#ifndef D_A_OBJ_WSWORD_H #define D_A_OBJ_WSWORD_H #include "SSystem/SComponent/c_phase.h" #include "f_op/f_op_actor.h" #include "d/d_bg_s_acch.h" #include "d/d_cc_d.h" /** * @ingroup actors-objects * @class daObjWSword_c * @brief Wooden Sword * * @details * */ class daObjWSword_c : public fopAc_ac_c { public: /* 80D3B998 */ void initBaseMtx(); /* 80D3B9D4 */ void setBaseMtx(); /* 80D3BA40 */ int Create(); /* 80D3BAB8 */ int CreateHeap(); /* 80D3BB28 */ int create(); /* 80D3BDA0 */ int execute(); /* 80D3BDF0 */ int draw(); /* 80D3BE54 */ int _delete(); private: /* 0x568 */ request_of_phase_process_class mPhaseReq; /* 0x570 */ J3DModel* mpModel; /* 0x574 */ dBgS_ObjAcch mAcch; /* 0x74C */ dBgS_AcchCir mAcchCir; /* 0x78C */ dCcD_Stts mStts; /* 0x7C8 */ dCcD_Cyl mCyl; }; STATIC_ASSERT(sizeof(daObjWSword_c) == 0x904); #endif /* D_A_OBJ_WSWORD_H */