#ifndef D_A_D_A_OBJ_H #define D_A_D_A_OBJ_H #include "f_op/f_op_actor_mng.h" class dCcD_GObjInf; namespace daObj { void eff_break_tsubo(fopAc_ac_c*, cXyz, int); void make_eff_break_kotubo(fopAc_ac_c*); void make_eff_break_kotubo2(fopAc_ac_c*); void make_eff_break_gm_kotubo(fopAc_ac_c*); void make_eff_break_gm_ootubo(fopAc_ac_c*); void posMoveF_stream(fopAc_ac_c*, cXyz const*, cXyz const*, f32, f32); void posMoveF_grade(fopAc_ac_c*, cXyz const*, cXyz const*, f32, f32, cXyz const*, f32, f32, cXyz const*); void quat_rotBaseY(Quaternion*, cXyz const&); void HitSeStart(cXyz const*, int, dCcD_GObjInf const*, u32); }; // namespace daObj #endif /* D_A_D_A_OBJ_H */