#ifndef D_A_E_GI_H #define D_A_E_GI_H #include "Z2AudioLib/Z2Creature.h" #include "d/d_bg_s_acch.h" #include "d/d_cc_d.h" #include "d/d_cc_uty.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-enemies * @class daE_GI_c * @brief Gibdo * * @details * */ class daE_GI_c : public fopEn_enemy_c { public: /* 806CD4F4 */ int ctrlJoint(J3DJoint*, J3DModel*); /* 806CD594 */ static int JointCallBack(J3DJoint*, int); /* 806CD5E0 */ int draw(); /* 806CD868 */ void setBck(int, u8, f32, f32); /* 806CD90C */ void setActionMode(int, int); /* 806CD938 */ void damage_check(); /* 806CDD1C */ void setWeaponAtBit(u8); /* 806CDD8C */ bool setCryStop(); /* 806CDED8 */ void setAttackEffect(); /* 806CDFB0 */ void setDragSwordEffect(); /* 806CE0D4 */ void setDeathSmokeEffect(); /* 806CE184 */ void setDamageEffect(); /* 806CE3C4 */ void executeSleep(); /* 806CE6AC */ void executeWait(); /* 806CE858 */ void executeChase(); /* 806CEC94 */ void executeAttack(); /* 806CF0B8 */ void executeDamage(); /* 806CF410 */ void executeBiteDamage(); /* 806CF720 */ void PushButtonCount(); /* 806CF878 */ void action(); /* 806CFB60 */ void mtx_set(); /* 806CFBF0 */ void cc_set(); /* 806CFDF4 */ int execute(); /* 806D0054 */ int _delete(); /* 806D00E8 */ int CreateHeap(); /* 806D027C */ int create(); bool isBattleOn() { return mIsBattleOn; } bool isAttackStart() { return mIsAttackStart; } private: /* 0x05AC */ request_of_phase_process_class mPhase; /* 0x05B4 */ mDoExt_McaMorfSO* mpModelMorf; /* 0x05B8 */ J3DModel* mpSwordModel; /* 0x05BC */ Z2CreatureEnemy mSound; /* 0x0660 */ f32 mBodyDamageColor; /* 0x0664 */ f32 mWallCheckRadius; /* 0x0668 */ f32 field_0x668; /* 0x066C */ s16 field_0x66c; /* 0x0670 */ int mActionMode; /* 0x0674 */ int mMoveMode; /* 0x0678 */ u32 mShadowKey; /* 0x067C */ u8 field_0x67C[0x067E - 0x067C]; /* 0x067E */ s16 field_0x67e; /* 0x0680 */ int mInvulnerabilityTimer; /* 0x0684 */ int field_0x684; /* 0x0688 */ int field_0x688; /* 0x068C */ int mPlayerStunTimer; /* 0x0690 */ int mCryTimer; /* 0x0694 */ int mContinuousHitTimer; /* 0x0698 */ u8 field_0x698; /* 0x0699 */ u8 mIsBattleOn; /* 0x069A */ u8 mIsCreateAwake; /* 0x069B */ u8 mDamageDirection; /* 0x069C */ u8 mIsAttackStart; /* 0x069D */ u8 mSwbit; /* 0x069E */ u8 mSwbit2; /* 0x069F */ u8 field_0x69f; /* 0x06A0 */ u8 field_0x6a0; /* 0x06A2 */ s16 field_0x6a2; /* 0x06A4 */ u8 mWolfBiteCount; /* 0x06A5 */ u8 mIsOnHeadLock; /* 0x06A6 */ s16 mPrevStickAngle; /* 0x06A8 */ int mPushButtonCount; /* 0x06AC */ dBgS_AcchCir mAcchCir; /* 0x06EC */ dBgS_ObjAcch mAcch; /* 0x08C4 */ dCcD_Stts mCcStts; /* 0x0900 */ dCcD_Sph mCcSph[2]; /* 0x0B70 */ dCcD_Sph mAtSph[4]; /* 0x1050 */ dCcU_AtInfo mAtInfo; /* 0x1074 */ u32 mPolyColorKey; /* 0x1078 */ u8 mHIOInit; }; STATIC_ASSERT(sizeof(daE_GI_c) == 0x107c); class daE_GI_HIO_c : public JORReflexible { public: /* 806CD48C */ daE_GI_HIO_c(); /* 806D098C */ virtual ~daE_GI_HIO_c() {} void genMessage(JORMContext*); /* 0x04 */ s8 id; /* 0x08 */ f32 model_size; /* 0x0C */ f32 move_speed; /* 0x10 */ f32 player_detect_range; /* 0x14 */ f32 player_attack_range; /* 0x18 */ f32 attack_angle; /* 0x1C */ f32 link_stun_time; /* 0x20 */ f32 wolf_stun_time; /* 0x24 */ f32 scream_prevention_time; /* 0x28 */ f32 lever_spin_time; }; #endif /* D_A_E_GI_H */