xc88); cLib_addCalc2(&i_this->mCamEye.y, i_pos.y, 0.1f, i_this->field_0xc68.y * i_this->field_0xc88); cLib_addCalc2(&i_this->mCamEye.z, i_pos.z, 0.1f, i_this->field_0xc68.z * i_this->field_0xc88); cLib_addCalc2(&i_this->field_0xc88, 1.0f, 1.0f, 0.1f); } if (i_this->mDemoCamTimer == 40) { Z2GetAudioMgr()->seStart(Z2SE_MK_DARK_INSECT_DEATH, &i_this->field_0x5e4, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0); } if (i_this->mDemoCamTimer < 90) { return; } if (i_this->mDemoCamTimer == 90) { sp2c.x = 1300.0f; sp2c.y = 0.0f; sp2c.z = 0.0f; MtxPosition(&sp2c, &i_pos); i_pos += STAGE_CENTER_POS; player->setPlayerPosAndAngle(&i_pos, a_this->shape_angle.y, 0); player->changeDemoMode(3, 1, 0, 0); sp2c.x = 170.0f; sp2c.y = 0.0f; sp2c.z = 0.0f; MtxPosition(&sp2c, &i_pos); i_pos += i_this->field_0x5e4; player->changeDemoPos0(&i_pos); } if (i_this->mDemoCamTimer == 130) { ok_anm_init(i_this, 42, 1.0f, 0, 1.0f); } if (i_this->mDemoCamTimer == 180) { i_this->field_0x60c = 0; cMtx_YrotS(*calc_mtx, a_this->shape_angle.y); sp2c.x = 0.0f; sp2c.y = 0.0f; sp2c.z = -20.0f; MtxPosition(&sp2c, &i_pos); i_pos += i_this->field_0x5e4; fopAcM_createDisappear(a_this, &i_pos, 5, 0, 0xff); } if (i_this->mDemoCamTimer != 248) { return; } i_this->mDemoMode++; i_this->mDemoCamTimer = 0; i_this->mMode = 5; cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); sp2c.x = 300.0f; sp2c.y = 0.0f; sp2c.z = 300.0f; MtxPosition(&sp2c, &i_pos); i_pos += STAGE_CENTER_POS; a_this->current.pos.x = i_pos.x; a_this->current.pos.z = i_pos.z; sp2c.x = 130.0f; sp2c.y = 100.0f; sp2c.z = 100.0f; MtxPosition(&sp2c, &i_this->mCamEye); i_this->mCamEye += STAGE_CENTER_POS; i_this->mCamCenter = a_this->current.pos; i_this->mCamCenter.y += 190.0f; sp2c.x = 400.0f; sp2c.y = 0.0f; sp2c.z = 700.0f; MtxPosition(&sp2c, &i_pos); i_pos += STAGE_CENTER_POS; sp2c.x = STAGE_CENTER_POS.x - i_pos.x; sp2c.z = STAGE_CENTER_POS.z - i_pos.z; player->setPlayerPosAndAngle(&i_pos, cM_atan2s(sp2c.x, sp2c.z), 0); a_this->current.angle.y = player->shape_angle.y; Z2GetAudioMgr()->bgmStreamPlay(); // fallthrough case 7: return; case 8: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); sp2c.x = 500.0f; sp2c.y = 300.0f; sp2c.z = 0.0f; MtxPosition(&sp2c, &i_this->mCamCenter); i_this->mCamCenter += STAGE_CENTER_POS; sp2c.x = 50.0f; sp2c.y = 70.0f; sp2c.z = 1100.0f; MtxPosition(&sp2c, &i_this->mCamEye); i_this->mCamEye += STAGE_CENTER_POS; return; case 9: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); sp2c.x = 5500.0f; sp2c.y = 2300.0f; sp2c.z = -5000.0f; MtxPosition(&sp2c, &i_this->mCamCenter); i_this->mCamCenter += STAGE_CENTER_POS; sp2c.x = 450.0f; sp2c.y = 370.0f; sp2c.z = -100.0f; MtxPosition(&sp2c,&i_this->mCamEye); i_this->mCamEye += STAGE_CENTER_POS; if (i_this->mDemoCamTimer < 300) return; i_this->mDemoMode = 10; i_this->mDemoCamTimer = 0; sp2c.x = 400.0f; sp2c.y = 0.0f; sp2c.z = 600.0f; MtxPosition(&sp2c, &i_pos); i_pos += STAGE_CENTER_POS; sp2c.x = STAGE_CENTER_POS.x - player->current.pos.x; sp2c.z = STAGE_CENTER_POS.z - player->current.pos.z; player->setPlayerPosAndAngle(&i_pos, cM_atan2s(sp2c.x, sp2c.z), 0); return; case 10: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); sp2c.x = 0.0f; sp2c.y = 300.0f; sp2c.z = -100.0f; MtxPosition(&sp2c, &i_this->mCamCenter); i_this->mCamCenter += STAGE_CENTER_POS; sp2c.x = 800.0f; sp2c.y = 0.0f;; sp2c.z = 500.0f; MtxPosition(&sp2c ,&i_pos); i_pos += STAGE_CENTER_POS; i_this->field_0xc74.x = fabsf(i_pos.x - i_this->mCamCenter.x) * 0.01f; i_this->field_0xc74.y = fabsf(i_pos.y - i_this->mCamCenter.y) * 0.01f; i_this->field_0xc74.z = fabsf(i_pos.z - i_this->mCamCenter.z) * 0.01f; sp2c.x = 450.0f; sp2c.y = 70.0f; sp2c.z = 900.0f; MtxPosition(&sp2c, &i_this->mCamEye); i_this->mCamEye += STAGE_CENTER_POS; sp2c.x = -150.0f; sp2c.y = 45.0f; sp2c.z = 700.0f; MtxPosition(&sp2c, &i_pos); i_pos += STAGE_CENTER_POS; i_this->field_0xc68.x = fabsf(i_pos.x - i_this->mCamEye.x) * 0.01f; i_this->field_0xc68.y = fabsf(i_pos.y - i_this->mCamEye.y) * 0.01f; i_this->field_0xc68.z = fabsf(i_pos.z - i_this->mCamEye.z) * 0.01f; i_this->field_0xc84 = 0.0f; i_this->mDemoMode = 11; // fallthrough case 11: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); sp2c.x = 800.0f; sp2c.y = 0.0f; sp2c.z = 500.0f; MtxPosition(&sp2c, &i_pos); i_pos += STAGE_CENTER_POS; cLib_addCalc2(&i_this->mCamCenter.x, i_pos.x, 0.1f, i_this->field_0xc74.x * i_this->field_0xc84); cLib_addCalc2(&i_this->mCamCenter.y, i_pos.y, 0.1f, i_this->field_0xc74.y * i_this->field_0xc84); cLib_addCalc2(&i_this->mCamCenter.z, i_pos.z, 0.1f, i_this->field_0xc74.z * i_this->field_0xc84); sp2c.x = -150.0f; sp2c.y = 45.0f; sp2c.z = 700.0f; MtxPosition(&sp2c, &i_pos); i_pos += STAGE_CENTER_POS; cLib_addCalc2(&i_this->mCamEye.x, i_pos.x, 0.1f, i_this->field_0xc68.x * i_this->field_0xc84); cLib_addCalc2(&i_this->mCamEye.y, i_pos.y, 0.1f, i_this->field_0xc68.y * i_this->field_0xc84); cLib_addCalc2(&i_this->mCamEye.z, i_pos.z, 0.1f, i_this->field_0xc68.z * i_this->field_0xc84); cLib_addCalc2(&i_this->field_0xc84, 0.5f, 1.0f, 0.02f); if (i_this->mDemoCamTimer == 2) { fopAc_ac_c* local_b0 = fopAcM_SearchByID(i_this->field_0x708); sp2c.x = 50.0f; sp2c.y = 10.0f; sp2c.z = 700.0f; MtxPosition(&sp2c, &local_b0->current.pos); local_b0->current.pos += STAGE_CENTER_POS; local_b0->current.angle.y = 0; local_b0->shape_angle.y = STAGE_ANGLE_Y; } if (i_this->mDemoCamTimer == 200) { player->changeDemoMode(1, 3, 0, 0); player->changeDemoParam0(3); dComIfGp_getEvent().setPtT(actor); } if (i_this->mDemoCamTimer != 250) { return; } i_this->mDemoMode = 20; i_this->mDemoCamTimer = 0; return; case 20: sp2c = actor->current.pos - player->current.pos; if (i_this->mDemoCamTimer == 3) { player->changeDemoMode(3, 1, 0, 0); cMtx_YrotS(*calc_mtx, cM_atan2s(sp2c.x, sp2c.z)); sp2c.x = -20.0f; sp2c.y = 0.0f; sp2c.z = 200.0f; MtxPosition(&sp2c, &i_pos); i_pos += player->current.pos; player->changeDemoPos0(&i_pos); sp2c.z = 10000.0f; MtxPosition(&sp2c, &i_pos); a_this->current.pos = i_pos; } i_pos = actor->current.pos - player->eyePos; a_this->current.pos = player->eyePos + (i_pos * 20.0f); if (i_this->mDemoCamTimer != 20) { return; } actor->health = 1; i_this->mDemoMode = 21; i_this->mDemoCamTimer = 0; i_this->field_0xc84 = 0.0f; return; case 21: cLib_addCalc2(&i_this->mCamCenter.y, actor->current.pos.y - 20.0f, 0.2f, i_this->field_0xc84 * 200.0f); cLib_addCalc2(&i_this->mCamCenter.x, actor->current.pos.x, 0.4f, i_this->field_0xc84 * 200.0f); cLib_addCalc2(&i_this->mCamCenter.z, actor->current.pos.z, 0.4f, i_this->field_0xc84 * 200.0f); cLib_addCalc2(&i_this->mCamEye.y, player->current.pos.y + 110.0f, 0.1f, i_this->field_0xc84 * 10.0f); cLib_addCalc2(&i_this->field_0xc84, 1.0f, 1.0f, 0.02f); i_pos = actor->current.pos - player->eyePos; a_this->current.pos = player->eyePos + (i_pos * 20.0f); if (i_this->mDemoCamTimer < 70) { return; } if (i_this->mDemoCamTimer == 70) { i_this->mMsgFlow.init(a_this, 102, 0, NULL); } if (i_this->mMsgFlow.doFlow(a_this, NULL, 0) == 0) { return; } actor->health = 1; return; case 22: player->changeDemoMode(28, 0, 0, 0); i_this->mDemoMode++; i_this->mDemoCamTimer = 0; i_this->mSound.startCreatureSound(Z2SE_EN_MK_CATCH_BOOM, 0, -1); // fallthrough case 23: cLib_addCalc2(&i_this->mCamCenter.x, player->current.pos.x, 0.4f, i_this->field_0xc84 * 200.0f); cLib_addCalc2(&i_this->mCamCenter.z, player->current.pos.z, 0.4f, i_this->field_0xc84 * 200.0f); if (i_this->mDemoCamTimer == 20) { fopAcM_createItemForMidBoss(&player->current.pos, 64, fopAcM_GetRoomNo(a_this), 0, 0, 0, -1); i_this->field_0xc30 = 10; a_this->current.pos.y += 20000.0f; target_info_count = 0; fpcM_Search(s_h_sub, i_this); fopAcM_delete(static_cast(target_info[0])); fopAcM_delete(static_cast(target_info[7])); } break; case 0: case 100: break; } } /* 80719488-807194E0 005448 0058+00 2/2 0/0 0/0 .text s_ks_sub__FPvPv */ static void* s_ks_sub(void* i_actor, void* i_data) { if ((fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_NPC_KS) && static_cast(i_actor)->field_0x5b6 == 0) { return i_actor; } return NULL; } /* 807194E0-80719540 0054A0 0060+00 1/1 0/0 0/0 .text s_brg_sub__FPvPv */ static void* s_brg_sub(void* i_actor, void* i_data) { if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_OBJ_BRG) { static_cast(i_actor)->field_0xaef4 = 500.0f; static_cast(i_actor)->mType |= 4; } return NULL; } /* 80719540-80719594 005500 0054+00 1/1 0/0 0/0 .text s_brg_sub2__FPvPv */ static void* s_brg_sub2(void* i_actor, void* i_data) { if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_OBJ_BRG) { static_cast(i_actor)->mType &= ~0x4; } return NULL; } /* 80719594-8071A06C 005554 0AD8+00 1/1 0/0 0/0 .text demo_camera_r04__FP10e_mk_class */ static void demo_camera_r04(e_mk_class* i_this) { u8 i_no; fopAc_ac_c* a_this = (fopAc_ac_c*)i_this; daPy_py_c* player = (daPy_py_c *)dComIfGp_getPlayer(0); fopAc_ac_c* actor = fopAcM_SearchByID(i_this->field_0x708); camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0)); cXyz sp2c, sp38; npc_ks_class* i_actor = (npc_ks_class*)fpcM_Search(s_ks_sub, i_this); if (i_actor == NULL) { return; } switch (i_this->mDemoMode) { case 1: if (!i_actor->actor.eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(&i_actor->actor, 