#ifndef D_A_OBJ_ONSEN_H #define D_A_OBJ_ONSEN_H #include "d/d_bg_s_movebg_actor.h" #include "d/d_com_inf_game.h" /** * @ingroup actors-objects * @class daObjOnsen_c * @brief Hot Spring * * @details * */ class daObjOnsen_c : public dBgS_MoveBgActor { public: /* 80CA7B58 */ void initBaseMtx(); /* 80CA7BB0 */ void setBaseMtx(); /* 80CA7C28 */ int Create(); /* 80CA7C74 */ int CreateHeap(); /* 80CA7E44 */ int create1st(); /* 80CA7EEC */ int Execute(Mtx**); /* 80CA7F1C */ int Draw(); /* 80CA8008 */ int Delete(); u32 getType() { return fopAcM_GetParamBit(this, 0, 8); } private: /* 0x5A0 */ request_of_phase_process_class mPhaseReq; /* 0x5A8 */ J3DModel* mpModel[2]; /* 0x5B0 */ mDoExt_btkAnm* mpBtk; /* 0x5B4 */ u8 mType; }; STATIC_ASSERT(sizeof(daObjOnsen_c) == 0x5B8); #endif /* D_A_OBJ_ONSEN_H */