/* d_attention.cpp autogenerated by split.py v0.3 at 2020-12-27 23:23:47.875657 */ #include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h" #include "d/d_a/d_a_alink/d_a_alink.h" #include "d/d_com/d_com_inf_game/d_com_inf_game.h" #include "f/f_pc/f_pc_searcher.h" #include "global.h" #include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h" extern "C" { // padLockButton__25@unnamed@d_attention_cpp@Fl // @unnamed@d_attention_cpp@::padLockButton(long) asm void _unnamed_d_attention_cpp__NS_padLockButton(void) { nofralloc #include "d/d_attention/asm/func_80070018.s" } // __ct__11dAttParam_cFl // dAttParam_c::dAttParam_c(long) asm void dAttParam_c(void) { nofralloc #include "d/d_attention/asm/func_80070038.s" } // __dt__11dAttParam_cFv // dAttParam_c::~dAttParam_c(void) asm void dAttParam_c_NS_dtor(void) { nofralloc #include "d/d_attention/asm/func_80070110.s" } // __ct__15dAttDrawParam_cFv // dAttDrawParam_c::dAttDrawParam_c(void) asm void dAttDrawParam_c(void) { nofralloc #include "d/d_attention/asm/func_80070158.s" } // execute__19dAttDraw_CallBack_cFUsP16J3DTransformInfo // dAttDraw_CallBack_c::execute(unsigned short, J3DTransformInfo*) asm void func_80070178(void) { nofralloc #include "d/d_attention/asm/func_80070178.s" } // __ct__12dAttention_cFP10fopAc_ac_cUl // dAttention_c::dAttention_c(fopAc_ac_c*, unsigned long) asm void dAttention_c(void) { nofralloc #include "d/d_attention/asm/func_80070198.s" } // __dt__12dAttention_cFv // dAttention_c::~dAttention_c(void) asm void dAttention_c_NS_dtor(void) { nofralloc #include "d/d_attention/asm/func_80070774.s" } // GetLockonList__12dAttention_cFl // dAttention_c::GetLockonList(long) asm void dAttention_c_NS_GetLockonList(void) { nofralloc #include "d/d_attention/asm/func_80070844.s" } // getActionBtnB__12dAttention_cFv // dAttention_c::getActionBtnB(void) asm void dAttention_c_NS_getActionBtnB(void) { nofralloc #include "d/d_attention/asm/func_80070880.s" } // getActionBtnXY__12dAttention_cFv // dAttention_c::getActionBtnXY(void) asm void dAttention_c_NS_getActionBtnXY(void) { nofralloc #include "d/d_attention/asm/func_80070974.s" } // chkAttMask__12dAttention_cFUlUl // dAttention_c::chkAttMask(unsigned long, unsigned long) asm void dAttention_c_NS_chkAttMask(void) { nofralloc #include "d/d_attention/asm/func_80070A70.s" } // check_event_condition__FUlUs // check_event_condition(unsigned long, unsigned short) asm void check_event_condition(void) { nofralloc #include "d/d_attention/asm/func_80070AC0.s" } // check_flontofplayer__FUlss // check_flontofplayer(unsigned long, short, short) asm void check_flontofplayer(void) { nofralloc #include "d/d_attention/asm/func_80070B2C.s" } // distace_weight__Ffsf // distace_weight(float, short, float) asm void distace_weight(void) { nofralloc #include "d/d_attention/asm/func_80070BF4.s" } // distace_angle_adjust__Ffsf // distace_angle_adjust(float, short, float) asm void distace_angle_adjust(void) { nofralloc #include "d/d_attention/asm/func_80070C40.s" } // check_distace__FP4cXyzsP4cXyzffff // check_distace(cXyz*, short, cXyz*, float, float, float, float) asm void check_distace(void) { nofralloc #include "d/d_attention/asm/func_80070CA0.s" } // calcWeight__12dAttention_cFiP10fopAc_ac_cfssPUl // dAttention_c::calcWeight(int, fopAc_ac_c*, float, short, short, unsigned long*) asm void dAttention_c_NS_calcWeight(void) { nofralloc #include "d/d_attention/asm/func_80070E90.s" } // setList__12dAttention_cFiP10fopAc_ac_cff7cSAngleUl // dAttention_c::setList(int, fopAc_ac_c*, float, float, cSAngle, unsigned long) asm void dAttention_c_NS_setList(void) { nofralloc #include "d/d_attention/asm/func_800710C0.s" } // initList__12dAttention_cFUl // dAttention_c::initList(unsigned long) asm void dAttention_c_NS_initList(void) { nofralloc #include "d/d_attention/asm/func_80071240.s" } // select_attention__FP10fopAc_ac_cPv // select_attention(fopAc_ac_c*, void*) asm void select_attention(void) { nofralloc #include "d/d_attention/asm/func_8007138C.s" } // makeList__12dAttention_cFv // dAttention_c::makeList(void) asm void dAttention_c_NS_makeList(void) { nofralloc #include "d/d_attention/asm/func_800713CC.s" } // setOwnerAttentionPos__12dAttention_cFv // dAttention_c::setOwnerAttentionPos(void) asm void dAttention_c_NS_setOwnerAttentionPos(void) { nofralloc #include "d/d_attention/asm/func_80071424.s" } // SelectAttention__12dAttention_cFP10fopAc_ac_c // dAttention_c::SelectAttention(fopAc_ac_c*) asm void dAttention_c_NS_SelectAttention(void) { nofralloc #include "d/d_attention/asm/func_80071488.s" } // __dt__7cSGlobeFv // cSGlobe::~cSGlobe(void) asm void cSGlobe_NS_dtor(void) { nofralloc #include "d/d_attention/asm/func_8007167C.s" } // sortList__12dAttention_cFv // dAttention_c::sortList(void) asm void dAttention_c_NS_sortList(void) { nofralloc #include "d/d_attention/asm/func_800716B8.s" } // stockAttention__12dAttention_cFv // dAttention_c::stockAttention(void) asm void dAttention_c_NS_stockAttention(void) { nofralloc #include "d/d_attention/asm/func_800718A4.s" } // nextAttention__12dAttention_cFv // dAttention_c::nextAttention(void) asm void dAttention_c_NS_nextAttention(void) { nofralloc #include "d/d_attention/asm/func_80071960.s" } // freeAttention__12dAttention_cFv // dAttention_c::freeAttention(void) asm void dAttention_c_NS_freeAttention(void) { nofralloc #include "d/d_attention/asm/func_80071A68.s" } // chaseAttention__12dAttention_cFv // dAttention_c::chaseAttention(void) asm void dAttention_c_NS_chaseAttention(void) { nofralloc #include "d/d_attention/asm/func_80071A98.s" } // EnemyDistance__12dAttention_cFP10fopAc_ac_c // dAttention_c::EnemyDistance(fopAc_ac_c*) asm void dAttention_c_NS_EnemyDistance(void) { nofralloc #include "d/d_attention/asm/func_80071CC0.s" } // sound_attention__FP10fopAc_ac_cPv // sound_attention(fopAc_ac_c*, void*) asm void sound_attention(void) { nofralloc #include "d/d_attention/asm/func_80071D6C.s" } // runSoundProc__12dAttention_cFv // dAttention_c::runSoundProc(void) asm void dAttention_c_NS_runSoundProc(void) { nofralloc #include "d/d_attention/asm/func_80071DEC.s" } // runDrawProc__12dAttention_cFv // dAttention_c::runDrawProc(void) asm void dAttention_c_NS_runDrawProc(void) { nofralloc #include "d/d_attention/asm/func_80071E84.s" } // runDebugDisp__12dAttention_cFv // dAttention_c::runDebugDisp(void) asm void