2, 0xffff, 0); i_actor->actor.eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } camera->mCamera.Stop(); i_this->mDemoMode = 2; i_this->mDemoCamTimer = 0; i_this->mDemoCamFovy = 55.0f; camera->mCamera.SetTrimSize(3); daPy_getPlayerActorClass()->changeOriginalDemo(); i_this->mCamCenter.set(-711.0f, 3588.0f, 2730.0f); i_this->mCamEye.set(116.0f, 3400.0f, 4597.0f); i_this->field_0xc5c.set(-291.0f, 3256.0f, 2640.0f); i_this->field_0xc50.set(1060.0f, 3795.0f, 4086.0f); i_this->field_0xc74.x = fabsf(i_this->field_0xc5c.x - i_this->mCamCenter.x) * 0.015f; i_this->field_0xc74.y = fabsf(i_this->field_0xc5c.y - i_this->mCamCenter.y) * 0.015f; i_this->field_0xc74.z = fabsf(i_this->field_0xc5c.z - i_this->mCamCenter.z) * 0.015f; i_this->field_0xc68.x = fabsf(i_this->field_0xc50.x - i_this->mCamEye.x) * 0.02f; i_this->field_0xc68.y = fabsf(i_this->field_0xc50.y - i_this->mCamEye.y) * 0.02f; i_this->field_0xc68.z = fabsf(i_this->field_0xc50.z - i_this->mCamEye.z) * 0.02f; dComIfGp_getEvent().startCheckSkipEdge(i_this); // fallthrough case 2: if (i_this->mDemoCamTimer > 60) { cLib_addCalc2(&i_this->mCamCenter.x, i_this->field_0xc5c.x, 0.05f, i_this->field_0xc74.x * i_this->field_0xc84); cLib_addCalc2(&i_this->mCamCenter.y, i_this->field_0xc5c.y, 0.05f, i_this->field_0xc74.y * i_this->field_0xc84); cLib_addCalc2(&i_this->mCamCenter.z, i_this->field_0xc5c.z, 0.05f, i_this->field_0xc74.z * i_this->field_0xc84); cLib_addCalc2(&i_this->mCamEye.x, i_this->field_0xc50.x, 0.05f, i_this->field_0xc68.x * i_this->field_0xc84); cLib_addCalc2(&i_this->mCamEye.y, i_this->field_0xc50.y, 0.05f, i_this->field_0xc68.y * i_this->field_0xc84); cLib_addCalc2(&i_this->mCamEye.z, i_this->field_0xc50.z, 0.05f, i_this->field_0xc68.z * i_this->field_0xc84); cLib_addCalc2(&i_this->field_0xc84, 1.0f, 1.0f, 0.01f); if (i_this->mDemoCamTimer == 258) { i_actor->mMode = 2; sp38.set(110.0f, 3300.0f, 4326.0f); player->setPlayerPosAndAngle(&sp38, (s16)0xffff8000, 0); player->changeDemoMode(1, 1, 0, 0); } if (i_this->mDemoCamTimer == 260) { cMtx_YrotS(*calc_mtx, i_actor->actor.shape_angle.y); sp2c.x = 200.0f; sp2c.y = 300.0f; sp2c.z = 300.0f; MtxPosition(&sp2c, &i_this->mCamEye); i_this->mCamEye += i_actor->actor.current.pos; i_this->mCamCenter = i_actor->actor.current.pos; i_this->mCamCenter.y += 130.0f; i_this->mDemoMode = 3; i_this->mDemoCamTimer = 0; } } a_this->current.pos.y = a_this->home.pos.y + 10000.0f; return; case 3: a_this->current.pos.y = a_this->home.pos.y + 10000.0f; cLib_addCalc2(&i_this->mCamCenter.z, i_actor->actor.current.pos.z, 0.2f, 50.0f); cLib_addCalc2(&i_this->mCamCenter.y, i_actor->actor.current.pos.y + 130.0f + cM_ssin(i_this->mDemoCamTimer * 0xA00) * 30.0f, 0.2f, 50.0f); if (i_this->mDemoCamTimer != 93) { return; } a_this->current.pos.y = a_this->home.pos.y; cMtx_YrotS(*calc_mtx, a_this->shape_angle.y); sp2c.x = 0.0f; sp2c.y = -200.0f; sp2c.z = 3350.0f; MtxPosition(&sp2c, &i_this->mCamEye); i_this->mCamEye += a_this->current.pos; i_this->mCamCenter = a_this->current.pos; i_this->mCamCenter.y += 220.0f; i_this->mDemoMode = 4; i_this->mDemoCamTimer = 0; i_this->mMode = 2; i_actor->mMode = 20; return; case 4: cLib_addCalc2(&i_this->mCamCenter.z, a_this->current.pos.z, 0.2f, 50.0f); cLib_addCalc2(&i_this->mCamCenter.y, a_this->current.pos.y + 220.0f, 0.2f, 50.0f); if (i_this->mDemoCamTimer != 74) { return; } i_this->mDemoMode = 45; i_this->mDemoCamTimer = 0; cMtx_YrotS(*calc_mtx, i_actor->actor.shape_angle.y); sp2c.x = -300.0f; sp2c.y = 200.0f; sp2c.z = -100.0f; MtxPosition(&sp2c, &i_this->mCamEye); i_this->mCamEye += i_actor->actor.current.pos; i_this->mCamCenter = i_actor->actor.current.pos; i_this->mCamCenter.y += 90.0f; return; case 45: cLib_addCalc2(&i_this->mCamCenter.z, i_actor->actor.current.pos.z, 0.2f, 50.0f); cLib_addCalc2(&i_this->mCamCenter.y, i_actor->actor.current.pos.y + 90.0f + 30.0f * cM_ssin(i_this->mDemoCamTimer * 0xA00), 0.2f, 50.0f); if (i_this->mDemoCamTimer == 10) { i_actor->actor.field_0x567 = 1; } if (i_this->mDemoCamTimer != 55) { return; } i_this->mDemoMode = 46; i_this->mDemoCamTimer = 0; // fallthrough case 46: cMtx_YrotS(*calc_mtx, a_this->shape_angle.y); sp2c.x = 0.0f; sp2c.y = 100.0f; sp2c.z = 600.0f; MtxPosition(&sp2c, &i_this->mCamEye); i_this->mCamEye += a_this->current.pos; i_this->mCamCenter = a_this->current.pos; i_this->mCamCenter.y += 220.0f; if (i_this->mDemoCamTimer < 45) { return; } if (actor == NULL) { return; } i_this->mDemoMode = 5; i_this->mDemoCamTimer = 0; // fallthrough case 5: i_this->mCamCenter = actor->current.pos; i_this->mCamEye.set(-477.0f, 