#ifndef D_A_OBJ_FCHAIN_H #define D_A_OBJ_FCHAIN_H #include "f_op/f_op_actor_mng.h" class daObjFchain_shape_c { public: /* 80BE7194 */ void draw(); /* 80BE73D4 */ ~daObjFchain_shape_c(); }; /** * @ingroup actors-objects * @class daObjFchain_c * @brief Wolf Chain Shackle * * @details * */ class daObjFchain_c : public fopAc_ac_c { public: /* 80BE5FF8 */ void createHeap(); /* 80BE6074 */ void create(); /* 80BE63C8 */ ~daObjFchain_c(); /* 80BE64E0 */ void checkPlayerFoot(cXyz const*, cXyz const*, cXyz*); /* 80BE66B4 */ void setGroundVec(cXyz*, f32); /* 80BE6868 */ void execute(); /* 80BE7324 */ void draw(); private: /* 0x568 */ u8 field_0x568[0x928 - 0x568]; }; STATIC_ASSERT(sizeof(daObjFchain_c) == 0x928); #endif /* D_A_OBJ_FCHAIN_H */