#ifndef D_A_OBJ_DUST_H #define D_A_OBJ_DUST_H #include "f_op/f_op_actor_mng.h" #include "d/d_event_lib.h" #include "d/d_bg_s_movebg_actor.h" #include "d/d_bg_s_acch.h" #include "d/d_cc_d.h" #include "d/actor/d_a_player.h" #include "d/d_bg_w.h" #include "d/d_resorce.h" #include "d/d_s_play.h" #include /** * @ingroup actors-objects * @class daObjDust_c * @brief Dust * * @details * */ class daObjDust_c : public dBgS_MoveBgActor { public: /* 80BE22B8 */ void Search_Ymb(); /* 80BE2490 */ void RideOn_Angle(s16&, f32, s16, f32); /* 80BE24F8 */ int Check_RideOn(); /* 80BE2708 */ void initBaseMtx(); /* 80BE2734 */ void setBaseMtx(); /* 80BE2A70 */ int CreateHeap(); /* 80BE2AE8 */ int Create(); /* 80BE2B30 */ int Execute(Mtx**); /* 80BE2E9C */ int Draw(); /* 80BE2F40 */ int Delete(); inline int create(); /* 0x5a0 */ f32 field_0x5a0; /* 0x5a4 */ f32 field_0x5a4; /* 0x5a8 */ f32 field_0x5a8; /* 0x5ac */ s16 field_0x5ac; /* 0x5ae */ u8 field_0x5ae[0x5c4 - 0x5ae]; /* 0x5c4 */ s16 field_0x5c4; /* 0x5c6 */ s16 field_0x5c6; /* 0x5c8 */ s16 field_0x5c8; /* 0x5ca */ u8 field_0x5ca[0x5cc - 0x5ca]; /* 0x5cc */ s16 field_0x5cc; /* 0x5ce */ u8 field_0x5ce[0x5d0 - 0x5ce]; /* 0x5d0 */ f32 field_0x5d0; /* 0x5d4 */ u8 field_0x5d4[0x5e1 - 0x5d4]; /* 0x5e1 */ bool mYmbFlag; /* 0x5e4 */ dCcD_Stts mStts; /* 0x620 */ J3DModel* mpModel; /* 0x624 */ u8 field_0x624[4]; /* 0x628 */ request_of_phase_process_class mPhaseReq; /* 0x630 */ bool mRideOnFlag; /* 0x634 */ dBgS_AcchCir mAcchCir; /* 0x674 */ dBgS_ObjAcch mAcch; }; STATIC_ASSERT(sizeof(daObjDust_c) == 0x84c); #endif /* D_A_OBJ_DUST_H */