3119.0f, 1643.0f); if (i_this->mDemoCamTimer == 30) { i_actor->actor.current.pos.z = 1600.0f; i_actor->actor.current.pos.y = 3200.0f; } if (i_this->mDemoCamTimer != 69) { return; } i_this->mDemoMode = 6; i_this->mDemoCamTimer = 0; return; case 6: if (i_this->mDemoCamTimer == 3) { i_actor->mMode = 4; } if (i_this->mDemoCamTimer != 25) { return; } i_this->mDemoMode = 7; i_this->mDemoCamTimer = 0; cMtx_YrotS(*calc_mtx, a_this->shape_angle.y); sp2c.x = -300.0f; sp2c.y = 100.0f; sp2c.z = 550.0f; MtxPosition(&sp2c, &i_this->mCamEye); i_this->mCamEye += a_this->current.pos; i_this->mCamCenter = a_this->current.pos; i_this->mCamCenter.y += 190.0f; // fallthrough case 7: i_actor->actor.speed.y = 0.0f; i_actor->actor.current.pos.set(0.0f, 2500.0f, 3373.0f); if (i_this->mDemoCamTimer != 250) { return; } i_this->mDemoMode = 8; i_this->mDemoCamTimer = 0; i_actor->mMode++; i_this->mCamEye.set(-282.0f, 2534.0f, 3147.0f); i_this->mCamCenter = i_actor->actor.current.pos; // fallthrough case 8: cLib_addCalc2(&i_this->mCamCenter.y, i_actor->actor.current.pos.y, 0.2f, 50.0f); fpcM_Search(s_brg_sub, i_this); if (i_this->mDemoCamTimer == 65) { i_actor->actor.current.pos.set(0.0f, 3310.0f, 3427.0f); i_actor->mMode++; i_this->mDemoMode = 9; i_this->mDemoCamTimer = 0; fpcM_Search(s_brg_sub2, i_this); i_this->mCamCenter.set(4.0f, 3393.0f, 4180.0f); i_this->mCamEye.set(-131.0f, 3452.0f, 4552.0f); player->changeDemoMode(1, 1, 0, 0); } return; case 9: if (i_this->mDemoCamTimer != 138) { return; } i_this->mCamCenter.set(30.0f, 3422.0f, 4520.0f); i_this->mCamEye.set(343.0f, 3422.0f, 4271.0f); i_this->mDemoMode = 10; i_this->mDemoCamTimer = 0; i_this->field_0xca0 = player->shape_angle.y; return; case 10: cLib_addCalcAngleS2(&i_this->field_0xca0, i_actor->field_0x5c8 + (u16)-0x8000, 4, 0x800); player->setPlayerPosAndAngle(&player->current.pos, i_this->field_0xca0, 0); if (i_this->mDemoCamTimer != 60) { return; } camera->mCamera.Reset(i_this->mCamCenter, i_this->mCamEye); camera->mCamera.Start(); camera->mCamera.SetTrimSize(0); dComIfGp_event_reset(); daPy_getPlayerActorClass()->cancelOriginalDemo(); fopAcM_delete(a_this); i_no = fopAcM_GetParam(i_this) >> 16; if (i_no == 0xFF) { return; } dComIfGs_onSwitch(i_no, fopAcM_GetRoomNo(a_this)); return; case 0: case 100: default: return; } } /* 8071A06C-8071A22C 00602C 01C0+00 1/1 0/0 0/0 .text demo_camera_bohit__FP10e_mk_class */ static void demo_camera_bohit(e_mk_class* i_this) { camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0)); cXyz sp20; switch (i_this->mDemoMode) { case 1: if (!i_this->enemy.eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(&i_this->enemy, 2, 0xffff, 0); i_this->enemy.eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } camera->mCamera.Stop(); i_this->mDemoMode = 2; i_this->mDemoCamTimer = 0; i_this->mDemoCamFovy = 55.0f; camera->mCamera.SetTrimSize(3); cMtx_YrotS(*calc_mtx, i_this->enemy.shape_angle.y); if (cM_rndF(1.0f) < 0.5f) { sp20.x = 500.0f; } else { sp20.x = -500.0f; } sp20.y = -120.0f; sp20.z = 0.0f; MtxPosition(&sp20, &i_this->mCamEye); i_this->mCamEye += i_this->enemy.current.pos; i_this->mCamCenter = i_this->enemy.current.pos; // fallthrough case 2: cLib_addCalc2(&i_this->mCamCenter.x, i_this->enemy.current.pos.x, 0.5f, 50.0f); cLib_addCalc2(&i_this->mCamCenter.y, i_this->enemy.current.pos.y + 100.0f, 0.5f, 50.0f); cLib_addCalc2(&i_this->mCamCenter.z, i_this->enemy.current.pos.z, 0.5f, 50.0f); if (i_this->mDemoCamTimer == 25) { i_this->field_0xc98 = 30.0f; } if (i_this->mDemoCamTimer == 80) { i_this->field_0xc30 = 10; i_this->field_0x6fc[0] = 150; } return; case 0: default: return; } } /* 8071A22C-8071A538 0061EC 030C+00 2/1 0/0 0/0 .text demo_camera__FP10e_mk_class */ static void demo_camera(e_mk_class* i_this) { camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0)); cXyz sp34, sp40; switch (i_this->field_0xc30) { case 1: demo_camera_start(i_this); break; case 2: demo_camera_end(i_this); break; case 3: demo_camera_r04(i_this); if (dComIfGp_getEvent().checkSkipEdge()) { npc_ks_class* i_actor = (npc_ks_class*)fpcM_Search(s_ks_sub, i_this); if (i_actor != NULL) { u8 i_no = fopAcM_GetParam(i_this) >> 16; if (i_no != 0xFF) { dComIfGs_onSwitch(i_no, fopAcM_GetRoomNo(&i_this->enemy)); } i_no = fopAcM_GetParam(i_actor) >> 24; if (i_no != 0xFF) { dComIfGs_onSwitch(i_no, fopAcM_GetRoomNo(&i_actor->actor)); } dComIfGp_setNextStage("D_MN05", 0, 4, 0); } } break; case 4: demo_camera_bohit(i_this); break; case 10: camera->mCamera.Reset(i_this->mCamCenter, i_this->mCamEye); camera->mCamera.Start(); camera->mCamera.SetTrimSize(0); dComIfGp_event_reset(); i_this->field_0xc30 = 0; i_this->mDemoMode = 0; daPy_getPlayerActorClass()->cancelOriginalDemo(); case 5: case 6: case 7: case 8: case 9: case 0: break; } if (i_this->field_0xc30 != 0) { s16 sVar1 = i_this->field_0xc98 * cM_scos(i_this->field_0x6b4 * 0x2C00) * 7.5f; cXyz i_center = i_this->mCamCenter; cXyz i_eye = i_this->mCamEye; i_center.y += i_this->field_0xc98 * cM_ssin(i_this->field_0x6b4 * 0x2A00); i_eye.y += i_this->field_0xc98 * cM_ssin(i_this->field_0x6b4 * 0x2A00); i_center.x += i_this->field_0xc98 * cM_ssin(i_this->field_0x6b4 * 0x2800); i_eye.x += i_this->field_0xc98 * cM_ssin(i_this->field_0x6b4 * 0x2800); i_center.z += i_this->field_0xc98 * cM_scos(i_this->field_0x6b4 * 0x2C00); i_eye.z += i_this->field_0xc98 * cM_scos(i_this->field_0x6b4 * 0x2C00); camera->mCamera.Set(i_center, i_eye, sVar1, i_this->mDemoCamFovy); cLib_addCalc0(&i_this->field_0xc98, 1.0f, 3.0f); i_this->mDemoCamTimer++; if (i_this->mDemoCamTimer > 10000) { i_this->mDemoCamTimer = 10000; } } } /* 8071A538-8071A808 0064F8 02D0+00 2/1 0/0 0/0 .text action__FP10e_mk_class */ static void action(e_mk_class* i_this) { fopAc_ac_c* a_this = (fopAc_ac_c*)i_this; cXyz sp28, sp34; i_this->mDistToPlayer = fopAcM_searchPlayerDistanceXZ(a_this); i_this->mAngleToPlayer = fopAcM_searchPlayerAngleY(a_this); damage_check(i_this); s8 sVar1 = 1; s8 sVar2 = 1; i_this->field_0x6f8 = 0; switch (i_this->mAction) { case e_mk_class::ACT_WAIT: e_mk_wait(i_this); break; case e_mk_class::ACT_MOVE: e_mk_move(i_this); break; case e_mk_class::ACT_SHOOT: e_mk_shoot(i_this); break; case e_mk_class::ACT_YORO: e_mk_yoro(i_this); break; case e_mk_class::ACT_DROP: e_mk_drop(i_this); i_this->field_0x6f8 = 1; break; case e_mk_class::ACT_DAMAGE: e_mk_damage(i_this); i_this->field_0x6f8 = 1; break; case e_mk_class::ACT_S_DEMO: e_mk_s_demo(i_this); sVar1 = 0; break; case e_mk_class::ACT_E_DEMO: i_this->field_0x6f8 = e_mk_e_demo(i_this); sVar1 = 0; sVar2 = 0; break; case e_mk_class::ACT_R04_DEMO: e_mk_r04_demo(i_this); i_this->field_0x6f8 = 1; } if (sVar2) { fopAcM_OnStatus(a_this, 0); a_this->attention_info.flags = 4; } else { fopAcM_OffStatus(a_this, 0); a_this->attention_info.flags = 0; } cLib_addCalcAngleS2(&a_this->shape_angle.y, a_this->current.angle.y, 4, 0x2000); if (i_this->field_0x6f8 != 0) { a_this->current.pos += a_this->speed; a_this->speed.y += a_this->gravity; if (i_this->field_0x6f8 == 1) { i_this->mAcch.CrrPos(dComIfG_Bgsp()); } } else { a_this->current.pos += a_this->speed; } if (i_this->field_0x71b != 0) { if (i_this->field_0x71b == 2) { J3DModel* model = i_this->mpModelMorf->getModel(); PSMTXCopy(model->getAnmMtx(29), *calc_mtx); sp28.set(0.0f, 0.0f, 0.0f); MtxPosition(&sp28, &sp34); fopAcM_effSmokeSet1(&i_this->field_0xc08, &i_this->field_0xc0c, &sp34, &a_this->shape_angle, 2.5f, &a_this->tevStr, 0); PSMTXCopy(model->getAnmMtx(33), *calc_mtx); MtxPosition(&sp28, &sp34); fopAcM_effSmokeSet1(&i_this->field_0xc10, &i_this->field_0xc14, &sp34, &a_this->shape_angle, 2.5f, &a_this->tevStr, 0); } else { fopAcM_effSmokeSet1(&i_this->field_0xc08, &i_this->field_0xc0c, &a_this->current.pos, &a_this->shape_angle, 2.5f, &a_this->tevStr, 1); } i_this->field_0x71b = 0; } if (sVar1) { daPy_getPlayerActorClass()->onBossRoomWait(); } } /* 8071A808-8071AF14 0067C8 070C+00 1/1 0/0 0/0 .text anm_se_set__FP10e_mk_class */ static void anm_se_set(e_mk_class* i_this) { static u16 bo_eno_1[2] = { 0x8214, 0x8215, }; static u16 bo_eno_0[4] = { 0x8211, 0x8212, 0x8213, 0x820C, }; if (i_this->mAnm == 40) { if (i_this->mpModelMorf->checkFrame(2.0f) || i_this->mpModelMorf->checkFrame(13.0f)) { i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_BREATH, -1); } } else if (i_this->mAnm == 35) { if (i_this->mpModelMorf->checkFrame(3.0f)) { i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_DAMAGE_L, -1); } if ((i_this->mpModelMorf->checkFrame(21.0f) || i_this->mpModelMorf->checkFrame(31.0f)) || i_this->mpModelMorf->checkFrame(41.0f)) { i_this->mSound.startCreatureSound(Z2SE_EN_MK_JUMP_END, 0, -1); } } else if (i_this->mAnm == 31 || i_this->mAnm == 32) { if (i_this->mpModelMorf->checkFrame(1.0f)) { i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_PROVOKE_A, -1); } } else if (i_this->mAnm == 33) { if (i_this->mpModelMorf->checkFrame(1.0f)) { i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_PROVOKE_B, -1); } if (i_this->mpModelMorf->checkFrame(15.0f) || i_this->mpModelMorf->checkFrame(64.0f)) { i_this->mSound.startCreatureSound(Z2SE_EN_MK_FOOTNOTE, 0, -1); } if (i_this->mpModelMorf->checkFrame(32.0f)) { i_this->mSound.startCreatureSound(Z2SE_EN_MK_SCRATCH_HIP, 