#ifndef D_A_OBJ_LP_H #define D_A_OBJ_LP_H #include "f_op/f_op_actor_mng.h" struct wd_ss { public: /* 80C559C8 */ ~wd_ss(); /* 80C55A04 */ wd_ss(); }; /** * @ingroup actors-objects * @class obj_lp_class * @brief Lily Pad * * @details * */ class obj_lp_class : public fopAc_ac_c { private: /* 0x568 */ u8 field_0x568[0xadb8 - 0x568]; }; STATIC_ASSERT(sizeof(obj_lp_class) == 0xadb8); #endif /* D_A_OBJ_LP_H */