#ifndef D_A_E_TK2_H #define D_A_E_TK2_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-enemies * @class e_tk2_class * @brief Fire Toadpoli * * @details * */ class e_tk2_class : public fopEn_enemy_c { private: /* 0x5ac */ u8 field_0x5ac[0xa50 - 0x5ac]; }; STATIC_ASSERT(sizeof(e_tk2_class) == 0xa50); class daE_TK2_HIO_c { /* 807BA56C */ daE_TK2_HIO_c(); /* 807BBD00 */ ~daE_TK2_HIO_c(); }; #endif /* D_A_E_TK2_H */