#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h" #include "JSystem/JUtility/JUTGamePad/JUTGamePad.h" #include "c/cLib.h" #include "global.h" #include "m_Do/m_Do_Reset/m_Do_Reset.h" #include "m_Do/m_Do_main/m_Do_main.h" #include "pad/pad.h" // TODO: m_cpadInfo uses a bad type in a number of the NONMATCHING functions, // and references need to be updated to reflect its correct type. #ifdef NONMATCHING void mDoCPd_c::create() { JUTGamePad* JUTGamePad_ptr; cpadInfo* m_cpadInfo_addr; JUTGamePad_ptr = new JUTGamePad(JUTGamePad::Port_1); m_gamePad[0] = JUTGamePad_ptr; if (lbl_80450580 == 0) { m_gamePad[1] = NULL; m_gamePad[2] = NULL; m_gamePad[3] = NULL; JUTGamePad_ptr = m_gamePad[3]; } else { m_gamePad[1] = new JUTGamePad(JUTGamePad::Port_2); m_gamePad[2] = new JUTGamePad(JUTGamePad::Port_3); JUTGamePad_ptr = new JUTGamePad(JUTGamePad::Port_4); } m_gamePad[3] = JUTGamePad_ptr; if (m_Do_Reset_NS_mDoRst_NS_mResetData->field_0x0 == 0) { lbl_80451501 = false; lbl_804514EC = resetCallBack__6mDoRstFiPv; lbl_804514F0 = 0; } sAnalogMode = 3; PADSetAnalogMode(3); m_cpadInfo_addr = &m_cpadInfo; for (int i = 4; i != 0; i--) { m_cpadInfo_addr->interface.field_0x3a = false; m_cpadInfo_addr->interface.field_0x39 = false; m_cpadInfo_addr->interface.field_0x3c = false; m_cpadInfo_addr->interface.field_0x3b = false; m_cpadInfo_addr = m_cpadInfo_addr->unk1; } } #else asm void mDoCPd_c::create() { nofralloc #include "m_Do/m_Do_controller_pad/asm/mDoCPd_c_NS_create.s" } #endif #ifdef NONMATCHING void mDoCPd_c::read() { //_savegpr_29(); gamePad->read(); if (m_Do_Reset_NS_mDoRst_NS_mResetData->field_0x0 == 0 && m_Do_Reset_NS_mDoRst_NS_mResetData->field_0x8 != 0) { JUTGamePad* JUTGamePad_ptr = JUTGamePad::getGamePad(m_Do_Reset_NS_mDoRst_NS_mResetData->pad_index); bool error = false; if (JUTGamePad_ptr->pad_port != 0xffff && JUTGamePad_ptr->rumble.field_0x10 != 0) { // Make the rumble thing right error = true; } if (error = false) { m_Do_Reset_NS_mDoRst_NS_mResetData->field_0x8 = 0; } } JUTGamePad** m_gamePad_ptr = m_gamePad; cpadInfo* cpad_ptr = &m_cpadInfo; for (int i = 0; i < 4; i++) { if (*m_gamePad_ptr == 0) { cLib_memSet(cpad_ptr, 0, 0x40); } else { convert(&cpad_ptr->interface, *m_gamePad_ptr); LRlockCheck(&cpad_ptr->interface); } m_gamePad_ptr = m_gamePad_ptr + 1; // Shouldn't it be 4 if it's incrementing a pointer??? cpad_ptr = cpad_ptr->unk1; } } #else asm void mDoCPd_c::read() { nofralloc #include "m_Do/m_Do_controller_pad/asm/mDoCPd_c_NS_read.s" } #endif #ifdef NONMATCHING // off on load order, regalloc, const placement (int-to-float conversion magic). void mDoCPd_c::convert(interface_of_controller_pad* pInterface, JUTGamePad* pPad) { pInterface->mButtonFlags = pPad->buttons.mButtonFlags; pInterface->mPressedButtonFlags = pPad->buttons.mPressedButtonFlags; pInterface->mMainStickPosX = pPad->control_stick.mPosX; pInterface->mMainStickPosY = pPad->control_stick.mPosY; pInterface->mMainStickValue = pPad->control_stick.mValue; pInterface->mMainStickAngle = pPad->control_stick.mAngle; pInterface->mCStickPosX = pPad->c_stick.mPosX; pInterface->mCStickPosY = pPad->c_stick.mPosY; pInterface->mCStickValue = pPad->c_stick.mValue; pInterface->mCStickAngle = pPad->c_stick.mAngle; pInterface->mAnalogA = lbl_80451A20 * pPad->buttons.mAnalogARaw; if (pInterface->mAnalogA > lbl_80451A24 /* 1.0 */) { pInterface->mAnalogA = lbl_80451A24; } pInterface->mAnalogB = lbl_80451A20 * pPad->buttons.mAnalogBRaw; if (pInterface->mAnalogB > lbl_80451A24 /* 1.0 */) { pInterface->mAnalogB = lbl_80451A24; } // pInterface->mTriggerLeft = pPad->buttons.mTriggerLeftRaw * (1/140.0f); pInterface->mTriggerLeft = lbl_80451A28 * pPad->buttons.mTriggerLeftRaw; if (pInterface->mTriggerLeft > lbl_80451A24 /* 1.0 */) { pInterface->mTriggerLeft = lbl_80451A24; } pInterface->mTriggerRight = lbl_80451A28 * pPad->buttons.mTriggerRightRaw; if (pInterface->mTriggerRight > lbl_80451A24 /* 1.0 */) { pInterface->mTriggerRight = lbl_80451A24; } pInterface->mGamepadErrorFlags = pPad->error_value; } #else asm void mDoCPd_c::convert(interface_of_controller_pad* controllerInteface, JUTGamePad* gamePad) { nofralloc #include "m_Do/m_Do_controller_pad/asm/mDoCPd_c_NS_convert.s" } #endif #ifdef NONMATCHING void mDoCPd_c::LRlockCheck(interface_of_controller_pad* controllerInterface) { float temp_1 = controllerInterface->trigger_left; // not sure if temp is left or right controllerInterface->field_0x3a = false; controllerInterface->field_0x3c = false; if (temp_1 <= g_HIO.float_global_1) { // controllerInterface->trigger_left) { if (temp_1 < g_HIO.float_global_2) { controllerInterface->field_0x39 = false; } } else { if (controllerInterface->field_0x39 == false) { controllerInterface->field_0x3a = true; } controllerInterface->field_0x39 = true; } if (controllerInterface->trigger_right > g_HIO.float_global_1) { if (controllerInterface->field_0x3b == false) { controllerInterface->field_0x3c = true; } controllerInterface->field_0x3b = true; return; } if (controllerInterface->trigger_right >= g_HIO.float_global_2) { return; } controllerInterface->field_0x3b = false; return; } #else asm void mDoCPd_c::LRlockCheck(interface_of_controller_pad* controllerInterface) { nofralloc #include "m_Do/m_Do_controller_pad/asm/mDoCPd_c_NS_LRlockCheck.s" } #endif void mDoCPd_c::recalibrate(void) { JUTGamePad::clearForReset(); JUTGamePad::CRumble::setEnabled( PADMask(PAD_CHAN3_BIT | PAD_CHAN2_BIT | PAD_CHAN1_BIT | PAD_CHAN0_BIT)); }