0, -1); } } else if (i_this->mAnm == 25 || i_this->mAnm == 15) { if (i_this->mpModelMorf->checkFrame(1.0f)) { i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_SNEER, -1); } } else if (i_this->mAnm == 10) { if (i_this->mpModelMorf->checkFrame(1.0f)) { i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_DOWN, -1); } } else if (i_this->mAnm == 29) { if (i_this->mpModelMorf->checkFrame(8.0f)) { i_this->mSound.startCreatureSound(Z2SE_EN_MK_JUMP_START, 0, -1); } } else if (i_this->mAnm == 39) { if (i_this->mpModelMorf->checkFrame(20.0f)) { i_this->mSound.startCreatureSound(Z2SE_EN_MK_JUMP_START, 0, -1); } } else if (i_this->mAnm == 26) { if (i_this->mpModelMorf->checkFrame(3.0f)) { i_this->mSound.startCreatureSound(Z2SE_EN_MK_JUMP_END, 0, -1); } } else if (i_this->mAnm == 39) { if (i_this->mpModelMorf->checkFrame(38.0f)) { i_this->mSound.startCreatureSound(Z2SE_EN_MK_JUMP_END, 0, -1); } } else if (i_this->mAnm == 34) { if (i_this->mpModelMorf->checkFrame(1.0f)) { i_this->mSound.startCreatureVoice(Z2SE_EN_MK_V_BREATH, -1); } if (i_this->mpModelMorf->checkFrame(1.0f) || i_this->mpModelMorf->checkFrame(6.0f)) { i_this->mSound.startCreatureSound(Z2SE_EN_MK_FOOTNOTE, 0, -1); } } if (i_this->mAnm == 19 || i_this->mAnm == 21) { for (int i = 0; i < 2; i++) { i_this->field_0xc18[i] = dComIfGp_particle_set(i_this->field_0xc18[i], bo_eno_1[i], &i_this->enemy.current.pos, NULL, 0); JPABaseEmitter* pEmitter1 = dComIfGp_particle_getEmitter(i_this->field_0xc18[i]); if (pEmitter1 != NULL) { pEmitter1->setGlobalSRTMatrix(i_this->mpBoomerangModel->getBaseTRMtx()); } } } if (i_this->mAnm == 21) { for (int i = 0; i < 4; i++) { i_this->field_0xc20[i] = dComIfGp_particle_set(i_this->field_0xc20[i], bo_eno_0[i], &i_this->enemy.eyePos, NULL, 0); JPABaseEmitter* pEmitter2 = dComIfGp_particle_getEmitter(i_this->field_0xc20[i]); if (pEmitter2 != NULL) { if (i == 0) { pEmitter2->setGlobalSRTMatrix(i_this->mpModelMorf->getModel()->getAnmMtx(22)); } else { pEmitter2->setGlobalSRTMatrix(i_this->mpBoomerangModel->getBaseTRMtx()); } } } } } /* 8071AF14-8071B9C4 006ED4 0AB0+00 2/1 0/0 0/0 .text daE_MK_Execute__FP10e_mk_class */ static int daE_MK_Execute(e_mk_class* i_this) { cXyz sp6c, sp78, sp84; i_this->field_0x6b4++; for (int i = 0; i < 4; i++) { if (i_this->field_0x6fc[i] != 0) { i_this->field_0x6fc[i]--; } } if (i_this->field_0x704 != 0) { i_this->field_0x704--; } if (i_this->field_0x71a != 0) { i_this->field_0x71a--; } if (l_HIO.mHaltAction == 0) { action(i_this); demo_camera(i_this); } if (i_this->field_0x6be != 0) { sp6c = i_this->field_0x6cc - i_this->field_0x6c0; f32 fVar1 = sp6c.abs(); sp6c = i_this->field_0x6cc - i_this->enemy.current.pos; f32 fVar2 = sp6c.abs(); f32 fVar3 = fVar1 * 0.1f; if (fVar3 > 200.0f) { fVar3 = 200.0f; } int iVar1 = (fVar2 / fVar1) * 32768.0f; i_this->field_0x6d8 = fVar3 * cM_ssin(iVar1); } else { i_this->field_0x6d8 = 0; } mDoMtx_stack_c::transS(i_this->enemy.current.pos.x, i_this->enemy.current.pos.y + i_this->field_0x6d8, i_this->enemy.current.pos.z); mDoMtx_stack_c::YrotM(i_this->enemy.shape_angle.y); mDoMtx_stack_c::XrotM(i_this->enemy.shape_angle.x); mDoMtx_stack_c::scaleM(l_HIO.mSize, l_HIO.mSize, l_HIO.mSize); J3DModel* model = i_this->mpModelMorf->getModel(); model->setBaseTRMtx(mDoMtx_stack_c::get()); i_this->mpModelMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(&i_this->enemy))); if (i_this->field_0x5d4 == 0) { i_this->field_0x5d4 = cM_rndF(60.0f) + 30.0f; } else { i_this->field_0x5d4--; if (i_this->field_0x5d4 <= 12) { i_this->field_0x5d8 = 11.99f - i_this->field_0x5d4; } else { i_this->field_0x5d8 = 0.0f; } } if (i_this->field_0x60e != 0) { i_this->mBtp->setFrame(i_this->field_0x5d8 + 12.0f); } else { i_this->mBtp->setFrame(i_this->field_0x5d8); } i_this->mpModelMorf->modelCalc(); PSMTXCopy(model->getAnmMtx(7), *calc_mtx); sp6c.set(0.0f, 0.0f, 0.0f); MtxPosition(&sp6c, &i_this->enemy.eyePos); i_this->enemy.attention_info.position = i_this->enemy.eyePos; i_this->enemy.attention_info.position.y += 70.0f; if (i_this->field_0x60c != 0) { if (i_this->field_0x5e0 == 0) { PSMTXCopy(i_this->mpModelMorf->getModel()->getAnmMtx(10), mDoMtx_stack_c::get()); mDoMtx_stack_c::transM(l_HIO.mCrownPosAdjust.x, l_HIO.mCrownPosAdjust.y, l_HIO.mCrownPosAdjust.z); i_this->mpCrownModelMorf->getModel()->setBaseTRMtx(mDoMtx_stack_c::get()); mDoMtx_multVecZero(mDoMtx_stack_c::get(), &i_this->field_0x5e4); } else { cMtx_YrotS(*calc_mtx, i_this->field_0x5f0.y); sp6c.x = 0.0f; sp6c.y = i_this->field_0x5fc; sp6c.z = i_this->field_0x600; MtxPosition(&sp6c, &sp78); i_this->field_0x5e4 += sp78; i_this->field_0x5fc -= 5.0f; if (i_this->field_0x5e4.y <= STAGE_CENTER_POS.y + 5.0f) { i_this->field_0x5e4.y = STAGE_CENTER_POS.y + 5.0f; if (i_this->field_0x5fc < -30.0f) { i_this->field_0x5fc *= -0.4f; i_this->field_0x604 = 3500.0f; } else { i_this->field_0x5fc = 0.0f; } i_this->field_0x600 *= 0.75f; } s16 sVar2 = i_this->field_0x604 * cM_ssin(i_this->field_0x6b4 * 3000); s16 sVar3 = i_this->field_0x604 * cM_ssin(i_this->field_0x6b4 * 4000); cLib_addCalc0(&i_this->field_0x604, 0.1f, 50.0f); mDoMtx_stack_c::transS(i_this->field_0x5e4.x, i_this->field_0x5e4.y, i_this->field_0x5e4.z); mDoMtx_stack_c::YrotM(i_this->field_0x5f0.y); mDoMtx_stack_c::XrotM(i_this->field_0x5f0.x + sVar2); mDoMtx_stack_c::ZrotM(sVar3); mDoMtx_stack_c::transM(0.0f, 15.0f, -10.0f); mDoMtx_stack_c::XrotM(-8000); mDoMtx_stack_c::ZrotM(-0x4000); i_this->mpCrownModelMorf->getModel()->setBaseTRMtx(mDoMtx_stack_c::get()); cLib_addCalcAngleS2(&i_this->field_0x5f0.x, 0, 2, 0x400); } i_this->mpCrownModelMorf->play(NULL, 0, 0); i_this->mpCrownModelMorf->modelCalc(); } if (i_this->field_0x60d != 0) { PSMTXCopy(i_this->mpModelMorf->getModel()->getAnmMtx(23), mDoMtx_stack_c::get()); mDoMtx_stack_c::scaleM(l_HIO.mBoomerangRatio, l_HIO.mBoomerangRatio, l_HIO.mBoomerangRatio); mDoMtx_stack_c::transM(15.0f, 70.0f, 20.0f); mDoMtx_stack_c::YrotM(-0x652C); mDoMtx_stack_c::XrotM(-0x2219); mDoMtx_stack_c::ZrotM(0x38D8); i_this->mpBoomerangModel->setBaseTRMtx(mDoMtx_stack_c::get()); } if (i_this->field_0x707 == 7) { u32 i_parameters = 0; if (i_this->mDemoMode != 0) { i_parameters = 1; } i_this->field_0x708 = fopAcM_createChild(PROC_E_MK_BO, fopAcM_GetID(i_this), i_parameters, &i_this->enemy.current.pos, fopAcM_GetRoomNo(&i_this->enemy), NULL, NULL, -1, NULL); i_this->field_0x707 = 0; } if (i_this->field_0x707 == 1) { e_mk_bo_class* i_actor = (e_mk_bo_class*)fopAcM_SearchByID(i_this->field_0x708); if (i_actor != NULL) { PSMTXCopy(i_this->mpModelMorf->getModel()->getAnmMtx(23), *calc_mtx); sp6c.set(0.0f, 0.0f, 0.0f); MtxPosition(&sp6c, &sp78); i_actor->current.pos = sp78; i_actor->field_0x9b4 = 0; i_this->field_0x707 = 0; } } PSMTXCopy(model->getAnmMtx(24), *calc_mtx); sp6c.set(20.0f, 0.0f, 0.0f); MtxPosition(&sp6c, &sp78); if (i_this->mAction >= 9) { i_this->enemy.eyePos = sp78; i_this->enemy.attention_info.position = i_this->enemy.eyePos; i_this->enemy.attention_info.position.y += 40.0f; } if (i_this->field_0x704 != 0) { sp78.y += 100000.0f; } i_this->field_0xad0.SetC(sp78); i_this->field_0xad0.SetR(l_HIO.mSize * 60.0f); dComIfG_Ccsp()->Set(&i_this->field_0xad0); sp6c.set(-70.0f, 70.0f, 0.0f); MtxPosition(&sp6c, &sp78); if (i_this->field_0x704 != 0) { sp78.y += 100000.0f; } i_this->field_0x998.SetC(sp78); i_this->field_0x998.SetR(l_HIO.mSize * 60.0f); dComIfG_Ccsp()->Set(&i_this->field_0x998); if (i_this->field_0x706 != 0) { i_this->field_0x706--; if (i_this->field_0x706 == 0) { dComIfGp_particle_set(0x15E, &i_this->enemy.eyePos, &i_this->enemy.shape_angle, NULL); } } anm_se_set(i_this); return 1; } /* 8071B9C4-8071B9CC 007984 0008+00 1/0 0/0 0/0 .text daE_MK_IsDelete__FP10e_mk_class */ static int daE_MK_IsDelete(e_mk_class* i_this) { return 1; } /* 8071B9CC-8071BA34 00798C 0068+00 1/0 0/0 0/0 .text daE_MK_Delete__FP10e_mk_class */ static int daE_MK_Delete(e_mk_class* i_this) { fopAcM_GetID(i_this); dComIfG_resDelete(&i_this->mPhase, "E_mk"); if (i_this->field_0xcf5 != 0) { lbl_210_bss_AA = 0; } if (i_this->enemy.heap != NULL) { i_this->mpModelMorf->stopZelAnime(); } return 1; } /* 8071BA34-8071BCCC 0079F4 0298+00 1/1 0/0 0/0 .text useHeapInit__FP10fopAc_ac_c */ static int useHeapInit(fopAc_ac_c* actor) { e_mk_class* i_this = (e_mk_class*)actor; i_this->mpModelMorf = new mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_mk", 48), NULL, NULL, (J3DAnmTransform*)dComIfG_getObjectRes("E_mk", 40), 0, 1.0f, 0, -1, &i_this->mSound, 0x80000, 0x11020084); if (i_this->mpModelMorf == NULL || i_this->mpModelMorf->getModel() == NULL) { return 0; } i_this->mBtp = new mDoExt_btpAnm(); if (i_this->mBtp == NULL) { return 0; } if (i_this->mBtp->init(i_this->mpModelMorf->getModel()->getModelData(), (J3DAnmTexPattern*)dComIfG_getObjectRes("E_mk", 55), 1, 0, 1.0f, 0, -1) == 0) { return 0; } i_this->mpCrownModelMorf = new mDoExt_McaMorf((J3DModelData*)dComIfG_getObjectRes("E_mk", 49), NULL, NULL, (J3DAnmTransform*)dComIfG_getObjectRes("E_mk", 41), 0, 1.0f, 0, -1, 1, NULL, 0x80000, 0x11000084); if (i_this->mpCrownModelMorf == NULL || i_this->mpCrownModelMorf->getModel() == NULL) { return 0; } J3DModelData* i_modelData = (J3DModelData*)dComIfG_getObjectRes("E_mk", 