dAttention_c_NS_runDebugDisp(void) { nofralloc #include "d/d_attention/asm/func_800720F4.s" } // checkButton__12dAttention_cFv // dAttention_c::checkButton(void) asm void dAttention_c_NS_checkButton(void) { nofralloc #include "d/d_attention/asm/func_800720F8.s" } // triggerProc__12dAttention_cFv // dAttention_c::triggerProc(void) asm void dAttention_c_NS_triggerProc(void) { nofralloc #include "d/d_attention/asm/func_800722A0.s" } // lostCheck__12dAttention_cFv // dAttention_c::lostCheck(void) asm void dAttention_c_NS_lostCheck(void) { nofralloc #include "d/d_attention/asm/func_800722EC.s" } // judgementStatus4Hold__12dAttention_cFv // dAttention_c::judgementStatus4Hold(void) asm void dAttention_c_NS_judgementStatus4Hold(void) { nofralloc #include "d/d_attention/asm/func_80072344.s" } // judgementStatus4Switch__12dAttention_cFv // dAttention_c::judgementStatus4Switch(void) asm void dAttention_c_NS_judgementStatus4Switch(void) { nofralloc #include "d/d_attention/asm/func_800725F0.s" } // Run__12dAttention_cFv // dAttention_c::Run(void) asm void dAttention_c_NS_Run(void) { nofralloc #include "d/d_attention/asm/func_80072924.s" } // Draw__12dAttention_cFv // dAttention_c::Draw(void) asm void dAttention_c_NS_Draw(void) { nofralloc #include "d/d_attention/asm/func_80072BD4.s" } // lockSoundStart__12dAttention_cFUl // dAttention_c::lockSoundStart(unsigned long) asm void dAttention_c_NS_lockSoundStart(void) { nofralloc #include "d/d_attention/asm/func_80072D80.s" } // setAnm__10dAttDraw_cFUcf // dAttDraw_c::setAnm(unsigned char, float) asm void dAttDraw_c_NS_setAnm(void) { nofralloc #include "d/d_attention/asm/func_80072DD8.s" } // setAlphaAnm__10dAttDraw_cFUcUc // dAttDraw_c::setAlphaAnm(unsigned char, unsigned char) asm void dAttDraw_c_NS_setAlphaAnm(void) { nofralloc #include "d/d_attention/asm/func_80072FE8.s" } // alphaAnm__10dAttDraw_cFv // dAttDraw_c::alphaAnm(void) asm void dAttDraw_c_NS_alphaAnm(void) { nofralloc #include "d/d_attention/asm/func_80073004.s" } // setTevKColor__11J3DTevBlockFUlPC10J3DGXColor // J3DTevBlock::setTevKColor(unsigned long, const J3DGXColor*) asm void func_800732AC(void) { nofralloc #include "d/d_attention/asm/func_800732AC.s" } // draw__10dAttDraw_cFR4cXyzPA4_f asm void dAttDraw_c_NS_draw(void) { nofralloc #include "d/d_attention/asm/func_800732B0.s" } // LockonTarget__12dAttention_cFl // dAttention_c::LockonTarget(long) asm void dAttention_c_NS_LockonTarget(void) { nofralloc #include "d/d_attention/asm/func_8007353C.s" } // LockonReleaseDistanse__12dAttention_cFv // dAttention_c::LockonReleaseDistanse(void) asm void dAttention_c_NS_LockonReleaseDistanse(void) { nofralloc #include "d/d_attention/asm/func_800735DC.s" } // LockonTargetPId__12dAttention_cFl // dAttention_c::LockonTargetPId(long) asm void dAttention_c_NS_LockonTargetPId(void) { nofralloc #include "d/d_attention/asm/func_800736CC.s" } // ActionTarget__12dAttention_cFl // dAttention_c::ActionTarget(long) asm void dAttention_c_NS_ActionTarget(void) { nofralloc #include "d/d_attention/asm/func_80073734.s" } // CheckObjectTarget__12dAttention_cFl // dAttention_c::CheckObjectTarget(long) asm void dAttention_c_NS_CheckObjectTarget(void) { nofralloc #include "d/d_attention/asm/func_8007378C.s" } // LockonTruth__12dAttention_cFv // dAttention_c::LockonTruth(void) asm void dAttention_c_NS_LockonTruth(void) { nofralloc #include "d/d_attention/asm/func_800737E4.s" } // checkDistance__12dAttention_cFP4cXyzsP4cXyzffff // dAttention_c::checkDistance(cXyz*, short, cXyz*, float, float, float, float) asm void dAttention_c_NS_checkDistance(void) { nofralloc #include "d/d_attention/asm/func_80073838.s" } // getActor__10dAttList_cFv // dAttList_c::getActor(void) asm void dAttList_c_NS_getActor(void) { nofralloc #include "d/d_attention/asm/func_80073864.s" } // setActor__10dAttList_cFP10fopAc_ac_c // dAttList_c::setActor(fopAc_ac_c*) asm void dAttList_c_NS_setActor(void) { nofralloc #include "d/d_attention/asm/func_80073898.s" } // getPId__10dAttHint_cFPv // dAttHint_c::getPId(void*) asm void dAttHint_c_NS_getPId(void) { nofralloc #include "d/d_attention/asm/func_800738B4.s" } // convPId__10dAttHint_cFUi // dAttHint_c::convPId(unsigned int) asm void dAttHint_c_NS_convPId(void) { nofralloc #include "d/d_attention/asm/func_800738CC.s" } // request__10dAttHint_cFP10fopAc_ac_ci // dAttHint_c::request(fopAc_ac_c*, int) asm void func_800738FC(void) { nofralloc #include "d/d_attention/asm/func_800738FC.s" } // init__10dAttHint_cFv // dAttHint_c::init(void) asm void dAttHint_c_NS_init(void) { nofralloc #include "d/d_attention/asm/func_80073958.s" } // proc__10dAttHint_cFv // dAttHint_c::proc(void) asm void dAttHint_c_NS_proc(void) { nofralloc #include "d/d_attention/asm/func_80073970.s" } // convPId__11dAttCatch_cFUi // dAttCatch_c::convPId(unsigned int) asm void dAttCatch_c_NS_convPId(void) { nofralloc #include "d/d_attention/asm/func_8007398C.s" } // init__11dAttCatch_cFv // dAttCatch_c::init(void) asm void dAttCatch_c_NS_init(void) { nofralloc #include "d/d_attention/asm/func_800739BC.s" } // proc__11dAttCatch_cFv // dAttCatch_c::proc(void) asm void dAttCatch_c_NS_proc(void) { nofralloc #include "d/d_attention/asm/func_800739DC.s" } // request__11dAttCatch_cFP10fopAc_ac_cUcfffsi // dAttCatch_c::request(fopAc_ac_c*, unsigned char, float, float, float, short, int) asm void func_80073A08(void) { nofralloc #include "d/d_attention/asm/func_80073A08.s" } // convPId__10dAttLook_cFUi // dAttLook_c::convPId(unsigned int) asm void dAttLook_c_NS_convPId(void) { nofralloc #include "d/d_attention/asm/func_80073CA4.s" } // init__10dAttLook_cFv // dAttLook_c::init(void) asm void dAttLook_c_NS_init(void) { nofralloc #include "d/d_attention/asm/func_80073CD4.s" } // proc__10dAttLook_cFv // dAttLook_c::proc(void) asm void dAttLook_c_NS_proc(void) { nofralloc #include "d/d_attention/asm/func_80073CEC.s" } // request__10dAttLook_cFP10fopAc_ac_cfffsi // dAttLook_c::request(fopAc_ac_c*, float, float, float, short, int) asm void func_80073D08(void) { nofralloc #include "d/d_attention/asm/func_80073D08.s" } // __dt__15dAttDrawParam_cFv // dAttDrawParam_c::~dAttDrawParam_c(void) asm void dAttDrawParam_c_NS_dtor(void) { nofralloc #include "d/d_attention/asm/func_80073FC4.s" } // __sinit_d_attention_cpp asm void func_8007400C(void) { nofralloc #include "d/d_attention/asm/func_8007400C.s" } };