#ifndef D_A_OBJ_SW_H #define D_A_OBJ_SW_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class obj_sw_class * @brief Switch * * @details * */ class obj_sw_class : public fopAc_ac_c { private: /* 0x568 */ u8 field_0x568[0xd90 - 0x568]; }; STATIC_ASSERT(sizeof(obj_sw_class) == 0xd90); struct obj_sc_s { public: /* 80CF2F3C */ ~obj_sc_s(); /* 80CF2FA8 */ obj_sc_s(); }; #endif /* D_A_OBJ_SW_H */