#ifndef D_A_OBJ_CBOARD_H #define D_A_OBJ_CBOARD_H #include "d/d_bg_s_movebg_actor.h" #include "d/d_com_inf_game.h" /** * @ingroup actors-objects * @class daObjBoard_c * @brief Clear Board * * @details Actor used to function as an invisible wall. * */ class daObjBoard_c : public dBgS_MoveBgActor { public: /* 8057B958 */ void initBaseMtx(); /* 8057B978 */ void setBaseMtx(); /* 8057BA78 */ int create1st(); /* 8057BA70 */ virtual int CreateHeap(); /* 8057B9C8 */ virtual int Create(); /* 8057BB74 */ virtual int Execute(Mtx**); /* 8057BCC0 */ virtual int Draw(); /* 8057BCC8 */ virtual int Delete(); u8 getNameArg() { return fopAcM_GetParamBit(this, 0, 4); } u8 getArg0() { return fopAcM_GetParamBit(this, 4, 4); } u8 getSwNo() { return fopAcM_GetParamBit(this, 8, 8); } private: /* 0x5A0 */ request_of_phase_process_class mPhase; /* 0x5A8 */ Mtx field_0x5a8; }; STATIC_ASSERT(sizeof(daObjBoard_c) == 0x5D8); #endif /* D_A_OBJ_CBOARD_H */