46); JUT_ASSERT(4743, i_modelData != 0); i_this->mpBoomerangModel = mDoExt_J3DModel__create(i_modelData, 0x80000, 0x11000084); if (i_this->mpBoomerangModel == NULL) { return 0; } return 1; } /* 8071BD14-8071C190 007CD4 047C+00 1/0 0/0 0/0 .text daE_MK_Create__FP10fopAc_ac_c */ static int daE_MK_Create(fopAc_ac_c* actor) { // EQUIVALENT - REGALLOC static dCcD_SrcSph cc_sph_src = { { {0x0, {{0x0, 0x0, 0x0}, {0xd8fbfdff, 0x43}, 0x75}}, // mObj {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg {0x0}, // mGObjCo }, // mObjInf { {{0.0f, 0.0f, 0.0f}, 60.0f} // mSph } // mSphAttr }; fopAcM_SetupActor(actor, e_mk_class); e_mk_class* i_this; fopAc_ac_c* a_this = &i_this->enemy; int phase = dComIfG_resLoad(&i_this->mPhase, "E_mk"); if (phase == cPhs_COMPLEATE_e) { OS_REPORT("E_MK PARAM %x\n", fopAcM_GetParam(i_this)); if (strcmp(dComIfGp_getStartStageName(), "D_MN05B") == 0 && dComIfGs_isStageMiddleBoss()) { OS_REPORT("中ボスE_MK やられ後なので再セットしません\n"); // Since it's the middle boss E_MK after being defeated, I won't reset it. return cPhs_ERROR_e; } u32 i_no = fopAcM_GetParam(i_this) >> 24; if (i_no != 0xFF) { if (dComIfGs_isSwitch(i_no, fopAcM_GetRoomNo(a_this))) { OS_REPORT("E_MK やられ後なので再セットしません\n"); // Since it's after the E_MK was done, I won't reset it. return cPhs_ERROR_e; } } i_this->mParam = fopAcM_GetParam(i_this); OS_REPORT("E_MK//////////////E_MK SET 1 !!\n"); if (!fopAcM_entrySolidHeap(a_this, useHeapInit, 0x56f0)) { OS_REPORT("//////////////E_MK SET NON !!\n"); return cPhs_ERROR_e; } lbl_210_bss_130 = 0; if (lbl_210_bss_AA == 0) { i_this->field_0xcf5 = 1; lbl_210_bss_AA = 1; l_HIO.field_0x4 = -1; } a_this->attention_info.flags = 4; fopAcM_SetMtx(a_this, i_this->mpModelMorf->getModel()->getBaseTRMtx()); fopAcM_SetMin(a_this, -500.0f, -500.0f, -500.0f); fopAcM_SetMax(a_this, 500.0f, 500.0f, 500.0f); i_this->mAcch.Set(fopAcM_GetPosition_p(a_this), fopAcM_GetOldPosition_p(a_this), &i_this->enemy, 1, &i_this->mAcchCir, fopAcM_GetSpeed_p(a_this), NULL, NULL); i_this->mAcchCir.SetWall(80.0f, 30.0f); a_this->health = 200; a_this->field_0x560 = 200; i_this->mSound.init(&a_this->current.pos, &a_this->eyePos, 3, 1); i_this->mAtInfo.mpSound = &i_this->mSound; a_this->attention_info.distances[2] = 4; i_this->field_0x95c.Init(0xFF, 0, a_this); i_this->field_0xad0.Set(cc_sph_src); i_this->field_0xad0.SetStts(&i_this->field_0x95c); i_this->field_0x998.Set(cc_sph_src); i_this->field_0x998.SetStts(&i_this->field_0x95c); i_this->field_0x998.OnTgNoHitMark(); i_this->field_0x60c = 1; i_this->field_0x60d = 1; if (fopAcM_GetRoomNo(a_this) == 4) { i_this->mAction = e_mk_class::ACT_R04_DEMO; a_this->current.pos.set(0.0f, 3900.0f, -3000.0f); a_this->current.angle.y = 0; a_this->home = a_this->current; } else { STAGE_CENTER_POS = a_this->home.pos; STAGE_CENTER_POS.y -= 500.0f; STAGE_ANGLE_Y = a_this->home.angle.y; u8 i_no = fopAcM_GetParamBit(i_this, 16, 8); if (i_no != 0xFF && dComIfGs_isSwitch(i_no, fopAcM_GetRoomNo(a_this))) { dComIfGs_offSwitch(i_no, fopAcM_GetRoomNo(a_this)); i_this->mAction = e_mk_class::ACT_WAIT; Z2GetAudioMgr()->subBgmStart(Z2BGM_BOOMERAMG_MONKEY); } else { i_this->mAction = e_mk_class::ACT_S_DEMO; u32 i_parameters = fopAcM_GetParam(i_this) & 0xFF000000 | 0xFFFF01; cXyz sp30(-21.0f, 5114.0f, -4941.0f); i_this->mBabaChildID = fopAcM_createChild(PROC_E_DB, fopAcM_GetID(i_this), i_parameters, &sp30, fopAcM_GetRoomNo(a_this), NULL, NULL, -1, NULL); sp30.set(-10.0f, 5114.0f, -4401.0f); i_this->mBabaChildID2 = fopAcM_createChild(PROC_E_DB, fopAcM_GetID(i_this), i_parameters, &sp30, fopAcM_GetRoomNo(a_this), NULL, NULL, -1, NULL); fopAcM_OnStatus(a_this, 0x4000); } } a_this->gravity = -5.0f; a_this->scale.x = l_HIO.mSize * l_HIO.mBoomerangRatio; daE_MK_Execute(i_this); } return phase; } AUDIO_INSTANCES /* 8071C9B8-8071C9D8 -00001 0020+00 1/0 0/0 0/0 .data l_daE_MK_Method */ static actor_method_class l_daE_MK_Method = { (process_method_func)daE_MK_Create, (process_method_func)daE_MK_Delete, (process_method_func)daE_MK_Execute, (process_method_func)daE_MK_IsDelete, (process_method_func)daE_MK_Draw, }; /* 8071C9D8-8071CA08 -00001 0030+00 0/0 0/0 1/0 .data g_profile_E_MK */ extern actor_process_profile_definition g_profile_E_MK = { fpcLy_CURRENT_e, // mLayerID 7, // mListID fpcPi_CURRENT_e, // mListPrio PROC_E_MK, // mProcName &g_fpcLf_Method.base, // sub_method sizeof(e_mk_class), // mSize 0, // mSizeOther 0, // mParameters &g_fopAc_Method.base, // sub_method 165, // mPriority &l_daE_MK_Method, // sub_method 0x00040100, // mStatus fopAc_ENEMY_e, // mActorType fopAc_CULLBOX_CUSTOM_e, // cullType };